• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

New DriveClub gameplay videos (IGN)

T500RS assuming that you're willing to pay a heft amount of money. But it's well worth it if you're looking forward to playing a bunch of racers this gen.

hmm... 400€? that's quite a price. but I'm willing to pay that for a well made wheel that I can use for some time.

edit:
oh, and thanks for the recommendation!
 
So does this game have 1:1 reflections on cars yet or is this something for next gen? I mean it looks really good at time but some stuff doesnt show up which makes it weird. (environment)
 
hmm... 400€? that's quite a price. but I'm willing to pay that for a well made wheel that I can use for some time.

edit:
oh, and thanks for the recommendation!

Right now it's the only high end wheel confirmed for the PS4. DRIVECLUB is confirmed to support it. GT7 certainly will when it comes out since that's actually the official high end wheel for GT5/6. And i'm sure Project Cars wheel as well. So, it's a safe wheel to go with in terms of quality and future support.
 
Really? Forza 5 looks like a last gen game compared to Drive Club?
So youre honestly telling me that if you took 100 average gamers and showed them footage of Forza 5 and then Drive Club the majority would think that Forza 5 was made for hardware a whole generation behind?

You can honestly say that with a straight face?

What a ridiculous statement.

Put me in the camp that thinks that DriveClub looks great, but not so amazingly great that it should be running at 30 fps (especially on the superior PS4 hardware).

Wonder how it'll compare to Forza Horizon 2 (assuming that Horizon 2 also runs at 30 fps)

http://i.imgur.com/FHLgmd2.jpg

Just so you can see what was stripped from Forza to get it to the X1. Forza on X1 in the state it is now cannot touch DC. You can act as offended as you like it just is. Now I'm glad you love the way DC looks. Lets thank the devs for this spectacular show piece and thank God we have a console that can actually push visuals like this. I do wish it was 60fps also but it is what it is right? Ok good let's move on.
 
Yes! Really hoping Evo are planning some city tracks. Just imagine driving around Las Vegas or NYC or even Japan at night with that lighting engine....

Sweet Jesus.
Brothers from another... thread. Rushy's even said that he liked PGR, and the fact that even the guy who directed/edited all the prerendered videos (like intros and such) does work for Evo means that it's basically a sequel in everything but name. Right down to them focusing on a single musical track as the games "theme" (read: Shadow by The Prodigy).

Everyone is entitled to their own opinion, but don't be surprised if people find your opinion to be more of an overreaction than a legitimate criticism.

This game will be a spiritual successor to PGR. Hybrid racing fans (sim/arcade) will understand. The driving model is made by the lead on Blur and PGR.
Can you verify that info on the person concentrating on the driving model? I believe that Ged Talbot works for Evo, but last time I checked there wasn't any info on his employment there on the 'net (particularly LinkedIn) nor any gaming news sites since the closure of Bizarre (give or take a few months).
With any luck, your position of being an insider of sorts can confirm that for me :)

Both NY and Las Vegas make for some pretty shitty race tracks. Japan would be cool though.

I would kill for some Edinburgh/Stockholm/Sydney love like in the PGR2 days. Macau from PGR4 was sweet as well.
Agreed on those tracks, I also loved Quebec for it's hilly city roads. NYC had a couple of good layouts, particularly for the long bridge sprint (ungh), fantastic photo ops and occasional Easter Eggs (I remember seeing a billboard only recently of one of the artists as a fashion model... lols).

tl;dr: Macau and Quebec would need to come in from PGR4. I could take or leave Tokyo. I loved the Russian track in PGR2 as well, but the exact location escapes me :/

Fake edit: Fuck it, Sydney as well.
 
Brothers from another... thread. Rushy's even said that he liked PGR, and the fact that even the guy who directed/edited all the prerendered videos (like intros and such) does work for Evo means that it's basically a sequel in everything but name. Right down to them focusing on a single musical track as the games "theme" (read: Shadow by The Prodigy).


Can you verify that info on the person concentrating on the driving model? I believe that Ged Talbot works for Evo, but last time I checked there wasn't any info on his employment there on the 'net (particularly LinkedIn) nor any gaming news sites since the closure of Bizarre (give or take a few months).
With any luck, your position of being an insider of sorts can confirm that for me :)

From what I've heard, a lot of people from Bizarre's PGR and Blur team moved to Evo and are still there. Not sure about Ged Talbot, specifically, but the team does have a lot of PGR DNA.
 
the greatest tragedy is that 30fps is now considered fine as long as the racer is "arcadey", despite a high framerate being a fundamental keystone of all the classic arcade racers.

just the thought of playing daytona USA at 30fps makes me want to turn amish.

And yet 30fps was fine in blur, split/second, dirt, grid, shift, horizon, motorstorm, NFS, colin mcrae, richard burns, rallisport challenge, PGR, midnight club....

There are more/better racers that are 30fps then there are those that are 60.
 
Looks like the headlights also cast real time shadows when they light up objects.

That's nice.



Sarcasm?

Including the cockpits of the cars in front of them (ie., when a car is behind you with its headlamps on, the headlamps light your cockpit. Very nice.
 
Both NY and Las Vegas make for some pretty shitty race tracks. Japan would be cool though.

I would kill for some Edinburgh/Stockholm/Sydney love like in the PGR2 days. Macau from PGR4 was sweet as well.

Yeah, they weren't great. Those were just the first tracks that came to mind as I was playing them in PGR4 last night. (which is still an amazing game. So good knocking out a few races. Everything about it just so perfectly balanced)

Brothers from another... thread. Rushy's even said that he liked PGR, and the fact that even the guy who directed/edited all the prerendered videos (like intros and such) does work for Evo means that it's basically a sequel in everything but name. Right down to them focusing on a single musical track as the games "theme" (read: Shadow by The Prodigy)..

Yup, this is why I'm so excited for DC. I didn't even care about the delay, I'm just glad we're getting what is essentially a spiritual successor to the magnificent PGR.
 
So does this game have 1:1 reflections on cars yet or is this something for next gen? I mean it looks really good at time but some stuff doesn't show up which makes it weird. (environment)
I don't think anything is missing. The game seems to be creating reflections cube maps on the fly (probably using contents of the previous frame. From what I can tell, even cars reflect each other when they're next one to another, which I've never seen in a game before.
 
And yet 30fps was fine in blur, split/second, dirt, grid, shift, horizon, motorstorm, NFS, colin mcrae, richard burns, rallisport challenge, PGR, midnight club....

There are more/better racers that are 30fps then there are those that are 60.

There are definitely more racers at 30fps, but better? That's something I definitely disagree with. I love MotorStorm, PGR and Horizon... but over Daytona USA, Sega Rally (arcade), Wipeout HD, F-Zero GX, Outrun 2, Ridge Racer V, Sonic Transformed (PC is the only version that counts)?... Nah...
 
There are definitely more racers at 30fps, but better? That's something I definitely disagree with. I love MotorStorm, PGR and Horizon... but over Daytona USA, Sega Rally (arcade), Wipeout HD, F-Zero GX, Outrun 2, Ridge Racer V, Sonic Transformed (PC is the only version that counts)?... Nah...
You use those games to counter his list? That is one hell of a try. You should have not have even responded.
 
Has Evolution come out and said they're still targeting 60fps??

Would an unlocked frame rate be a good option for some of you?(They could always leave it vsynced to 30 as an option.)
 
You use those games to counter his list? That is one hell of a try. You should have not have even responded.

What can I say... I prefer actual arcade racers to arcade/sim hybrids generally. I'm not claiming that one set of games is objectively better than the other.. but if I had to choose one group of games to never have existed... it wouldn't be the 60fps set.
 
Can we import music?
Soundtracks sound horrible in the videos, I need eurobeat in my racing game.

Oh man eurobeat. I totally forgot about that genre of music after I stopped watching Initial D. Running in the 90's, Speedy Speed Boy and Dog Fight were my favorites. Now I feel like watching that series again.

On topic now. Driveclub is looking pretty good. Will definitely be picking it up in October.
 
I know I'm probably very, very alone in this sentiment, but as someone that grew up very much in a car culture, around car "clubs" and street racing...

The hyper exotic car lineup is somewhat off putting...I would almost prefer a more normal car focus with more modifications...
There are some 'ordinary' cars too, e.g. Golf GTI.
 
On the Maserati video I can't see the dashboard reflecting on the side window.Sad if they removed that effect.It was a nice touch.
 
Kind of annoying this game got delayed to October. Oh well. Hope it's really polished. Looks like a lot of fun to create a club with friends and race.
 
Oh man eurobeat. I totally forgot about that genre of music after I stopped watching Initial D. Running in the 90's, Speedy Speed Boy and Dog Fight were my favorites. Now I feel like watching that series again.

On topic now. Driveclub is looking pretty good. Will definitely be picking it up in October.


Every racing game, no matter how bad they are, can become epic moment with initial D ost.

Just blast 'heartbeat' and start your engine.
 
Every racing game, no matter how bad they are, can become epic moment with initial D ost.

Just blast 'heartbeat' and start your engine.

Yep we need custom soundtrack by then i need my initial d music even more since this is a arcade type game.

You racist against D&B Bru? ;)

Presumably by Eurobeat you're talking about hard techno?

Nah Eurobeat is something different the music is much faster .
 
I'd take diminished otherall visual effects for 60fps, but yes, on PS4, it probably wouldn't make it at 60fps with these visuals.
How "diminished"? Forza 5 "diminished"? Still such a ridiculous thing to say at this point of the discussion.

During the 360's lifecycle, no racing game at 60fps came close to looking as good as PGR4 did at 30. You can guarantee whatever faking would need to be done to get DC at 60 (fake reflections, baked shadows, 2D crowds), it'd not only be torn apart by anally-retentive GAFfers (with me being one of them, I guess), it'd also be distracting with things that doesn't look quite right when the rest of the game looks solid... just like what was needed to get FM4 running at 60 (baked shadows, low-refresh mirrors/reflections, aliasing and what have you).

I'm far more relieved that Evo chose to make their game with minimal graphical compromises compared to what would've been needed to get it running at 60. I'll take a "Looks amazing but it's only 30fps" in a review over "Looks great at 60fps, but..." for a simcade racer, because it means the dev has had to compromise something to get it there.
 
I'd take diminished otherall visual effects for 60fps, but yes, on PS4, it probably wouldn't make it at 60fps with these visuals.
I can't imagine sacrificing any of that lighting though. Your cars headlights casting shadows of the cars ahead of you just looks amazing.

They didn't
Glad to see the dash reflection is still in. Its probably my favorite individual effect in Forza 5 for giving me a real sense of place in the driver's seat. A subtle but powerful touch.
 
I can't imagine sacrificing any of that lighting though. Your cars headlights casting shadows of the cars ahead of you just looks amazing.

Shift 2 had a pretty good stab at this effect, and it was a real 'wow' moment the first time my cockpit was lit up by the headlights of a chasing car behind me.
 
How "diminished"? Forza 5 "diminished"? Still such a ridiculous thing to say at this point of the discussion.

During the 360's lifecycle, no racing game at 60fps came close to looking as good as PGR4 did at 30. You can guarantee whatever faking would need to be done to get DC at 60 (fake reflections, baked shadows, 2D crowds), it'd not only be torn apart by anally-retentive GAFfers (with me being one of them, I guess), it'd also be distracting with things that doesn't look quite right when the rest of the game looks solid... just like what was needed to get FM4 running at 60 (baked shadows, low-refresh mirrors/reflections, aliasing and what have you).

I'm far more relieved that Evo chose to make their game with minimal graphical compromises compared to what would've been needed to get it running at 60. I'll take a "Looks amazing but it's only 30fps" in a review over "Looks great at 60fps, but..." for a simcade racer, because it means the dev has had to compromise something to get it there.


I'm the exact opposite with games that hit 60 fps. It's the real technical achievement to hit a solid 60 and still look nice. I don't care the tricks they are doing to get there. If it looks nice to my eyes then I think it's cool.

Plus I'm seeing awful jaggies in drive club. Which I think after what you've put it makes it look even worse. The game should be perfect iq if at 30
 
The earlier builds had pretty bad AA I remember, but then they improved their AA method and it looks much better. I wouldn't say the current build has awful jaggies.
 
Top Bottom