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The Order:1886 "won't have QTE's every 3-4 minutes, will make them compelling"

I love QTE because it felt good "Fuck" when failed in QTE, that's it. Repetitive might need lot of training.
 
The concern for this game I get, the hate I don't.

They have not shown enough compelling gameplay to convince a lot of people its not just a cover based QTE fest, but they have also not shown enough of the game for people to write it off as just a cover based QTE fest.

Some of the most beloved games out there have about as much cinematics as gameplay *cough* MGS.

I agree they need to show more and I expect they will.
 
Isn't the character auto aiming during the black & white slow motion sequence?

I don't think so based off of the wild variety of the shots. (one in the foot, then head) There might be a snap to option but then you may need to manually aim. At some point it's not my job to do their marketing for them. This is the stuff that should have been explained by now. It's just frustrating to see the perception of a game spin wildly out of control due to lack of information from the dev and sony. There should be a tight schedule for new news about games. Like every two weeks each game gets a new burst of pr information to news outlets with new snipets of info. Sony should also let the dev publish their own footage as I am sure they would do a much better job. But whatever this is nothing new.

Edit: Upon closer inspection of blurry text (curse my awful eyes) they use a right stick to select a target but it is obviously just to center that guy in your field of vision. From then on you aim manually, as evidenced by the foot two double tap shoulder shot. It does make that mode more interesting and potentially overpowered but they have been quoted as saying that the more you use that mode, negative consequences may occur in the story.
 
The concern for this game I get, the hate I don't.

They have not shown enough compelling gameplay to convince a lot of people its not just a cover based QTE fest, but they have also not shown enough of the game for people to write it off as just a cover based QTE fest.

Some of the most beloved games out there have about as much cinematics as gameplay *cough* MGS.

I agree they need to show more and I expect they will.

You know what they say, first impressions is everything. :)
 
You have just about as much proof for that claim as I do, I think. Actually, I think you need to redo your whole post. I guarantee I'm reading it wrong. Or did you just throw all of QTE and "Cinematic gameplay" under the bus?

That's what I assume. It's why I'd decided a while ago to not even worry about it. Y'all're gonna come round eventually, again.

They both serve about the same purpose.. both are hand holdy. I see both as negative aspects of modern AAA gaming. So yeah I did just throw both under the same bus.

zsnime.gif


Look at all the QTE's needed to complete this completely scripted sequence of combat. Lol modern game design right guys?
and heres a perfect example of why I throw it under the same bus lol.. auto aim pretty much playing the game for you.
 
When QTE are done properly they largely go unnoticed, but when they're done poorly it becomes a huge annoyance. You really don't have anything to gain from showing promotional footage featuring QTEs.

I certainly can't remember the last time when I went "Oh man that QTE was amazing".
 
Gears of War-like gameplay in 2014. I certainly didn't tire of that style when I still had my 360 or anything.

Please tell me about all the innovative games gameplay wise that you've played in the last two years. Make sure they are innovative. Again, nobody said it was groundbreaking, they said from the very first reveal this is what their game would be.

They both serve about the same purpose.. both are hand holdy. I see both as negative aspects of modern AAA gaming. So yeah I did just throw both under the same bus.


and heres a perfect example of why I throw it under the same bus lol.. auto aim pretty much playing the game for you.

It's a demo and it looks to be the tutorial showing you how to do it. I'm gonna assume you don't really think you'll be in the quick aim thingy the majority of the time.
 
The concern for this game I get, the hate I don't.

They have not shown enough compelling gameplay to convince a lot of people its not just a cover based QTE fest, but they have also not shown enough of the game for people to write it off as just a cover based QTE fest.

Some of the most beloved games out there have about as much cinematics as gameplay *cough* MGS.

I agree they need to show more and I expect they will.

I typically like cinematic games, but my problem is how unappealing RAD keeps making the game sound. They increase my cynicism for it because they keep making this game sound like a movie idea, with gameplay thrown in.

- the game is displayed in wide screen because it's filmic

- we use different camera lens and soft body textures because it's filmic

- the game is 30 fps because it's filmic

They have cool narrative ideas, but what they show and say doesn't spark much confidence.
 
They both serve about the same purpose.. both are hand holdy. I see both as negative aspects of modern AAA gaming. So yeah I did just throw both under the same bus.


and heres a perfect example of why I throw it under the same bus lol.. auto aim pretty much playing the game for you.

That statement is hyperbolic in the extreme. The player is clearly aiming manually during the normal play, and only is assisted during Blacksight and even that just centers an enemy in your sights from which you have to manually aim. (evidenced by wild variety of shots especially in the last kill) and even that mode (they said) might have negative consequences if you use it too much.
 
Please tell me about all the innovative games gameplay wise that you've played in the last two years. Make sure they are innovative.

Please tell me how many Locust holes you closed with the frag grenade. Tell me in detail. Make sure it's cinematic and compelling.

Again, nobody said it was groundbreaking, they said from the very first reveal this is what their game would be.

Generic TPS with homogenized gameplay "borrowed" from a game that came out 7 years ago? Let's hope none of the AAA marks in the Gamestop notice what they're paying for again.
 
I typically like cinematic games, but my problem is how unappealing RAD keeps making the game sound. They increase my cynicism for it because they keep making this game sound like a movie idea, with gameplay thrown in.

- the game is displayed in wide screen because it's filmic

- we use different camera lens and soft body textures because it's filmic

- the game is 30 fps because it's filmic

They have cool narrative ideas, but what they show and say doesn't spark much confidence.
dem soft body textures

They just need to show a gunfight with mutliple monsters. Blow a wall down, use 2 or 3 different weapons. This could have been a 15 second segment and I would have been sold on the game from the get go.
 
I find it comical folks are complaining about QTEs, but yet praise The Last of Us..that had plenty of QTEs! I'm sorry peeps but ya'll aren't being taken seriously on this one. They haven't shown enough of gameplay to warrant such a strong negative response from the "interwebs". Again, Watch Dogs got the same (if not more) negative catter, but yet end up being Ubisoft's fastest seller ever! Call of Duty continues to get negative catter, but continues to either break all time records, or be the top selling game of the year. People who, actually played the demo for the order 1886, has been very positive...so it's obvious who's voices they're gonna listen to.
 
No one is disputing the visuals and atmosphere....

People are disputing the actual gameplay, because everything we have seen in that department is lacklustre
...

I don't know. From what I saw of the "shoot-bang" as you call it, it looks interesting enough and how much fun I'll have playing the game will be entirely dependent on what kind of guns they have (like the thermite rifle) and how fun the core mechanics are. None of the gameplay so far has dissuaded me in the sense that I don't get the impression that the game will be bad because of a few QTE's or because of some super scripted introductory sequence.

It looks like Gears of War mixed with some horror elements so far and I enjoyed Gears of War, so it's looking likely that I'll probably enjoy this game too.
 
Do you think it's possible that a number of people who play the games featuring QTEs could be similarly annoyed by their implementation? Or that comments here specify ways they do and don't work in action games?
The thing is... I don't think anyone commenting in this thread, lamenting the use of QTEs, has even played this game, or knows how it's going to be implemented. It's just a bunch of people sounding off on the worst case scenario they can concieve, and constructing strong opinions on the game because of their imagination.

This just reminds me of the whole embarrassing Far Cry 4 debacle, when some gaffers and people around the internet were convinced that the villain was a gay white male, and the protagonists was a white savior, and began shitting on the game, because of their imaginary scenarios.

I know it's a futile request, but I wish people on GAF could just chill the hell out until we get a fleshed out look at games. I think the dismissive attitude towards The Order is very much warranted, because they haven't shown much substantial to get hyped over, but this jumping to conclusion song and dance that GAF has become so accustomed to is tiresome.
 
Please tell me how many Locust holes you closed with the frag grenade. Tell me in detail. Make sure it's cinematic and compelling.

I don't get what you're saying. My point was, barely anything that comes out, regardless of the form media, is doing ANYTHING new. You get plenty of good, solid, games though, which the Order seems to be.
 
zsnime.gif


Look at all the QTE's needed to complete this completely scripted sequence of combat. Lol modern game design right guys?

Since I recall it being said that the black and white sequence is some sort of periodic auto-aim win button, pretty much?
 
The thing is... I don't think anyone commenting in this thread, lamenting the use of QTEs, has even played this game, or knows how it's going to be implemented. It's just a bunch of people sounding off on the worst case scenario they can concieve, and constructing strong opinions on the game because of their imagination.

This is a failure of their marketing though.
 
why the hell does 'opening a door' require QTE?


or am I reading this wrong?
Loading areas. Same trick used in Last of Us.
This is a failure of their marketing though.
Well yea, I'll admit the handling of this game, and the reveal has been pretty shitty. It's right up there with no one having any fucking clue how Destiny actually "played" until the alpha and ended up loving it.

But I just think people need to learn how to think critically and take a step back once in awhile, instead of all these comments I'm seeing of "this game will be terrible". It just feels like I'm stuck in Groundhog's Day on GAF, since this happens so frequently to so many AAA games.
 
Tries to downplay the amount of QTEs by talking about all the types of QTEs that are in the game... Yeah... Okay...

My biggest concern are the number of seamless transitions into and out of the game. It seems like a lot of moments where controls is taken out of the player's hands in order to give a cinematic feel. I'm sure it will be fine the first time through, but as excitement becomes monotony of watching the same thing over and over agian I can only feel a little disappointed of the feature. It's one of my complaints with the Uncharted series, and this seems to take it to the next level.
 
Ready at Dawn sounds more and more clueless with every new interview.

This game is going to be terrible.

Did you read the article or did you read the title and think of a witty put down? They were responding to the question of "Will there be QTE's every 3-4 mins" to which they said no, only when they are necessary. What is the issue?

Edit: Will leave it at this. Have a nice day everyone!

Edit: Also thread title should be Sony Cycle: The order 1886 edition
 
This is a failure of their marketing though.

I don't think that's necessarily true. GAF in my experience has a tendency to overreact in certain situations and especially when it comes to certain games (Watch Dogs comes to mind). I feel as if a narrative gets built and then all further impressions of the game are heavily tinted by that narrative. This thread for example is filled with people dismissing QTE's outright and saying the game will be terrible because of that, even though QTEs are never really the issue when a game is bad, and some of my favorite games for example are filled with QTEs (e.g. RE4).
 
The "well opening a door is a quick time event so HAH" posts are out there.

Shenmue was a pioneer in quick time events. Why did Shenmue have quick time events? Because Shenmue 1 has reallllllyyyy sloooooooooooowwwwww paaaaaaaaaaaacing. You spend most of the game running around the environment, talking to strangers, rotating objects, and examining objects. Shenmue 1 is the equivalent to a really dry/info heavy prologue for an action epic.

So to make the game more interesting, I imagine the team behind the game decided to let the player in on what would typically be cutscene action. Instead of Ryo kicking everyone's ass in a predetermined cutscene, the player now has stake in the outcome. Shenmue 1&2 has moments where failing a QTE can influence gameplay and what the player does for the next hour or few hours. Story and gameplay branches that lead to the same result, but how you got there was different.

You know what QTE's amount to now? Gameplay padding. Instead of watching a predetermined outcome, the player has to pay attention and play simon says to progress or to not die. Instead of sitting and watching animations happen in peace, developers want the player to feel involved, because maybe from their point of view, the amount of time of watching would add up and make those predetermined outcomes seem useless (which they probably are).
 
Did you read the article or did you read the title and think of a witty put down? They were responding to the question of "Will there be QTE's every 3-4 mins" to which they said no, only when they are necessary. What is the issue?

Edit: Will leave it at this. Have a nice day everyone!

Some people here only read the thread title and not the article itself. I know, it's kinda sad.
 
Loading areas. Same trick used in Last of Us.

Well yea, I'll admit the handling of this game, and the reveal has been pretty shitty. It's right up there with no one having any fucking clue how Destiny actually "played" until the alpha and ended up loving it.

But I just think people need to learn how to think critically and take a step back once in awhile, instead of all these comments I'm seeing of "this game will be terrible". It just feels like I'm stuck in Groundhog's Day on GAF, since this happens so frequently to so many AAA games.

Oh no, why must people be so mean to my multi-million dollar popcorn games. Oh please.
 
Did you read the article or did you read the title and think of a witty put down? They were responding to the question of "Will there be QTE's every 3-4 mins" to which they said no, only when they are necessary. What is the issue?

Yeah I read it. Including this part:

"Then there are some little things like opening a door and things like that. There are plenty in the game, as many as necessary..."

Yeah, sounds like some great design decisions are being made there. Especially since the general consensus is already that the game looks like a generic cover shooter.

Door opening QTE's! That'll show 'em.
 
a lot of games have bad marketing. If people have to fill in the blanks with their imaginations, you have problems.

I think there is no need to fill the blanks for a game that will be released in the next 8 months. It would be pretty different if this game were released in the next 2 weeks and a customer still needs to figure out what it has to offer.

Unfortunately most of the time, some people, love to jump to any (bad/negative) conclusion because ... it's human nature.
 
Oh no, why must people be so mean to my multi-million dollar popcorn games. Oh please.

I've also seen one Gaffer post that the demo at E3 was really bad.

Bad presentations when it comes to gameplay almost every time, some people at E3 didn't like the demo at all, having to reassure people that QTEs don't happen every 3-4 minutes.

The "don't judge a game before release" brigade is the absolute worst. As if someone could never be wrong, that its better to think every single game is going to be fantastic because nobody ever in this medium admits to mistakes or being wrong.

I think there is no need to fill the blanks for a game that will be released in the next 8 months. It would be pretty different if this game were released in the next 2 weeks and a customer still needs to figure out what it has to offer.

Unfortunately most of the time, some people, love to jump to any (bad/negative) conclusion because ... it's human nature.

And some people try to steer conversations that only fit what they want to talk about by whining about other people.
 
Look at the video for The Last of Us, and tell me how many times the QTE prompt came up to open the door. (see 6:36 of video) http://youtu.be/5lNfeOJ6f1s

Yes, as the other poster said, it might be some repeated hitting (3 times in a span of 5 secs) for opening a blocked door, either to build tension( like in the vid you linked because they know there are clickers and they have to be quiet) or to hide a loading. You showcased that perfectly. But I said was that it probably wouldn't be 4 DIFFERENT button prompts to open one door. It's more than likely gonna be one button re4 style, character pushes/kicks door open, you continue.
 
Oh no, why must people be so mean to my multi-million dollar popcorn games. Oh please.
So... did you have anything better to say than a childish condescending remark? If not, don't waste your strength replying. Seems like you're the one getting emotionally investing in this.
 
RAD should release a demo IMO. It seems like people who have seen the game are disappointed and worried, those who have played it speak highly of it, even getting it some game of E3 awards. Look at Destiny. Lots of worry and concern for that game due to shoddy marketing then the alpha comes out and now we have withdrawl threads for it.
 
The "don't judge a game before release" brigade is the absolute worst. As if someone could never be wrong, that its better to think every single game is going to be fantastic because nobody ever in this medium admits to mistakes or being wrong.

I will never understand the blind hype brigade. As a consumer you should be more discerning, more skeptical, more critical as these are people asking you to give $59.99 in the AAA environment where more money does not equal good game.

So... did you have anything better to say than a childish condescending remark? If not, don't waste your strength replying. Seems like you're the one getting emotionally investing in this.

Cool. You think I'm emotional and you're using it as a way of minimizing my argument. Who gives a shit?

I think it's more childish to play vanguard for a game that rightly draws skepticism.
 
Yes, as the other poster said, it might be some repeated hitting (3 times in a span of 5 secs) for opening a blocked door, either to build tension( like in the vid you linked because they know there are clickers and they have to be quiet) or to hide a loading. You showcased that perfectly. But I said was that it probably wouldn't be 4 DIFFERENT button prompts to open one door. It's more than likely gonna be one button re4 style, character pushes/kicks door open, you continue.

That's a silly reply because it's still called a QTE!! (which is what we're talking about for The Order 1886). It required 4 QTEs to open that door! Now that I proved my point you're saying Ugh...I was talking about pushing 4 different buttons. LOL!!! Not to mention, you first push triangle, then square 3 times. Just take this one as a loss. lol
 
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