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Game Dev Indie Yuji Naka has gone indie following Balan Wonderworld disappointment

Javthusiast

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Is this a joke or you're trolling to get attention because no one cares about you? Hard to tell on the Internet nowadays.

I've heard a lot of it had to do with Square Enix and their horrible decisions regarding the game.

He hasn't created a single good game in his life, and him coding for Sonic or whatever doesn't change the fact. Sonic was never good. The gameplay is some floaty, clunky shite.
 

lostinblue

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Dec 22, 2008
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He hasn't created a single good game in his life, and him coding for Sonic or whatever doesn't change the fact. Sonic was never good. The gameplay is some floaty, clunky shite.
I respect your opinion.

That said, while he is not my favourite developer or anything of the sort, he was/is influential and quite a few good games came out of his involvement (NiGHTs being my favourite). I do think he has talent and intelligence, I just don't think he is a one man band kind of deal, he needs to collaborate with other talented people. But suck the surrounding talent out of Miyamoto or *cough* Kojima or anyone really and they'll also suffer.

I also appreciate that he is willing to take risks and took them quite late into his career. I'm sure he could have stayed at Sega but chose to leave; he did games like Let's Tap (a game like warioware for the wii where you controlled the game while never touching the controller, well received), he also explored indie territory with iOS and Android releases early on for a developer of his generation. Ivy the Kiwi and Rodea the Sky soldier (the Wii version) are relatively recent and are well received conventional games, so it's not like the guy has been unable to pull something respectable since the 90's.

Gotta give the guy some props for trying.

Naka posted on Twitter today that he was celebrating his 56th birthday and revealed that he’s literally gone back to the drawing board, learning how to code again.

“Thank you for your birthday messages, I’m 56 years old,” he tweeted.

“I’ve recently started learning how to program again, and I’m working on a simple game for smartphones with Unity. I’m making it by myself, so it’s not much, but I’m enjoying programming it. I hope you’ll be able to play with the app when it’s available.”
I understand he already did in 2017 with Legend of Coin, just before joining Square-Enix.

Here is a tweet of the era: (12 December 2017)

" Yuji Naka / 中 裕司 no Twitter: "It is a work that I, Yuji Naka, was involved as a programmer for the first time in about twenty years. It took longer since I was studying Unity, C# and PHP and developing at the same time, but I believe that it came out great. Programming is really enjoyable." / Twitter "

So, he started, even released a game, took a hiatus now got back to it.

Kudos, still.
 
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Samba de Amigo is on pe of the best rhytm game ever
Phantasy Star was unbelievable
Phantasy Star Online was of the first on his genre, a masterpiece released a decade too soon
Sonic The Hedgehos is a classic, and this is it
Burning Ranger is a cult classic, but still a classic
Nights is primitive, weird, but is full of magic
The fishing one on Wii is a very good game

So no, Naka is not a moron

He try too hard to create another Sonic, with Billy the Hatcher and the latest one, and fail miserable
 

ReBurn

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Balan Wonderland is the kind of esoteric bullshit that pops out when a designer crawls into their own head after sniffing too many of their own farts. Sometimes the old imagination is just too weird for the mainstream to be able to follow along.
 
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Notabueno

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Yuji Naka has to either learn or hire a GAME DESIGNER/CONCEPTOR.

Balan Wonderland had a great Art Direction which is what Yuji Naka is good at, but it's as if the game got zero conception and no game design outlook, making it a terribly crappy game.
 
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dave_d

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Jan 31, 2005
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Careful he'll dive over the cubicle and try to strangle you like he did Cerny.
Is there any link to that story? I never heard that one before. (I know Cerny was at Sega for a bit but was gone by the time Sonic Extreme was going through the "fun" with Yuji.)
 

ManaByte

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Is there any link to that story? I never heard that one before. (I know Cerny was at Sega for a bit but was gone by the time Sonic Extreme was going through the "fun" with Yuji.)

Not sure. The legend goes it was at SOA during development of Sonic 3. Cerny said something to Naka, and Naka then dived at him trying to strangle him.
 

Nvzman

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“The origins of Sonic can be traced farther back to a tech demo created by Yuji Naka, who had developed an algorithm that allowed a sprite to move smoothly on a curve by determining its position with a dot matrix. Naka's original prototype was a platform game that involved a fast-moving character rolling in a ball through a long winding tube, and this concept was subsequently fleshed out with Oshima's character design and levels conceived by designer Hirokazu Yasuhara

Naka si the creator of the game, and important voice in all the decelopment phases
Happy to see the guy doing what he wants (maybe he has no choice?).

Anyway, I jumped in this thread to say that there was absolutely no acknowledgement of Naka in the Paramount Sonic movie. He deserved a huge special thanks when the movie ended, if not at least somewhere in the credits, but nope, he got nothing.

Can you imagine a Mario, Zelda, or Donkey Kong movie with no acknowledgement of Miyamoto? As a matter of respect Naka should have been mentioned.

On the one hand, he is responsible for creating Sonic The Hedgehog.

On the other hand, he is responsible for creating Sonic The Hedgehog. And its fandom. And now also Balan Wonderworld.

Go fast, Naka-san.
Yuji Naka only was a programmer for the original Sonic games, calling him the creator of Sonic is about as accurate as saying Mark Cerny was the brain behind Sonic 2. He barely had anything to do with the director side of things, he was just an excellent coder.
To be honest I think he's much better as a coder too, I can't really think of any Sonic game that he directed that was very good.
 

AzafuseYugi

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He hasn't created a single good game in his life, and him coding for Sonic or whatever doesn't change the fact. Sonic was never good. The gameplay is some floaty, clunky shite.
you could say the same about the first Mario. also NiGHTS, Phantasy Star, Samba de Amigo and ChuChu Rocket still exist.

as for the general topic, at this point i'd rather have Naka make an Anime or a manga with his or Oshima's designs.
 
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Kadve

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I've heard a lot of it had to do with Square Enix and their horrible decisions regarding the game.

Not so much. Squeeinx told him to do a 3d platformer and insisted on CG cutscenes. But was hands off otherwise. Its state seemed to have steamed more from Yuji being stuck 30 years in the past when it comes to the gaming industry.
 
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PJX

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Not so much. Squeeinx told him to do a 3d platformer and insisted on CG cutscenes. But was hands off otherwise. Its state seemed to have steamed more from Yuji being stuck 30 years in the past when it comes to the gaming industry.
Where do you think most of the budget go to when you have CG cutscenes in a game? There is a reason why majority of games use real time cutscenes nowdays.
 

Javthusiast

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you could say the same about the first Mario. also NiGHTS, Phantasy Star, Samba de Amigo and ChuChu Rocket still exist.

as for the general topic, at this point i'd rather have Naka make an Anime or a manga with his or Oshima's designs.

Nights
Season 5 Lol GIF by Real Husbands of Hollywood
 

UnNamed

18+ Member, acts like 12 year old console warrior
Dec 21, 2006
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Somewhere in Bananaland
I don't know the weight of Naka in the past games (Sonic, Nights, PSO), but Balan is a game stuck in 1997 where developers have no idea of the QoL mechanics videogame industry made in the last 20 years.