well no my argument doesn't work against me at all.
Gyro aiming in most games can be set up in a way that lets you aim almost exclusively with the gyro, using the right stick simply for re-centering.
using it for fine adjustments is imo a waste of gyro aiming as it doesn't use the bigges benefit of it, the speed.
if you use it for fine adjustments and you mainly aim with the stick, as described im the poste I quoted, you are slower than using the gyro as your main way to aim.
when I play something like Horizon Forbidden West, or Splatoon, I most of the time don't even have my thumb on the right stick while actually aimimg. the stick is only in use for general traversal and re-centering.
I use gyro basically like a mouse. in single fire I try to flick aim/flick shot... sadly that's often easier said than done due to the fact that many devs are too stupid to properly implement gyro aiming, just like many devs being still too stupid to properly implement stick aiming
you still get devs giving the gyro aim a massive amount of acceleration and smoothing
Resident Evil 4 remake is guilty of this.