There are pretty impressive algorithms for offline upsampling these days:
http://www.wisdom.weizmann.ac.il/~vision/SingleImageSR.html
This is really really impressive.
There are pretty impressive algorithms for offline upsampling these days:
http://www.wisdom.weizmann.ac.il/~vision/SingleImageSR.html
Why the hell would you want the cattle currently at Capcom to remake and redesign a classic? Mikami and his team already did an incredible job remaking RE1 and that's all I want. I have absolutely no trust that Capcom would know how to make a game like REmake in 2014. Even if they somehow avoided turning it into a shooter, they'd probably fuck up the balance some other way (too much ammo, weak zombies, etc.).
Same reason why I don't want a RE2make.
I wouldn't compare the two but only because I think it's ridiculous to directly compare two completely different games. What I would say, is that RE Zero is by far the worst old school RE game.
I have to differ on the stance that there was no exclusivity deal with Nintendo regarding Zero and REmake, why would they deny a HUGE install base, hungry for the franchise to return "home" one original mainline game and the remake of arguably the best survival horror game ever?
Makes no sense, even more after they ported RE4.
Maybe someone here could show evidence of the contrary?
I have to differ on the stance that there was no exclusivity deal with Nintendo regarding Zero and REmake, why would they deny a HUGE install base, hungry for the franchise to return "home" one original mainline game and the remake of arguably the best survival horror game ever?
Makes no sense, even more after they ported RE4.
Maybe someone here could show evidence of the contrary?
Outsource it to Platinum/Kamiya.I absolutely believe that Capcom developers could nail a really great REmake 2, if they aimed it after the style of REmake, rather than RE6 (which I'm sure they wouldn't do anyway.)
There are usually plenty of brilliant developers and people with fantastic ideas who work on bad games.
Look at Steel Batallion: Heavy Armor. From the creative minds who brought us the Dark Souls series.
I wouldn't ever count out an old dev getting a chance with a new style of game.
I absolutely believe that Capcom developers could nail a really great REmake 2, if they aimed it after the style of REmake, rather than RE6 (which I'm sure they wouldn't do anyway.)
Resident Evil had a "series exclusivity" contract with Nintendo. There's clear evidence that it existed. It blocked Microsoft after they tried to play catch-up. Capcom got around it by making RE games for PS2 that technically weren't part of the "RE series". And Capcom announced (before the release of RE4) that they were going to dump RE4 on the PS2 as soon as the contract broke.
Wait so, is this a remaster of the NGC remake of the original PS1 RE?
Wait so, is this a remaster of the NGC remake of the original PS1 RE?
I meant relative to the story of REmake/RE Zero contracts, which don't seem to exist.Are you going to post this evidence then? I can recall the press speculating that there was a contract involved (not just with REmake/Zero either, but the Capcom 5 as well) but I can't remember Capcom or Nintendo saying anything of the kind. I mean, the idea that the two Outbreak's (or Dead Aim) weren't counted as part of the RE series is pretty bloody ridiculous.
Note: This was apparently a bad translation, and "put out" supposedly meant "extinguished".Shinji Mikami: The only thing I can tell you now is Resident Evil 4 will definitely release only on GameCube, not on another console, if it happens, I will cut my head off.
Tatsuya Minami: Yeah, I want to say this point LOUD. Resident Evil series will only release on Nintendo, This is done deal.
Interviewer: The users are confused because Resident Evil-network is developing on PS2.
Tatsuya Minami: Yes, we are planning to release RE-network on PS2, but I'm talking about Resident Evil with number series, 1, 0 and 4 and another number Resident Evil series. This kind of orthodox Resident Evil is ONLY in Nintendo.
Shinji Mikami: I have to apologies to the users who believed me to buy Dream Cast to play Resident Evil CV, I didn't know Capcom put out the "only on DC" thing. When I found out, that was too late.
Tatsuya Minami: This time, we really mean it.
Mikami wanted to do full remakes of the whole series, but if he did that he wouldn't have had time for RE4. And he didn't want to do "enhanced ports" because he didn't want to abuse his fanbase. Also, I love the sound of "NOT remake, totally port."Interviewer: Resident Evil 2, 3 and CV will release on GameCube too.
Shinji Mikami: Those games are NOT remake, totally port. Don't misunderstand that.
Tatsuya Minami: You will not remake those games?
Shinji Mikami: No, I just release those games for the new users on GameCube.
Tatsuya Minami: Why don't you remake?
Shinji Mikami: Personally, I want to remake, but if I do, Resident Evil 4 release date will be delay again.
Tatsuya Minami: Maybe it is better to just release the port and makes it cheap price.
Shinji Mikami: So, I'm not going to add anything. If I add something or change something, die-hard fan will buy it, and I don't want that to happen. "No addition, No change".
LiquidSolid said:And Microsoft tried to play catch-up? In 2001? Sure, we know they had a meeting with Mikami around that time but it was a disaster, so I'm not sure why they'd need a written contract at that point.
Mikami didn't like Sony. He liked Sega. RE2-64 put Nintendo on his radar. Dreamcast was tanking. Mikami discussed the GameCube with Nintendo, because the N64 was dead. Then he paid MS a visit. The meeting failed, so he went Nintendo-exclusive, otherwise RE probably would've gone Nintendo/MS multiplatform.Bachus flagged down Pat Ohura, the head of Xbox Japan at the time, and told him to jump on the next train to Osaka to salvage the deal. But he was too late. Mikami had already met with Nintendo and pledged Resident Evil to its consoles.
After Viewtiful Joe's port got announced, I remember another interview with Mikami where he clarified that the Capcom 5 never had any contracts, except RE4, which was covered by the RE contract.
The meeting was a disaster, but...
http://www.eurogamer.net/articles/2012-12-13-why-xbox-failed-in-japan
Mikami didn't like Sony. He liked Sega. RE2-64 put Nintendo on his radar. Dreamcast was tanking. Mikami discussed the GameCube with Nintendo, because the N64 was dead. Then he paid MS a visit. The meeting failed, so he went Nintendo-exclusive, otherwise RE probably would've gone Nintendo/MS multiplatform.
The exclusivity deal was at least verbally-committed with Nintendo as soon as the MS meeting failed.
Here you go!
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Resident Evil had a "series exclusivity" contract with Nintendo. There's clear evidence that it existed. It blocked Microsoft after they tried to play catch-up. Capcom got around it by making RE games for PS2 that technically weren't part of the "RE series". And Capcom announced (before the release of RE4) that they were going to dump RE4 on the PS2 as soon as the contract broke.
The Capcom 5 never had any contracts, except RE4, which was covered by the "series contract". Mikami said as much when the Capcom 5 started to get ported, almost immediately after they were made.
People speculated that REmake and RE Zero had "forever" contracts that somehow didn't get applied to RE4, because those two games didn't get ported, but that's obviously not the case, seeing as how they're getting ported now (or at least REmake is).
The apparent reason REmake and RE Zero didn't get ported is because REmake was "just" a remake and Capcom expected it to bomb (although it did okay), and RE Zero did bomb (according to Capcom). Capcom expected REmake to sell significantly less than RE Zero. Think about that for a minute. That one statement damns both games to oblivion.
PN03 bombed, so it never got ported. Viewtiful Joe did great, so it got ported.
RE4 was new and exciting (and shareholders were apparently demanding a port, which they didn't do for REmake), so it got ported before the game was even finished. After RE4, REmake and RE Zero were old fashioned and had the stink of "bomb" on them.
The "series contract" was a bigger exclusivity contract than Nintendo usually dabbled in, it was bigger than the nothing contract Mikami hooked up with the Dreamcast (which saw all of it's RE games ported, even the ports), and bigger than the nothing contract Mikami hooked up for the Capcom 5. Logically, there's no reason to expect a series of even stronger contracts to exist for REmake and RE Zero.
Here you go!
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Here you go!
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Here you go!
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Here you go!
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There was never any contract. Not just with Nintendo either, there has never been a single exclusivity contract in the series' entire history. CAPCOM keep their options open.
They have varying reasons for their "exclusivity." For instance, CODE:Veronica was greenlit as a love letter to Sega fans because the BIO team did not want to sacrifice the quality of BIO2 in order to port it to the Sega Saturn. When it became clear that the Dreamcast wasn't going to be great, they immediately ported it to the PlayStation 2. No contract to stop them because they don't sign contracts. They just make agreements.
Microsoft didn't get the series at all because the actual meeting didn't go well.
Fun fact: Code: Veronica was developed mainly by Sega of Japan with the supervision of Capcom.
http://www.gamespot.com/articles/re-code-veronica-from-sega/1100-2460696/
Fun fact: Code: Veronica was developed mainly by Sega of Japan with the supervision of Capcom.
http://www.gamespot.com/articles/re-code-veronica-from-sega/1100-2460696/
Here you go!
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You could kinda tell.Actually, it was developed by TOSE and Nextech (owned by Sega, also the company that ported BIO1 to the Saturn). TOSE also developed Gun Survivor while Nextech later developed Gun Survivor 2.
Only two CAPCOM employees were directly involved in development.
has anyone played the RE2 port for gamecube? I know it was straight port and always found its existence a little odd, but is there anything subtly different about it?
You could kinda tell.
btw your name is very familiar, are you from capcom unity?
has anyone played the RE2 port for gamecube? I know it was straight port and always found its existence a little odd, but is there anything subtly different about it?
It's probably why we haven't seen anything from the current gen versions, upscaling it to 720p while keeping the visual fidelity is one one thing but doubling it after that and keeping the IQ is another thing all together.My biggest worry is how these 'scaled' backgrounds are going to look at 1080p either really soft and smudged or in the case of say resident evil 2 on the dreamcast, backgrounds at half native res upscaled, 3D models uneffected.
Haha 10/10Here you go!
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Here you go!
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I don't get it. Explain someone.
Here you go!
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I don't get it. Explain someone.
Like so?Cropped to 16:9 and upscaled. Like the backgrounds in REmaster. Would have been even better if contrast was also increased and used a more fancy upscaling filter.
Edit: I was a tad slow to reply.
Holy shit lmfao.Like so?
Here you go!
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Like so?
If they did that we'd probably be looking at a 60 dollar game as it'd require a whole lot more effort on their part. As of now this is looking more like a 20 or 30 dollar game.
People are never satisfied.
Like so?
I'm recommending everyone to watch Game Informer's playthrough of both the original Resident Evil and its REmake. The 6th episode was posted today on youtube. New episodes are posted on tuesdays and mondays on youtube, at noon EST.
I thought it was Sunday and Thursday