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Social Opinion Your views on the Final Fantasy games?

Three of your favorite FF titles in the series?


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Punished Miku

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FF1: Okay I guess. The remake has GILGAMESH though.

FF2: Meh.

FF3: Meh.

FF4: Meh.

FF5: The premiere of GILGAMESH. And a fantastic job system.

FF6: The remake has GILGAMESH. Otherwise only passable.

FF7: Meh.

FF8: Actually good because it didn't require a remake to have GILGAMESH.

FF9: Alleyway Jack is by far the best character the game has to offer.

FF10: Imagine a straight line. And GILGAMESH wasn't in the Idolmaster sequel either.

FFXI: Meh. The Gilgamesh here is a fake.

FFXII: Very amazing game. I'm sure it has to do with GILGAMESH being in it.

FFXIII: You know you are terrible when the best you can do is put in a ingame shop.

FFXIII-2 : Specifically some DLC. You know why.

FFXIV: Excellent game that integrates what matters. GILGAMESH obviously. Looking forward to the new GILGAMESH WALKER expansion.

FFXV: Imagine a very pretty straight line. With a fake Gilgamesh.

I think that about sums it up.
Boy this takes me back to ancient NeoGAF lol.
 
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Some thoughts based on memory for FFXII:

  • Ivalice is my fav setting in any FF
  • Gambits got a lot of hate but I liked them
  • Monster hunts were awesome
  • The slider was pulled a little closer to traditional and away from wacky
  • I don't remember if it was before or after xbox achievements, but I remember I loved the Sky Pirate's Den at the time and thought it was so cool to have trophies for in-game achievements.
  • Best design - characters, the world, costumes, etc.
 

royox

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FFXII army, GET THE FUCK ITT!!!!!

Summoning a strong portion of the FFXII crew and other FF experts in search for answers about FFXII

What makes FFXII stand out? And can it be mentioned along with the greatness of FFVI through FFX, in the same breath? Can it be called a masterpiece, or is it just short of?

The game is on sale for $24.99 or 50% off right now. Last time it was on sale I passed it up, but apparently it’s really good?

Bash the game or praise the game, either is fine. What are your true thoughts on FFXII and how great this game is, if you don’t mind sharing?

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@King Harkinian @SantaC @Godzilla Emu @Touch fuzZy. get BizZay @vaibhavpisal @Lethal01 @Fictive @ranmafan @Kev Kev @Fret Runner @Kumomeme

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Oh wow I'm in that list too.

As I never had a PS2 I never got to play FFXII at release and the only I knew about it was "single Player MMO, no more turns, jobs are shit, where are my summons, gambits are shit" and the best of them "medieval Star Wars".

3 Years ago, in FFXIV's Stormblood Expansion we received a whole set of alliance raids based on Ivalice so it got me interested on playing FFXII HD edition on my PS4. What I found:

-Single Player MMO but no diferent of what years later Bioware would do with Dragon Age Origins. So It was just FF fans bashing a FF for going out of the standard formula.
-No turns: A total lie. The combat system is basically ATB like FFVII and the diference is that you can move around the enemies while you select new actions.
-Jobs: I played the Zordiac version wich I understand completely changed the job system of the original game into something not horrible.
-Summons: just not the ones we were used to after 10 years of FF.
-Gambits: as a lover of Dragon Age Origins, I loved the gambit system and it's options...but I would understand a younger myself pre-Dragon Age hating it.

But even if I liked the graphics and the gameplay I could't play more than 20 hours of that game. The story felt super boring (edit: actually...cannot remember what it was about AT ALL) and the characters...i had the feeling the whole party is a party of Side Characters without a lead. Most of the people joined because of reasons.

Couldn't finish the game but I guess it was more because I got bored at the story and the grindy gameplay than anything else. I remember having to grind some levels at every zone cause the enemies could be brutal, maybe that made me lose interest on the story as between every bit of story I had to invest 2h of brainless fighting monsters and MMO-sidequesting. Maybe one day I will give it another chance without my past grindy mentality (DO ALL THE SIDEQUESTS!!!) and I will like it more. I absolutely saw potential on this game and the way it was done but it's totally a game of his age...PS2 when we were young and didn't care about lack of save points and games being 100h long cause we had time enough for all games.


pd: the 20-30h I played of FFXII felt at least better than the unfinished piece of shit of FFXV.
 
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FFXII army, GET THE FUCK ITT!!!!!
FFXII is a flawed masterpiece. It represents a path not taken by Squenix after they forced Sakaguchi out of Final Fantasy, one that would have seen the series emphasize mature storytelling and a non-linear world. Sakaguchi himself clearly treated Matsuno as his protégé, and I think that this path would have helped FF maintain some of its relevance if they'd followed it.

Squenix under Wada decided to double down on the adolescent anime style that the anti-Sakaguchi devs had been pursuing with VIII and X (and especially X-2), however, and recent installments like XIII and XV are as a result repulsive to anyone with good taste and a brain.

The main flaw with XII is that Squenix forced Matsuno out at some point in development. As a result the first half or two-thirds of the story is much more coherent and skillfully told than the ending, which degenerates pretty sharply. The presence of non-entity Vaan as "main character" is also the result of Squenix's meddling - Matsuno's original plan had been for Basch to be the main character, which would have resulted in a much better story.

What Squenix wasn't able to sabotage is the huge scope of the world. I think XII may have the largest, most impressively detailed world of any Final Fantasy ever. It's certainly a change of pace from the hyper-linearity of X and XIII. In some ways it was trying to do an open world RPG on the PS2, sort of like Dragon Quest VIII at the same time.
 
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Punished Miku

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FFXII is a flawed masterpiece. It represents a path not taken by Squenix after they forced Sakaguchi out of Final Fantasy, one that would have seen the series emphasize mature storytelling and a non-linear world. Sakaguchi himself clearly treated Matsuno as his protégé, and I think that this path would have helped FF maintain some of its relevance if they'd followed it.

Squenix under Wada decided to double down on the adolescent anime style that the anti-Sakaguchi devs had been pursuing with VIII and X (and especially X-2), however, and recent installments like XIII and XV are as a result repulsive to anyone with good taste and a brain.

The main flaw with XII is that Squenix forced Matsuno out at some point in development. As a result the first half or two-thirds of the story is much more coherent and skillfully told than the ending, which degenerates pretty sharply. The presence of non-entity Vaan as "main character" is also the result of Squenix's meddling - Matsuno's original plan had been for Basch to be the main character, which would have resulted in a much better story.

What Squenix wasn't able to sabotage is the huge scope of the world. I think XII may have the largest, most impressively detailed world of any Final Fantasy ever. It's certainly a change of pace from the hyper-linearity of X and XIII. In some ways it was trying to do an open world RPG on the PS2, sort of like Dragon Quest VIII at the same time.
You already hinted at this, but FFXIII is basically a spiritual sequel to FFX, which was created while Sakaguchi was still there. Nothing about it is anti-Sakaguchi. You know he was there during FFVII too right? Anime is not some anti-thesis to Sakaguchi, and suggesting that it is the case is rewriting history a bit. FFIX was also pretty anime as well, and more childlike than anything in FFXIII. FFVIII also is fairly anime-esque. The Last Story is also pretty anime-ish.

If you don't think the FFX team would have a greenlight to try their hand at a new game after the success of FFX, you're kidding yourself. What hobbled FFXIII was PS3's development architecture being extremely difficult to work with (Valve famously said they were not putting anything on PS3 for a while, and eventually changed their mind). This was also happening at the same time that they were developing HD art assets for the first time, and dealing with the explosion in team sizes and budgets that came with it. This hobbled most Japanese developers for that entire generation, and that was when the western game developers shone the most, during 360 era.

In reality, its actually remarkable that FFXIII came out in the state that it did. To this day, its one of the most visually impressive games on the whole system, and looks stunning in 4K, had basically zero glitches, and also had one of the best and most mature OSTs in the entire series. The story is actually extremely dark and mature. The battle system is an evolution of FFXII, with the gambits being auto-programmed into the stances/jobs, keeping the strategy from XII but giving it a bit more player participation and action feel.

Then, FFXIV collapsed under the weight of its own development and launched in a broken state on PS3, as their first HD MMO. Then FFVersusXIII was so troubled in development that it couldn't even get off the ground without a complete relaunch and didn't even make it on PS3 at all, and had to get a new director. Even after skipping a console generation, FFXV launched in rough shape and didn't generate enough fan interest to even maintain DLC releases.

The only thing that even kept SQEX alive at that point were FFXIII sequels that were developed on PS3 with difficult architecture, on time and on budget. The FFXIII team saved SQEX during one of their darkest periods. Now that is the team putting together FFVII Remake as well. It's basically their best team.

Matsuno failed to complete production as director of FFXII. Wikipedia says that key staff left the project during development and he resigned. Nomura also couldn't even complete FFVersusXIII.
 
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You already hinted at this, but FFXIII is basically a spiritual sequel to FFX, which was created while Sakaguchi was still there. Nothing about it is anti-Sakaguchi. You know he was there during FFVII too right? Anime is not some anti-thesis to Sakaguchi, and suggesting that it is the case is rewriting history a bit. FFIX was also pretty anime as well, and more childlike than anything in FFXIII. FFVIII also is fairly anime-esque. The Last Story is also pretty anime-ish.
Sakaguchi had very little to do with VIII or X. This is well-documented. He was majorly involved in VII and was obviously in charge of IX. I specifically said that VIII, X, and XIII have an adolescent anime style: these are lighthearted, melodramatic stories for teenagers. VII is much darker and is tonally most similar to VI, which Sakaguchi was also heavily involved with. IX is more similar to the fairy tale narrative style of Dragon Quest or indeed earlier FFs like IV.

If you can't see a major tonal shift from VI-VII-IX to VIII-X-XIII I don't know what to tell you.
If you don't think the FFX team would have a greenlight to try their hand at a new game after the success of FFX, you're kidding yourself. What hobbled FFXIII was PS3's development architecture being extremely difficult to work with (Valve famously said they were not putting anything on PS3 for a while, and eventually changed their mind). This was also happening at the same time that they were developing HD art assets for the first time, and dealing with the explosion in team sizes and budgets that came with it. This hobbled most Japanese developers for that entire generation, and that was when the western game developers shone the most, during 360 era.
What hobbled XIII was that without Sakaguchi at the helm Squenix has no fucking talent left. Nomura and co can't write or think. They're fucking idiots who've driven the series into the dirt by catering to the worst elements of its fanbase.
The only thing that even kept SQEX alive at that point were FFXIII sequels that were developed on PS3 with difficult architecture, on time and on budget. The FFXIII team saved SQEX during one of their darkest periods. Now that is the team putting together FFVII Remake as well. It's basically their best team.
FFVII Remake is disgusting.
Matsuno failed to complete production as director of FFXII. Wikipedia says that key staff left the project during development and he resigned. Nomura also couldn't even complete FFVersusXIII.
Matsuno was forced out by Squenix because he was resisting their attempts to shoehorn teenage anime bullshit into his game.
 

Punished Miku

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Vaan and Penelo and the last third of XII compared to the first two-thirds and literally every other game Matsuno has ever directed.
I'm talking about any kind of source claiming Matsuno was forced out and didn't resign like it says on wikipedia (with a source).

This claims it was literally Sakaguchi's company that caused him to throw a temper tantrum and refuse to work on his own game. Matsuno notably didn't go to Mistwalker by the way, and actually worked with Level 5 instead and then did work for SQEX also.

Wikipedia said:
"In 2001, Matsuno was assigned to work on Final Fantasy XII as director together with Hiroyuki Ito.[9] He came up with the game's original concept and plot.[10] Matsuno reportedly was temperamental and refused to come to work for a month after part of the Final Fantasy XII team had left Square Enix to join Hironobu Sakaguchi's new company Mistwalker.[11] In August 2005, it was officially announced that he had stepped down from his position on the project due to a prolonged illness"


 
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I'm talking about any kind of source claiming Matsuno was forced out and didn't resign like it says on wikipedia (with a source).

This claims it was literally Sakaguchi's company that caused him to throw a temper tantrum and refuse to work on his own game. Matsuno notably didn't go to Mistwalker by the way, and actually worked with Level 5 instead and then did work for SQEX also.
Lol he was "temperamental" presumably because Square Enix had forced out his mentor, the guy who created the fucking series. It seems like he wasn't the only one, since a bunch of members of his team followed Sakaguchi out the door.

It's Japan, when you're fired you "resign."
 

CloudNull

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6-10 was the golden age of FF. X-2 was the start of the end for the series. The recent games aren't bad but nowhere near the caliber of the golden years.
 
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Punished Miku

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Lol he was "temperamental" presumably because Square Enix had forced out his mentor, the guy who created the fucking series. It seems like he wasn't the only one, since a bunch of members of his team followed Sakaguchi out the door.

It's Japan, when you're fired you "resign."
And yet he never worked with Sakaguchi at his new company. He did go back and work with SQEX more than once after that.

Regardless, abandoning a mainline FF project halfway through like that is weak as hell. His output after that wasn't stellar in any way either. He made multiple bad decisions.

And you completely ignore all the other legitimate points I brought up about the PS3 era of game development across virtually all Japanese developers because you just want to fixate on your Sakaguchi narrative.

There is no guarantee Sakaguchi would have led them any better during the HD development transition era. He almost bankrupted the entire company and forced a merger while just making a 2 hour movie.
 
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SlimeGooGoo

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De Acuerdo Agree GIF


star trek kirk GIF


star trek series GIF


star trek catch GIF
 

iQuasarLV

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I'm a do mine like a goddamn fighting tier list.

S: IV, Vi, VII, XII
A: V, X
B:IX
C:I, II, III
D:VIII, X-2
F:XIII, XIII-2, XIII-3, XV,

11 & 14 do not count on this list as they are different beasts. that being said, 14 is a superior MMORPG
 
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Regardless, abandoning a mainline FF project halfway through like that is weak as hell. His output after that wasn't stellar in any way either. He made multiple bad decisions.
He was taken off the project by Squenix.
And you completely ignore all the other legitimate points I brought up about the PS3 era of game development across virtually all Japanese developers because you just want to fixate on your Sakaguchi narrative.
The PS3 has nothing to do with why XIII and XV are such bad games. They're bad games because they're narratively incompetent.
There is no guarantee Sakaguchi would have led them any better during the HD development transition era. He almost bankrupted the entire company and forced a merger while just making a 2 hour movie.
This is totally false. Sakaguchi's investment was in CGI technology, Spirits Within was supposed to recoup some of the cost but it was never envisioned that it would recoup all of it. Wada is the one who opportunistically exploited the failure of the movie to oust Sakaguchi and eventually all of Square's competent developers. The company has been lurching from disaster to disaster ever since.
 

SlimeGooGoo

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This claims it was literally Sakaguchi's company that caused him to throw a temper tantrum and refuse to work on his own game. Matsuno notably didn't go to Mistwalker by the way, and actually worked with Level 5 instead and then did work for SQEX also.

Well this Wikipedia quote implies that people left of their own accord, not that Matsuno or anybody was invited to leave Square to join Mistwalker.
Wikipedia said:
He came up with the game's original concept and plot.[10] Matsuno reportedly was temperamental and refused to come to work for a month after part of the Final Fantasy XII team had left Square Enix to join Hironobu Sakaguchi's new company Mistwalker.

To quote an (translated) interview with Matsuno
Ogre battle, Tactics Ogre, vagrant were entirely designed, directed and written by him, isn't a fan of others putting input into his stories.

With the shift to Square, there was a different democratic production style that he wasn't used to(for example: The large sci-fi type airship in FF12, was a designer's idea, not his at all)

Games are easiest to make when given a target, most difficult game to make is when you are told make whatever you please but expected to make sales.

When Making a game with a big company, you've got all these pressures - a game has to sell hundreds of thousand of copies, you have to firmly set up intellectual property, etc.
Source: https://www.neogaf.com/threads/4gamer-interviews-yasumi-matsuno.428683/#post-27444595

So it seems Matsuno is not a fan of people putting their fingers on his work, and is very touchy about that.
I suppose people left especially because Sakaguchi was a better project manager, a more "people person" than Matsuno.
 

Elysion

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So yesterday I bought FFIX on Switch, and was utterly gobsmacked to find out that it has options to make your party invincible, to always inflict 9999 points of damage, to maximize your level, to automatically learn an ability just by equipping an item, to give you 99999999 Gil, and to turn off random encounters. WTF? These totally remove any kind of challenge from the game!? Yes, I know they‘re optional, but they‘re right there in the pause and menu screens, and you can turn them on and off whenever you want, at any point during the game! Why would anyone fight battles, level up, or learn abilities normally if you can just cheat like that?

I could understand if such boost options were available once you‘ve beaten the game, as a NG+ option or something. Or maybe through cheat codes, like in the old days, since this would make it impossible to activate them unless you were actively looking for them. But by making them available just like that, right there in the menu, I‘d feel like an idiot if I played the game without those options. Why grind for money or experience if I can just learn abilities or get infinite money at the press of a button? Why explore the world, finish side-quests, or fight any of the game’s secret bosses if none of the rewards you receive come even close to the power of those boosts? It‘s like with fast travel in games like Skyrim: even though I‘m a critic of the mechanic, I can‘t bring myself not to use it if it‘s offered as an option within the game. Yes, I’m weak like that.

I knew beforehand that those FF remasters had an option to speed up the game, but I had no idea they allowed you to straight up cheat like that. Man, finding out about this really killed my excitement for the game, which I‘ve been looking forward to replaying for the first time in nearly a decade. I assume the other FF remasters (I‘m playing on Switch) have the same ‚boost‘ options?
 

SlimeGooGoo

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WTF? These totally remove any kind of challenge from the game!?
Yeah, that's what sucks about modern Square.

They adding that option is like they saying that there is something wrong with the design of those games, or that they are "outdated" somehow, which I consider very offensive and disrespectful, not only to the developers that worked on the game, but to the fans that know that there is nothing wrong with the design.
 
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DonkeyPunchJr

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Yeah, that's what sucks about modern Square.

They adding that option is like they saying that there is something wrong with the design of those games, or that they are "outdated" somehow, which I consider very offensive and disrespectful, not only to the developers that worked on the game, but to the fans that know that there is nothing wrong with the design.
But there is something wrong with those older games. The combat is brain dead simple, repetitive, and time consuming. Most battles can be won by picking “attack” from a menu over and over. Sorry if that hurts your feelings but it’s true. You spend hours and hours in battle, most of which are watching your ATB bars fill. You can practically count on one hand the # of battles where you fight an enemy who can actually kill you and where you have to use your brain in order to win.

This is Square Enix acknowledging reality and at least putting a band aid on the problem. By far the worst part of old school JRPGs is the crappy bland combat. They aren’t fixing it but at least they’re reducing the tedium
 

jonnyp

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I recently finished FF7 Remake. I don't have anything positive to say about it really other than it looked good graphically.
 
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SlimeGooGoo

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Most battles can be won by picking “attack” from a menu over and over
THAT'S THE POINT!

You can practically count on one hand the # of battles where you fight an enemy who can actually kill you and where you have to use your brain in order to win.
AGAIN, THAT'S THE POINT!

This is Square Enix acknowledging reality and at least putting a band aid on the problem. By far the worst part of old school JRPGs is the crappy bland combat. They aren’t fixing it but at least they’re reducing the tedium
triple h fighting GIF by WWE
 
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DonkeyPunchJr

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The point is to do something time consuming, repetitive, with zero challenge where your success is guaranteed? LOL okay well I give you credit for being honest about it at least.

So many people claim to prefer turn-based battles because they’re “more strategic” and it’s like, don’t fool yourself. There’s nothing strategic about these games. You’re only making the simplest and most obvious decisions. In the rare event you encounter a challenge, your best “strategy” is to grind some levels and upgrade your equipment.
 
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SlimeGooGoo

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There’s nothing strategic about these games. You’re only making the simplest and most obvious decisions. In the rare event you encounter a challenge, your best “strategy” is to grind some levels and upgrade your equipment.
YES! YES! YEEEEEEEEEES!

The point is to do something time consuming, repetitive
YES!

with zero challenge where your success is guaranteed
NO!
The point of Final Fantasy has always been to be easy, straightforward and simple for like 90% of the playthrough.
The other 10% are usually story bosses or optional bosses, that do require some understanding of the underlying systems.

So many people claim to prefer turn-based battles because they’re “more strategic”
Aside from some trolls, usually people that can be taken seriously means these types of games,





 

Cutty Flam

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I’ll probably pull the trigger on this game tonight. Between FFVII, FFVIII, FFXII, and FFXIV I can’t decide which one will be next to play lol. Will be my second FF game, and they all seem like the perfect second choice in their own ways
The story is awful. Actually no, awful means it actually provokes some feelings. That story is awfully shallow!
If you had to rate the story for all that it’s worth, from 0-100 score, what would it be?
 
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Rat Rage

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The point is to do something time consuming, repetitive, with zero challenge where your success is guaranteed? LOL okay well I give you credit for being honest about it at least.

So many people claim to prefer turn-based battles because they’re “more strategic” and it’s like, don’t fool yourself. There’s nothing strategic about these games. You’re only making the simplest and most obvious decisions. In the rare event you encounter a challenge, your best “strategy” is to grind some levels and upgrade your equipment.

I play JRGs to relax and have fun, to follow a cool story, listen to some nice music, fight monsters / enemies in a relaxed way, explore and travel interesting worlds and manage my party of characters, to see them get stronger, all while feasting my eyes on some beautiful artstyles / graphics.
JRPGs are a therefore a more relaxed, slow gaming experiences thanks to turn based battles / a passive gameplay style where you don't play yourself but give commands instead. It's not the point to do something "time consuming" or repetitive, unless our main reason for playing JRPGs is the actual grinding; in that case the games would be extra time consuming and repetitive, but that itself is not the main reason why most people play or like JRPGs I believe.
I also don't think there is no challenge to playing JRPGs. It depends on how you play. If you don't excessively grind - which I think nobody should - the challenge will be there (but of course not an overwhelming one), and depending on the game, sometimes the challenge will be there no matter what you do.
Anyway, in a sense JRPGs are more stategic than other game types like FPS', Platformers or Racing Games. I think that is what people mean when they say they're "more stategic", that's all; they don't mean to say they're "super strategic and challenging". JRPs provide a distinct gaming flavor / gaming experience that people just like, and turn-based battles are an essential key ingredient in forming that flavor / experience.
 

MagnesG

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So many people claim to prefer turn-based battles because they’re “more strategic” and it’s like, don’t fool yourself. There’s nothing strategic about these games. You’re only making the simplest and most obvious decisions. In the rare event you encounter a challenge, your best “strategy” is to grind some levels and upgrade your equipment.
Ok now I'm offended. Are you referring to games like Bravely Default, Octopath, Fire Emblem, SMT, Xenoblade, FF tactics and their clones or the usual mainline FF/DQ?
 
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DonkeyPunchJr

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I play JRGs to relax and have fun, to follow a cool story, listen to some nice music, fight monsters / enemies in a relaxed way, explore and travel interesting worlds and manage my party of characters, to see them get stronger, all while feasting my eyes on some beautiful artstyles / graphics.
JRPGs are a therefore a more relaxed, slow gaming experiences thanks to turn based battles / a passive gameplay style where you don't play yourself but give commands instead. It's not the point to do something "time consuming" or repetitive, unless our main reason for playing JRPGs is the actual grinding; in that case the games would be extra time consuming and repetitive, but that itself is not the main reason why most people play or like JRPGs I believe.
I also don't think there is no challenge to playing JRPGs. It depends on how you play. If you don't excessively grind - which I think nobody should - the challenge will be there (but of course not an overwhelming one), and depending on the game, sometimes the challenge will be there no matter what you do.
Anyway, in a sense JRPGs are more stategic than other game types like FPS', Platformers or Racing Games. I think that is what people mean when they say they're "more stategic", that's all; they don't mean to say they're "super strategic and challenging". JRPs provide a distinct gaming flavor / gaming experience that people just like, and turn-based battles are an essential key ingredient in forming that flavor / experience.

I actually agree with some of what you said. I don’t want every single random battle to be some challenging strategic engagement that can kill me if I make the wrong choice. I accept that lots of times I’m going to be fighting some grunt enemies that pose no threat to me.

But for the love of god, those battles should at least be as quick and unobtrusive as possible. Give me fast loading (or better yet, no separate battle screen), minimal dead time between actions, fast yet satisfying animations, quick (or no) victory animation/summary screen, “auto battle” option, etc.

I think FF XII handled this really well. Under the hood it works very similar to ATB. But now you can automate the routine simple stuff that makes up like 90% of battles like “use cure if someone has low HP”, “use Fira on the enemy that’s weak against fire”, “attack the enemy with the lowest HP”, etc.

Ok now I'm offended. Are you referring to games like Bravely Default, Octopath, Fire Emblem, SMT, Xenoblade, FF tactics and their clones or the usual mainline FF/DQ?

I’m talking about the traditional Dragon Quest style/ FF ATB style battle systems.

SRPGs are a completely different thing. For one, you have to move and position your characters around. There’s actually a risk/reward calculation because if you charge in and fail to kill the enemy first, you leave yourself vulnerable to a counter attack. And you can do stuff like try to lure the enemy into a disadvantageous position, or use terrain to your advantage,

Plus SRPGs are based around a smaller number of large-scale conflicts, each on unique terrain and facing a unique lineup of enemies. Not like typical JRPGs where you will fight the same group of enemies a dozen times in a dungeon.
 

iQuasarLV

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4/10

Matsuno's early exit on the project really hurt, in my opinion.
Well I can say that compared to FF:Tactics they are night and day in the story telling department. While FF12 had a shallow story I will say the gameplay more than made up for it. Especially the x2/x4 time factor in the Zodiac Age version. Definitely want to go with that version.
 
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Well I can say that compared to FF:Tactics they are night and day in the story telling department. While FF12 had a shallow story I will say the gameplay more than made up for it. Especially the x2/x4 time factor in the Zodiac Age version. Definitely want to go with that version.
Agreed. If you compare FFXII to Matsuno's earlier work (Tactics Ogre, Final Fantasy Tactics, Vagrant Story), you can pick out specific scenes that seem to very clearly bear his trademark style - particularly those concerning political intrigue and the Judges in scenes like .

But this stuff never really goes anywhere. The game sets up the background to a grand political narrative, but in the end it's clear that without Matsuno to guide them the team had no idea how to stick the landing.
 
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FFXII army, GET THE FUCK ITT!!!!!

Summoning a strong portion of the FFXII crew and other FF experts in search for answers about FFXII

What makes FFXII stand out? And can it be mentioned along with the greatness of FFVI through FFX, in the same breath? Can it be called a masterpiece, or is it just short of?

The game is on sale for $24.99 or 50% off right now. Last time it was on sale I passed it up, but apparently it’s really good?

Bash the game or praise the game, either is fine. What are your true thoughts on FFXII and how great this game is, if you don’t mind sharing?

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Well, I just now saw this, and it's probably been answered better before, but to me FFXII stands out for the following reasons: the plot (while it takes backseat in the middle to end and probably felt the effects of Matsuno's early departure) respects your intelligence and feels a bit more grounded than typical JRPG (or even FF) plots tend to be.

The gambit system is a very cool battle system that simultaneously feels like a blend of different elements of real time, turn based and strategy based RPGs. In terms of functionality and just how well it works, it's easily a gen ahead of when it was released.

Same for the overworld and quests. Mark hunting is great, grinding doesn't feel too bad with the gambit, the kill chains and the speed up option available in the remaster. The Quickening system is a very logical progression of Desperation Attacks in FFVI, meaning it gives you a chance to survive but doesn't instantly clean the field like Limit Breaks mostly do. It's overall a very fairly built, beautiful, mature, well functioning world and game. Definitely recommend.
 
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cartman414

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PS3 and in house engine were a perfect storm for development hell. With that said, I like XIII and XV, but their highs are significantly lower than most of the lows of the classics.
Suffice it to say the PS3/360 gen was the beginning of the end for exclusives. Had to recoup them high dev costs.
 
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SlimeGooGoo

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That depends on the narrative being the prime influence, and not it being shaped by development.
Nah it was just bad on its own.
Nier was released for the PS3 around the same time as FF13, and even though it was ugly and unpolished it had a much more engaging gameplay, story and characters.

FF X-2, XIII trilogy and XV are the worst Final Fantasy ever made.
 
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I'd say the two face opposite problems. The lore in XIII was pretty interesting to me (never got the confusion over names, but people are different, I guess) but the plot itself was kind of full of tired anime archetypes and didn't utilize it's potential to the fullest.

Whereas XV I felt had a pretty good story (albeit spread out over six different types of media) but almost no focus on the lore, which was a shame considering how hard they pushed "a fantasy based on reality," shtick during the Versus XIII days.
 
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SpokkX

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There are two great

FF6 and FF12
They excel i most areas imo

some pretty good
FF7, FF9, FF5

there a quite a lot of shitty ones (music usually good though)
FF8, FF10, FF13, FF15, FF1-4, FF7 remake

dont know/care about the mmos
FF11, FF14

oh.. the last great one came in 2006 - been pretty shitty since then
 
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