Trogdor1123
Gold Member
Sony should be showing things like this too I think. I want to know what expect from bc
I agree. But the example in the OP and the post I was responding too, related to starting from the menu.True but I think the most important load times will be during actual gameplay. Like dying and having to reload an area. That kind of thing.
Bloodborne's 1.03 patch tested
Today's circa 200MB Bloodborne update (bringing it to version 1.03) improves loading times hugely over the unpatched re…www.eurogamer.net
It looks so amazing, it could be GOTY for me and many of my mates.
Because the game is probably just using old file systems to load the data. Just like how a super fast NVME on PC right now doesn't actually load much faster in games than an SSD. Once we have games that use Direct I/O they will likely load in the same ballpark as the PS5 titles we have seen as those are already optimized to load in that way. Demon's Souls is a ground up remake likely set up to use the PS5's I/o features, something which Outer Worlds is not.What does "SSD aware" mean? Why does the game only load 5x faster with 50x higher raw read speed? Ok, not using new APIs, but that shouldn't make you lose 90% of the transfer rate when the I/O hardware is supposedly 50x faster. Is MS's API mapping/abstraction that bad, or are they intentionally limiting transfer speed with the old APIs? I'm not even taking hardware decompression into account, 2.5GB/s is the raw speed before you consider that.
Using an SSD in a current gen isn't at all comparable, because that's a hardware limitation. The SATA controller just can't do it. The XSS/X don't have that limitation (or they shouldn't, at least).
I agree. But the example in the OP and the post I was responding too, related to starting from the menu.
careful... You guys are still choking on "we believe in generation" feathers10 seconds really doesn't impress me that much. Expecting 2-3 second full initial loads on PS5.
Still kind of long. Where did The "lol 2s vs 4s" go, because people have said that series s is just as good as series x, just tuned down gpu.
Can we assume that it takes 11-12s to load on series x too then?
But definetly good enough, if everything loads under 20s on all next gen systems= good
10 seconds really doesn't impress me that much. Expecting 2-3 second full initial loads on PS5. It seems like the actual difference in loading speed will be larger than the 2.4x difference in raw read speed suggests. Sony has built in a lot of custom hardware to eliminate I/O bottlenecks all through the system architecture, to actually hit that 5.5GB/s number in real life situations. Seems like MS hasn't gone to the same lengths.
Still kind of long. Where did The "lol 2s vs 4s" go, because people have said that series s is just as good as series x, just tuned down gpu.
Can we assume that it takes 11-12s to load on series x too then?
But definetly good enough, if everything loads under 20s on all next gen systems= good
Because the game is probably just using old file systems to load the data. Just like how a super fast NVME on PC right now doesn't actually load much faster in games than an SSD. Once we have games that use Direct I/O they will likely load in the same ballpark as the PS5 titles we have seen as those are already optimized to load in that way. Demon's Souls is a ground up remake likely set up to use the PS5's I/o features, something which Outer Worlds is not.
Why are they showing the Xbox Series S so much lately?
Awesome. I assume same speeds for the series Xcareful... You guys are still choking on "we believe in generation" feathers
What IS the point of the video, exactly? To show that in poorly made games, the XSS can load 5x faster? If it can actually do much better than that in a well made game, why would they not show THAT instead? It seems like this video is supposed to make you impressed by how much faster the XSS loads the game, so why use the worst possible example to show that?It's long because it's not efficiently programmed in that regard, this game loads like shit on all platforms. More advanced games with better graphics loads faster. But the point of this video is not that, it's the comparison between the two consoles.
yeah, MS marketing team has been disappointing. They can't even properly demonstrate awesome BC library they had been rebuilding for the past 7 years. They chose a game with the worst loading times and graphics. And State of Decay before this. Come on man.10+ seconds? still feels kinda long tbh.
they should've just shown off a game that loads faster.
like ~5 seconds, to be truly impressive
Keep dreaming.
That's a significant decrease from last gen version considering it is still using the old file system. Next gen games will load faster.
Probably because it will be the main driver for gamepass.
External SSDs were hit and miss and depended on the game. The difference between Forza Horizon 4 loading in from a hard drive vs. an SSD was astonishing, but for other games it's mere seconds shaved.Decent. As much as forum dwellers like us scoff and say "SSDs are nothing new" I think the average consumer is about to have their mind blown.
Agree, the only angle I can think of is kinda like a "you see what the cheap one does... Wait till you see the $500 box" Just my guess though.It's just odd to see MS start off their next-gen press with "Strongest console EVAR" and "12 TFs BOW DOWN" to now just showing the weakest 4 TF console in most of their ads. Like what happened over the last 6 months to make them change their tune?
Gotcha. Pretty interested to see this myself.That's not the same thing. I'm talking about from title screen>new game>playing.
Agree, the only angle I can think of is kinda like a "you see what the cheap one does... Wait till you see the $500 box" Just my guess though.
Agree, the only angle I can think of is kinda like a "you see what the cheap one does... Wait till you see the $500 box" Just my guess though.
Your PC not being able to load data that fast isn't just because of the file system, it's also because of hardware bottlenecks. Sony didn't spend time and money to build custom I/O hardware blocks into the PS5 for no reason.
Not bad for a £249 console
Not apples to apples. This is a remake of a game rather than the same game running on different hardware.Yeah there was a loading screen.
Also take into account that the PS5 version is probably loading alot more data than the PS3 version due to the much higher quality assets. Makes the demo even more impressive IMO.
If anything it's a demonstration of what next gen games that are optimized correctly for the I/O will be capable of.
I'm not sure if the Xbox with it's VA and SFS will be capable of similar results. All I've seen to date from Xbox are unoptimized demos of the VA using Xbox One titles. Haven't seen a next gen demonstration from them yet.
Decent. As much as forum dwellers like us scoff and say "SSDs are nothing new" I think the average consumer is about to have their mind blown.
Not apples to apples. This is a remake of a game rather than the same game running on different hardware.
Because people need to know it works exactly like the Series X.Why are they showing the Xbox Series S so much lately?
My point is that a game built from the ground up to take advantage of new architecture is not the same as new architecture running the same unoptimized code.And the remake looks much better than the original yet the loading times are much faster.
Your point?
Because people need to know it works exactly like the Series X.
My point is that a game built from the ground up to take advantage of new architecture is not the same as new architecture running the same unoptimized code.
Not apples to apples. This is a remake of a game rather than the same game running on different hardware.
Dark Souls PS3 loaded that in about 10 Seconds there per a comparison in another thread. So assuming the exact same 5x decrease shown here, the Xbox would do that in 2 seconds, whereas the PS5 version's transition is just under one second.
So It would be 1 second vs 2 seconds.
Fast travel in a PS3 title with small interiors is way faster than a cold boot of a Open World game on Xbox One
My point is that a game built from the ground up to take advantage of new architecture is not the same as new architecture running the same unoptimized code.
My point is that a game built from the ground up to take advantage of new architecture is not the same as new architecture running the same unoptimized code.
I think they know in their hearts of hearts that they are gonna sell a lot more series s consoles. It still is really early, the gen hasn't even started yet. They may also believe that the hardcore are already aware of the series x, now they are trying to entice the casuals. Their messaging could change on a dime, kinda wait and see what happens. Speculating of course. I know they haven't showed me why I should get a series x yet, hoping they will soon.And if you are right, wouldn't that be a weird way to go about selling your new console generation of systems? Wouldn't MS want to lead with their best version of everything? From the better console to the best loading games? Like others said.......why chose State of Decay and Outer Worlds?
Because that's how comparisons should be made, keep the game code the same, change the runtime environment to show how the newer one is inherently better.Then why wouldn't MS just show a game that has optimized code to use the SSD already?
Mostly bullshit. The platform's throughput is the bottleneck, not game code.
The reason why a PS4 pro with an SSD doesn't load a game in 2 seconds is not related to the SSD throughput, but the actual capabilities of the PS4 pro. if the PS4 was capable of streaming assets at 2.5GB/s, it would happily consume that data.
I think they know in their hearts of hearts that they are gonna sell a lot more series s consoles. It still is really early, the gen hasn't even started yet. They may also believe that the hardcore are already aware of the series x, now they are trying to entice the casuals. Their messaging could change on a dime, kinda wait and see what happens. Speculating of course. I know they haven't showed me why I should get a series x yet, hoping they will soon.
Can't wait to see PS4 games load on a PS5.