Messofanego
Banned
It's time for us to stop calling games "indie" (Jamin Warren, Kill Screen)

Video accompaniment: https://www.youtube.com/watch?v=E8iwDkE8mw4
Read all of it (ESPECIALLY the "It's impossible to define indie games" section), great read. Comparisons to indie music and films with input from people in those industries.
The marketing and commercial advantage of having "indie" games separated from the rest doesn't seem as obvious when Steam is no longer as curated.
It's a catch-all that doesn't work for how varied videogames are, compared to something like indie rock or indie films. Then there's people who turn their nose up at indie games, even though "indie" games have been with us since the 90s (and probably even earlier).
I'll even disagree with one of Jamin's point: I don't think we even need a new language. We have enough compartmentalisation for genres as it is. I'm trying more and more to catch myself from describing some game as indie and instead just the genre itself. Size and production values are now so big with flourishing game engines like Unity or Cryengine that it's not as easy to tell the difference.
Watch PBS Game/Show, it's real good (if you're into shows like Extra Credits and Errant Signal) and Jamin is a cool dude.

Video accompaniment: https://www.youtube.com/watch?v=E8iwDkE8mw4
Read all of it (ESPECIALLY the "It's impossible to define indie games" section), great read. Comparisons to indie music and films with input from people in those industries.
The marketing and commercial advantage of having "indie" games separated from the rest doesn't seem as obvious when Steam is no longer as curated.
It's a catch-all that doesn't work for how varied videogames are, compared to something like indie rock or indie films. Then there's people who turn their nose up at indie games, even though "indie" games have been with us since the 90s (and probably even earlier).
I'll even disagree with one of Jamin's point: I don't think we even need a new language. We have enough compartmentalisation for genres as it is. I'm trying more and more to catch myself from describing some game as indie and instead just the genre itself. Size and production values are now so big with flourishing game engines like Unity or Cryengine that it's not as easy to tell the difference.
Watch PBS Game/Show, it's real good (if you're into shows like Extra Credits and Errant Signal) and Jamin is a cool dude.