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Super Smash Bros. for 3DS |OT2| Nintendo All-Stars Battle Quarter Pounder

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Also, one thing that irks me is that there's no intro in this game. It's like they spent so many resources on creating newcomer cgi reveals, but didn't find the time to make an opening video for the final game. I just smh sometimes how they prioritize for these smash games
 
Sometimes I question Sakurai's discretion on resource allocation. There was a lot of superfluous stuff in Brawl that I would not have missed if they were left out of the game, like stamps, SSE, and the trophy shooter minigame. This time I would have been totally fine with the exclusion equipment or Smash Run. Then other times it seems that the cool ideas Sakurai had just fails to live up to its potential with the weird limitations he places. Custom moves sound like a great idea...except you have to unlock all those move...and you can get duplicates...and you can't use them online. Or having Omega versions of stages being all Final Destination variants instead of having varying platform placements. I don't want to make it seem like he is a bad developer or anything because its clear he puts in a lot of work, but sometimes it feels like he needs a good number two or three to tell him he can push his ideas further.

SSE was SUPER hyped before release and casual players seem to love 1p modes in their fighting games (see Mortal Kombat or that someone just posted in this thread they are giving this game a pass because of 1p content). Even if it didn't deliver (though it probably gets more hate than it deserves), it was still something people really wanted. All that content like stickers, trophies, etc. appeal to a lot of people. I guarantee you lots of people would have been upset if say trophies were dropped from Smash 4. The unlock methods behind custom moves are obnoxious (they should have let you buy them from the store) but lots of people like grinding for loot and custom moves themselves are one of the best additions to the Smash formula ever AND you can play them online with friends. I agree that Omega Mode could have been expanded upon but what we have is still better than what we've ever had. With DLC I'm sure the stage list will be even further improved.

Nope. It's easily the most dissappointing thing about the mode. Well, that and that the combat has all the issues of the SSE, respawning is handled in the worst possible way, the end challenge isn't a satsifying reward, and there aren't different strategies like there is in Air Ride.

Nah, it doesn't. It's definitely on the lower side in terms of multiplayer content.

A) That plus no online for Smash Run seems super weird. Did they get crunched for time/resources?

B) There are 51 playable characters in this game and the online, by all reports, isn't pure garbage. Therefore it has more multiplayer content than any entry in the series :P

His argument was that a game that is remotely difficult will scare people off, resulting in a lowered population that will hurt sales down the line. The obtuse mechanics that make the game remotely difficult being combo's (is this really that difficult) along with glitches and others. I pointed out various games that are either incredibly difficult, not easy to get into, or have glitches that were never taught that have had thriving communities in those games and grew down the line. Halo grew. Gears grew. Dota grew. League hasn't had successors, but it's become massively popular and doesn't show signs of stopping.

He refuted it saying that those are team games and teammates will be able to show you what you're doing wrong. Besides the obvious fallacy of those games all having equally poisonous communities where a teammate is as likely to piss in your eye as help you (if you're playing with a friend in one, chances are you'll play with one in Smash too). I compared it to Smash FFA's (which allows you to play with a friend or someone that could help you learn, on the off chance that this community isn't as poisonous even though we know it is), and Smash teams, since Smash has those modes too and he was claiming that it was mostly in 1v1 he was talking about.

Even there, you can look at StarCraft 2 or other fighting games. SC1 was popular for 10+ years and only died competitively a year or two ago. That game had obtuse mechanics up the butt. You could only control 8 units at a time, the AI on scarab drops was confusing as hell, etc etc. I don't know as much about the FGC, but thinking that a game having as high as a skill ceiling as melee will detract from sales down the line is ridiculous. Halo 3 sold better than 2, Reach was shit, and so was H4, yet both sold on the name alone. SC1 sold great and SC2 is doing well enough to merit 2 expansions. Smash will continue to sell well on the name alone, and claiming that making it have a higher skill ceiling will scare people off is ridiculous.

edit; This convo's dying off and I have class in the morning, so peace.

Well you're heading out so all I can say in a few words is

A) You keep comparing fighting games to other genres but there are intrinsic genre differences that make comparisons fall short - these are problems that ALL fighting games share.

B) You bring up, or try to, other fighting games but you do realize that nearly every major fighting game series has enacted changes to try to lower the barrier to entry and do things that lots of people have considered "dumbing down" their games. Smash also sells way more than nearly every other fighting game series - that's not just Nintendo fanservice at work (though that obviously contributes).

Anyway, have a good night :)
 
So, people with Smash 3DS, do you regret your purchase?

My hype for it has gone down to complete 0 now. I don't want to buy it honestly.

By the way, I still think Brawl wins for best "series balance" in terms of characters, stages, etc.. Everyone got shown pretty decent amount of love, and the roster picks were the best newcomers imo. Only bad point was the Trophies being only focused on 3D models they could rip.
 
Also, one thing that irks me is that no intro in this game. It's like they spent so many resources on creating newcomer cgi reveals, but didn't create the time to make an opening video for the final game. I just smh sometimes how they prioritize for these smash games

It's more likely it was omitted due to space concerns on the 3DS, as with the lowered number of music tracks per stage and high degree of audio compression.
 
hmnngh.gif

All the negative talk about bad single player content and "not as good as Melee" is kinda lowering my hype level though.... :( I just need to remember....Little Mac is in the game.

Edit: Oh, and Shulk of course. And Pac-Man too!! GAAAAAH!!
 
So, people with Smash 3DS, do you regret your purchase?

My hype for it has gone down to complete 0 now. I don't want to buy it honestly.

By the way, I still think Brawl wins for best "series balance" in terms of characters, stages, etc.. Everyone got shown pretty decent amount of love, and the roster picks were the best newcomers imo. Only bad point was the Trophies being only focused on 3D models they could rip.

Nah, the combat's excellent, it feels well balanced, and the characters are a blast to play. It's a portable Smash Bros, and I love it. That said, I don't think I love it nearly as much as the previous entries in the series.
 
So, people with Smash 3DS, do you regret your purchase?

My hype for it has gone down to complete 0 now. I don't want to buy it honestly.

By the way, I still think Brawl wins for best "series balance" in terms of characters, stages, etc.. Everyone got shown pretty decent amount of love, and the roster picks were the best newcomers imo. Only bad point was the Trophies being only focused on 3D models they could rip.

This is hands down the best roster yet. Everything else.... ehhhhh. But I'm biased since I didn't buy smash 3DS, I've just been borrowing my friend's import copy.

My biggest problems remain the awkwardness of the 3DS controls and the tiny screen. If you can wait for the Wii U version, I recommend doing so.
 
Nah, the combat's excellent, it feels well balanced, and the characters are a blast to play. It's a portable Smash Bros, and I love it. That said, I don't think I love it nearly as much as the previous entries in the series.

Hmm, I'm hoping it surprises me.

I felt the same way when XY came out...it seemed really disappointing with less Pokemon, no post-game, etc., but I actually played it quite a bit, and got more and more into the competitive scene even. I hope that happens with Smash 4, since I never got into any advanced gameplay for Melee or Brawl. Even Project M is basically just a "let me play around in Classic Mode!" for me.
 
That's paid DLC, right? I thought the playable villain DLC was free?

Yeah, the villains are free, but the rest of the stuff is a separate update, the MQ Set.

Still though, an new Adventure Mode map...that's like HOURS of content.
 
My hype has actually died down.
Not for the game itself, but because I might have a lot going on friday that I might not even be able to get around to it. Or even play with my friends online.
 
The lack of single player content in this game is seriously disappointing, especially considering how much Brawl offered. But I suppose they put those resources into playable characters instead, so I guess the game is probably better off in the long run.

Still, as a handheld title, you'd think that there'd have been more of an emphasis on single player content.
 
A) It's a Nintendo game, it ain't price dropping soon :P

B) This game has more multiplayer content than any other entry in the franchise ever. Why is the single-player content influencing your choice?
Eh, I've found Nintendo games for decent prices quite often. There are deals, sales, price errors, and people reselling games on sites like Kijiji all of the time. Last year I got Animal Crossing for $12 and 3D World for $35 new for example and those were just a month after their releases.

I don't really care about multiplayer content all that much and it's kind of useless for me on a commute.
 
The people complaining about the lack of Event Matches in this game must have forgotten how bland most of Brawl's were. I think after Melee, EMs had run their course: there are only so many creative, interesting, and viable scenarios for a fighting game match, and Melee used most of them up. If Smash 4 had had them, I can't imagine they'd have been much more interesting than Brawl's. EMs were fun while they lasted, but it was time for them to go.
 
Yes, you can use custom moves online against your friends but not random opponents. Just clear up the air.

Yea, I should have added that qualifier when I mentioned online. I feel like adding a dedicated online section with customs enabled should have been a no-brainer to letting the maximum amount of people use the feature. It reduces the tedious work of adding people to your friend list manually and circumvents the problem of having to keep track of who still plays on your friend list. With randoms you get a wider pool of people to play without all the extra hassle.
 
Totally agreed. On like every point.

It's amazing too that for how much people love Melee for its competitive aspects, it still has the best modes with no extra bullshit.

Nah...no Board the Platform, Captain Falcon's bat swing is shit, and lottery for trophy is yuck.
N64 minigames still da bess


*Enters thread*

Hey guys! You ready for-

hype deflating news/negativity

Goddammit its happening again

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The lack of single player content in this game is seriously disappointing, especially considering how much Brawl offered. But I suppose they put those resources into playable characters instead, so I guess the game is probably better off in the long run.

Still, as a handheld title, you'd think that there'd have been more of an emphasis on single player content.

I'm pretty sure that Smash 3DS being more singleplayer focused was one of the first things we knew about Smash 4 before even being unveiled at E3'13.
 
Totally agreed. On like every point.

It's amazing too that for how much people love Melee for its competitive aspects, it still has the best modes with no extra bullshit.

Melee introduced something terrible.

Clones.

Honestly I would've preferred it if we got Dedede than the clones.

And say what you will about Brawl, but it has the best definition of "clone" - characters who are derived from existing character but are structured differently. They are not just stat changes - they actually have different moves.
 
The lack of single player content in this game is seriously disappointing, especially considering how much Brawl offered. But I suppose they put those resources into playable characters instead, so I guess the game is probably better off in the long run.

Still, as a handheld title, you'd think that there'd have been more of an emphasis on single player content.
Too bad they didn't put some of those lost single player resources on stages.

And yeah, on that second point, it's actually pretty troubling, especially when the 3DS version was supposed to be the more "personal" experience. One can only imagine how anemic the Wii U's single player content is. I'm starting to worry that Amiibos are the only big "hook" that version has. If that's it and the rest of the game is similarly sized to the 3DS version, then Sakurai has dropped the ball if you ask me.
 
So, people with Smash 3DS, do you regret your purchase?

My hype for it has gone down to complete 0 now. I don't want to buy it honestly.

By the way, I still think Brawl wins for best "series balance" in terms of characters, stages, etc.. Everyone got shown pretty decent amount of love, and the roster picks were the best newcomers imo. Only bad point was the Trophies being only focused on 3D models they could rip.

I haven't been this excited for a game since Brawl. I care very little about single player content. 3DS version is gonna be great for portable Smashing and practicing. Wii U is gonna be a great party game.

The combat is awesome, the roster is amazing, the stages are good (Wii U will be better, though), online actually works. It's like my dream Smash game.
 
Guys, remember that this is the first portable entry in the series. It was always gonna be more limited in size compared to the console versions. I have a feeling that the Wii U version will surprise everyone, considering how little we actually know about it.
 
The people complaining about the lack of Event Matches in this game must have forgotten how bland most of Brawl's were. I think after Melee, EMs had run their course: there are only so many creative, interesting, and viable scenarios for a fighting game match, and Melee used most of them up. If Smash 4 had had them, I can't imagine they'd have been much more interesting than Brawl's. EMs were fun while they lasted, but it was time for them to go.

The fact we can have an Event Match where Yoshi, Kirby, and Pac-Man race to eat the most food justifies their inclusion.
 
So, people with Smash 3DS, do you regret your purchase?

My hype for it has gone down to complete 0 now. I don't want to buy it honestly.

By the way, I still think Brawl wins for best "series balance" in terms of characters, stages, etc.. Everyone got shown pretty decent amount of love, and the roster picks were the best newcomers imo. Only bad point was the Trophies being only focused on 3D models they could rip.

whaaaaaaaaaaat

the actual game is fucking amazing. multiplayer is all that matters and it's great. don't regret buying a Japanese 3DS and a Japanese copy of the game at all.
 
I'm honestly not that bothered by lack of single player options in the 3DS version. I'm sure the Wii U version will fare better on that front.

The main attraction is always multiplayer with Smash and having that available on a portable system is good enough for me. I'll get so much mileage out of it at conventions.
 
Melee introduced something terrible.

Clones.

Honestly I would've preferred it if we got Dedede than the clones.

And say what you will about Brawl, but it has the best definition of "clone" - characters who are derived from existing character but are structured differently. They are not just stat changes - they actually have different moves.

Actually, the original Smash Bros. had a clone in Luigi, If you want to count him.
And I believe the term you are looking for in Brawl are "semi-clones".
 
Having the Wii U version be the one with more single player content would just seem dumb to me, imo. The version that you actually take places and would use on road trips and such seems like it should have better single player content than a console that you could play with your friends.
 
I'm honestly not that bothered by lack of single player options in the 3DS version. I'm sure the Wii U version will fare better on that front.

The main attraction is always multiplayer with Smash and having that available on a portable system is good enough for me. I'll get so much mileage out of it at conventions.

This is how I feel. I can always count on Otakon for Streetpass and the like so I'm excited for next summer.
 
Just to balance out my two negative posts I am still excited for the game. Online Smash is all I really need to entertain myself on the portable version.
 
Actually, the original Smash Bros. had a clone in Luigi, If you want to count him.
And I believe the term you are looking for in Brawl are "semi-clones".

Yeah, Luigi is a clone since N64.

But no, there are no such thing as a semi-clone. Either you are a clone or not. And Brawl really defined each character to be their own thing, as much as people hate the changes.
Especially Falco kicking his shine lol
 
Smash 3DS's single player was clearly designed to be digested piecewise, in small, quick doses. I'm not sure why anyone would expect it to be the definitive version of Smash Bros. in the first place. It's designed with the handheld aspect in mind first and foremost.

also clones have been in the series since its inception
 
whaaaaaaaaaaat

the actual game is fucking amazing. multiplayer is all that matters and it's great. don't regret buying a Japanese 3DS and a Japanese copy of the game at all.

Well, people just want more.

Take a good look at Smash 3DS

51 characters
34 stages
over 50 items
over 25 assist trophies
over 25 pokeball pokemon
over 400 Custom Moves

Local and Online mode for multiplayers

Classic Mode
Smash Run
All Stars Mode

Home Run Contest
Target Blast
Multi-Man Melee

over 600 trophies to collect
about 105 challenges to complete

I'm not saying that it's best smash bros ever but there are a lot of contents that are going to keep us busy for awhile. I understand that some people want more contents but that's all we are getting for now.

I'm picking up Smash 3DS because I really want to learn a lot about characters and complete everything I can for Smash 3DS to keep myself floating until Smash Wii U get released. It's more likely that I will settle down with Wii U.

One thing I'm disappointed about Smash 3DS (and more likely Smash U) is that I can't invite my friend to team up with me for 2 vs 2 random. My friend and I had blast doing that with Playstation All Stars Battle Royale for awhile.
 
Also, one thing that irks me is that there's no intro in this game. It's like they spent so many resources on creating newcomer cgi reveals, but didn't find the time to make an opening video for the final game. I just smh sometimes how they prioritize for these smash games

Meanwhile, I'm still complaining about the lack of new victory themes than anything else. Haha.
 
Everyone is losing hype, but I'm sitting here just waiting to learn Palutena, Shulk and re-learn Marth and Pikachu. I really can't wait. I may be fizzed out on the Demo. But I can't wait to take on master core at 9.0 intensity. Or tinker with the custom moves. Find out how silly equipment is. And unlocking the challenges. I genuinely can't wait. :3
 
Also, one thing that irks me is that there's no intro in this game. It's like they spent so many resources on creating newcomer cgi reveals, but didn't find the time to make an opening video for the final game. I just smh sometimes how they prioritize for these smash games

maybe it;s in the Wii U version? Doubt the 3ds could handle high quality video that well in terms of compression
 
Also, one thing that irks me is that there's no intro in this game. It's like they spent so many resources on creating newcomer cgi reveals, but didn't find the time to make an opening video for the final game. I just smh sometimes how they prioritize for these smash games
I'm pretty sure that the Wii U version will have one.
 
Yeah, Luigi is a clone since N64.

But no, there are no such thing as a semi-clone. Either you are a clone or not. And Brawl really defined each character to be their own thing, as much as people hate the changes.
Especially Falco kicking his shine lol

A lot of people use the term semi-clone, so yes, it is a thing.

They share share some of their movesets with another character, and may have similar physics, but they are unique enough to not be a "true clone".
 
Yeah, Luigi is a clone since N64.

But no, there are no such thing as a semi-clone. Either you are a clone or not. And Brawl really defined each character to be their own thing, as much as people hate the changes.
Especially Falco kicking his shine lol

? Luigi's been getting progressively less cloney with each iteration of Smash. By this point, he isn't a clone by any stretch of the imagination.

And "semi-clone" is, if nothing else, a useful way of describing characters. Lucas isn't a Ness clone, but he's much closer to Ness than he is to, say, Peach, to whom he's entirely unrelated. All "semi-clone" denotes is a sort of family resemblance: many of their moves are similar, or the same but with a few mechanical tweaks (e.g., both Ness and Lucas have PK Thunder, but they work differently,) and they have a handful of unique moves, too.

Take a good look at Smash 3DS

*List of features*

Yeah, in light of all this, it doesn't at all make sense to me to say that Smash 3DS is down on content. I suspect that a lot of the people who say that haven't really looked at all the features this game has, and are simply assuming that handheld = less content.
 
What the f is going on in here? 0_o a part of the Smash OT is trying to cannibalize the thread? For what possible reason?

If you suddenly don't find yourself hyped for the game anymore, I'm curious as to why. Please don't try to ruin it for others, though

EDIT: Oh, some people are not too stoked on the light amount of content. Fair enough! The content is ok, in my opinion. It's delivering just what I'm looking for in a portable entry, and the "and then some" portion for me comes from the surprises in the roster
 
Everyone is losing hype, but I'm sitting here just waiting to learn Palutena, Shulk and re-learn Marth and Pikachu. I really can't wait. I may be fizzed out on the Demo. But I can't wait to take on master core at 9.0 intensity. Or tinker with the custom moves. Find out how silly equipment is. And unlocking the challenges. I genuinely can't wait. :3

Oh me too. I'm a little disappointed about the modes, but the vast majority of my time in Smash is in normal battles anyway. It doesn't really diminish my hype, especially with working online.

By the way, how's Classic Mode? It seems like the branching and Intemsity system could add some good replay value.
 
The Wii U version's singleplayer is a mystery. We know it's not getting Smash Run, so it must be getting something else instead. I've always thought the adventure/campaign modes were boring, especially the beating up on NPC monsters instead of actual fighters, but I would much rather just have a plethora of fun modes like event matches and hit the targets.
 
Are people really losing hype because of the lackluster single player

in a smash brothers game

that we've known about since forever
 
What the literal fuck is going on in here?? 0_o a part of the Smash OT is trying to cannibalize the thread? For what possible reason?

If you suddenly don't find yourself hyped for the game anymore, I'm curious as to why. Please don't try to ruin it for others, though

Sure a lot of people here are still very much hyped for the game, me included. Talking about the negatives doesn't remove us from that.
 
? Luigi's been getting progressively less cloney with each iteration of Smash. By this point, he isn't a clone by any stretch of the imagination.

Ah, he still shares quite a few normal moves. Nair, Dair, UAir, Down Smash, Up Smash... 'Course he still has some similar specials, like the neutral B, and up B. I say he's best classified as a semi-clone at this point.
 
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