In case you need a business speak to English translation, read this as microtransaction and DLC based service games.
At least, the title is about the only way I can figure out how to read this and the slides.
In case you're wondering, it's been hugely successful for them in terms of profitability.
To note, this doesn't mean they'll never release another non-service game or a game without online again, but that's where all the major focus is going. For example, you will notice that even South Park has a season pass.
Source: https://www.ubisoftgroup.com/comsit...f call final_tcm99-273993_tcm99-196733-32.pdf
At least, the title is about the only way I can figure out how to read this and the slides.
In case you're wondering, it's been hugely successful for them in terms of profitability.
To note, this doesn't mean they'll never release another non-service game or a game without online again, but that's where all the major focus is going. For example, you will notice that even South Park has a season pass.
Source: https://www.ubisoftgroup.com/comsit...nglish final_tcm99-273979_tcm99-196733-32.pdfUbisoft said:Yves Guillemot, Co-Founder and Chief Executive Officer, stated Our excellent performance in
the second quarter as well as the sharp improvement in our profitability during the first six
months of the fiscal year are proof that we have gotten both our digital strategy and our
approach to multiplayer games right. The Crew, The Division and Rainbow Six Siege each have
more than 10 million registered players, demonstrating that we are effectively executing our
business development plan and moving towards an ever-more recurring model. All of our
actions and initiatives are aimed at achieving this objective. We are creating powerful franchises
that offer long-term visibility. Our multi-studios organization enables us to have regular games
releases. And the Live experiences for our consoles and PC games, including our investments in
eSports, encourage long-term player engagement. As a result, Ubisoft is well positioned to
achieve very high value creation over the coming years.
Source: https://www.ubisoftgroup.com/comsit...f call final_tcm99-273993_tcm99-196733-32.pdf