I love QTE because it felt good "Fuck" when failed in QTE.
Isn't the character auto aiming during the black & white slow motion sequence?
The concern for this game I get, the hate I don't.
They have not shown enough compelling gameplay to convince a lot of people its not just a cover based QTE fest, but they have also not shown enough of the game for people to write it off as just a cover based QTE fest.
Some of the most beloved games out there have about as much cinematics as gameplay *cough* MGS.
I agree they need to show more and I expect they will.
Until you fail over again and again till you feel like ''This is bullshit, man!''.![]()
You have just about as much proof for that claim as I do, I think. Actually, I think you need to redo your whole post. I guarantee I'm reading it wrong. Or did you just throw all of QTE and "Cinematic gameplay" under the bus?
That's what I assume. It's why I'd decided a while ago to not even worry about it. Y'all're gonna come round eventually, again.
and heres a perfect example of why I throw it under the same bus lol.. auto aim pretty much playing the game for you.![]()
Look at all the QTE's needed to complete this completely scripted sequence of combat. Lol modern game design right guys?
You know what they say, first impressions is everything.![]()
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Look at all the QTE's needed to complete this completely scripted sequence of combat. Lol modern game design right guys?
Didn't they show their compelling QTEs a while ago? The screen went black and white, and the player was allowed to choose between killing a guy with a knife or killing the guy without a knife? Here's the game's director talking about it like it's the most profound development ever made in video game storytelling.
Gears of War-like gameplay in 2014. I certainly didn't tire of that style when I still had my 360 or anything.
They both serve about the same purpose.. both are hand holdy. I see both as negative aspects of modern AAA gaming. So yeah I did just throw both under the same bus.
and heres a perfect example of why I throw it under the same bus lol.. auto aim pretty much playing the game for you.
The concern for this game I get, the hate I don't.
They have not shown enough compelling gameplay to convince a lot of people its not just a cover based QTE fest, but they have also not shown enough of the game for people to write it off as just a cover based QTE fest.
Some of the most beloved games out there have about as much cinematics as gameplay *cough* MGS.
I agree they need to show more and I expect they will.
They both serve about the same purpose.. both are hand holdy. I see both as negative aspects of modern AAA gaming. So yeah I did just throw both under the same bus.
and heres a perfect example of why I throw it under the same bus lol.. auto aim pretty much playing the game for you.
Please tell me about all the innovative games gameplay wise that you've played in the last two years. Make sure they are innovative.
Again, nobody said it was groundbreaking, they said from the very first reveal this is what their game would be.
dem soft body texturesI typically like cinematic games, but my problem is how unappealing RAD keeps making the game sound. They increase my cynicism for it because they keep making this game sound like a movie idea, with gameplay thrown in.
- the game is displayed in wide screen because it's filmic
- we use different camera lens and soft body textures because it's filmic
- the game is 30 fps because it's filmic
They have cool narrative ideas, but what they show and say doesn't spark much confidence.
No one is disputing the visuals and atmosphere....
People are disputing the actual gameplay, because everything we have seen in that department is lacklustre
...
Gears of War-like gameplay in 2014. I certainly didn't tire of that style when I still had my 360 or anything.
The thing is... I don't think anyone commenting in this thread, lamenting the use of QTEs, has even played this game, or knows how it's going to be implemented. It's just a bunch of people sounding off on the worst case scenario they can concieve, and constructing strong opinions on the game because of their imagination.Do you think it's possible that a number of people who play the games featuring QTEs could be similarly annoyed by their implementation? Or that comments here specify ways they do and don't work in action games?
Please tell me how many Locust holes you closed with the frag grenade. Tell me in detail. Make sure it's cinematic and compelling.
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Look at all the QTE's needed to complete this completely scripted sequence of combat. Lol modern game design right guys?
The thing is... I don't think anyone commenting in this thread, lamenting the use of QTEs, has even played this game, or knows how it's going to be implemented. It's just a bunch of people sounding off on the worst case scenario they can concieve, and constructing strong opinions on the game because of their imagination.
why the hell does 'opening a door' require QTE?
or am I reading this wrong?
This is a failure of their marketing though.
Loading areas. Same trick used in Last of Us.why the hell does 'opening a door' require QTE?
or am I reading this wrong?
Well yea, I'll admit the handling of this game, and the reveal has been pretty shitty. It's right up there with no one having any fucking clue how Destiny actually "played" until the alpha and ended up loving it.This is a failure of their marketing though.
why the hell does 'opening a door' require QTE?
or am I reading this wrong?
If the door is stuck, you press the button prompt harder to get it open. Just like what happened in The Last of Us.
No, not really. This happens to a lot of games ...
Ready at Dawn sounds more and more clueless with every new interview.
This game is going to be terrible.
This is a failure of their marketing though.
Did you read the article or did you read the title and think of a witty put down? They were responding to the question of "Will there be QTE's every 3-4 mins" to which they said no, only when they are necessary. What is the issue?
Edit: Will leave it at this. Have a nice day everyone!
Or it's hit a button to open a closed door. I don't think it's gonna be a prompt with 4 different buttons to open a door.
Loading areas. Same trick used in Last of Us.
Well yea, I'll admit the handling of this game, and the reveal has been pretty shitty. It's right up there with no one having any fucking clue how Destiny actually "played" until the alpha and ended up loving it.
But I just think people need to learn how to think critically and take a step back once in awhile, instead of all these comments I'm seeing of "this game will be terrible". It just feels like I'm stuck in Groundhog's Day on GAF, since this happens so frequently to so many AAA games.
Did you read the article or did you read the title and think of a witty put down? They were responding to the question of "Will there be QTE's every 3-4 mins" to which they said no, only when they are necessary. What is the issue?
"Then there are some little things like opening a door and things like that. There are plenty in the game, as many as necessary..."
a lot of games have bad marketing. If people have to fill in the blanks with their imaginations, you have problems.
Oh no, why must people be so mean to my multi-million dollar popcorn games. Oh please.
I think there is no need to fill the blanks for a game that will be released in the next 8 months. It would be pretty different if this game were released in the next 2 weeks and a customer still needs to figure out what it has to offer.
Unfortunately most of the time, some people, love to jump to any (bad/negative) conclusion because ... it's human nature.
Look at the video for The Last of Us, and tell me how many times the QTE prompt came up to open the door. (see 6:36 of video) http://youtu.be/5lNfeOJ6f1s
So... did you have anything better to say than a childish condescending remark? If not, don't waste your strength replying. Seems like you're the one getting emotionally investing in this.Oh no, why must people be so mean to my multi-million dollar popcorn games. Oh please.
The "don't judge a game before release" brigade is the absolute worst. As if someone could never be wrong, that its better to think every single game is going to be fantastic because nobody ever in this medium admits to mistakes or being wrong.
So... did you have anything better to say than a childish condescending remark? If not, don't waste your strength replying. Seems like you're the one getting emotionally investing in this.
Yes, as the other poster said, it might be some repeated hitting (3 times in a span of 5 secs) for opening a blocked door, either to build tension( like in the vid you linked because they know there are clickers and they have to be quiet) or to hide a loading. You showcased that perfectly. But I said was that it probably wouldn't be 4 DIFFERENT button prompts to open one door. It's more than likely gonna be one button re4 style, character pushes/kicks door open, you continue.