- Nov 27, 2018
The times of big events with fixed, annual dates like E3 are over because of sole reason that is current development time - back in the late 90s/early 2000 it took a year or two to make a full-fat AAA game, meaning that around any given show the games were nearly finished or at least halfway there, hence events like GC, E3, TGS etc. used to be so heavily content packed, with a ton of games to actually try out yourself at the booths, but today it takes a collaboration of multiple studios to get the job done in 3 years (with still a lot of work being done on day-1 patches after the game goes gold), 5-6 years if a single team wants to do all the job themselves. Sony doesn't even do their own Playstation Experience events anymore because of that exact same reason. People are expecting MS to make some sort of a breaking point that will give them the needed momentum, but that will never happen, they missed that opportunity, 10 years ago it was doable, but not today. The only proper way to show games nowadays is what Sony is doing with their State of Plays, when you show something when you have something.