The artful mincer
Member
So a big pet peeve of mine with the souls game is how stingy they can be with upgrade materials. In Dark souls 1 by playing the game normally you will likely find enough materials to upgrade 2 normal weapon's (sword and shield) and maybe a dark knight weapon. If you want more you will have to go grind for an unreasonable amount of time. The other game's are similar although Elden ring and I think dark souls 2 give you the most through playing naturally.
Now I think there are upside's to this. It forces you to make hard choice's and stick it out so to speak. These are meant to be challenging games, forcing you to beat the game with a sub optimal weapons will feel all the more satisfying. In multiplayer ( which I don't play much ) finally getting a good build will feel more special and give you an advantage for at least a little bit longer.
On the other hand it can make mid game and especially late game exploration rather boring. All the new weapons you find are meaningless because you will have to spend a bunch of time leveling them up. I choose to be a mage for first time ever in Elden ring because at least I could find new spells that would be useful throughout the whole game.
My 2 solutions are either remove them entirely or drastically reduce time investment for materials. I think builds are still important so capping weapons to the players level stats will stop players from being able to use everything. Making materials more abundant and cheaper (Like Elden ring did and but going further) is the other option maybe making them far cheaper to obtain in NG+ as a nice middle ground.
Now I think there are upside's to this. It forces you to make hard choice's and stick it out so to speak. These are meant to be challenging games, forcing you to beat the game with a sub optimal weapons will feel all the more satisfying. In multiplayer ( which I don't play much ) finally getting a good build will feel more special and give you an advantage for at least a little bit longer.
On the other hand it can make mid game and especially late game exploration rather boring. All the new weapons you find are meaningless because you will have to spend a bunch of time leveling them up. I choose to be a mage for first time ever in Elden ring because at least I could find new spells that would be useful throughout the whole game.
My 2 solutions are either remove them entirely or drastically reduce time investment for materials. I think builds are still important so capping weapons to the players level stats will stop players from being able to use everything. Making materials more abundant and cheaper (Like Elden ring did and but going further) is the other option maybe making them far cheaper to obtain in NG+ as a nice middle ground.