Blinded by the luminous glory that is David Bowie's physical manifestation.
- Feb 14, 2009
IIRC, Vic said that he considered publishing GBA games, if the right game came along. And since he says there was no reason for Phantasy Star IV to be $100, that suggests that he looked into how much it would cost to deal with Genesis carts.The other weird thing here is Ireland suddenly talking about trying to do PS4 is how it was a cart based game released long after WD started passing up on working on carts.
...unless his plan to make the game more successful was to port it to the SegaCD, which I suppose wouldn't be surprising after the weird insistence on porting Lunar 3 to the Dreamcast regardless of what platform gamearts put the game on.
The PSIV story would have been Tom Kalinske. Right around the time Working Designs was releasing the Lunar games on the Sega CD. PSIV released in Japan in 1993 and America in 1995. The Lunar games were also 1993/1995.Wow. Interesting read.
I remember my dad paying $89.99 for PSIV for my birthday so many years ago.
Fuck Bernie Stolar.
That's not entirely true. Other companies like NEC/TTI/Hudson, Koei or Renovation were pretty good with bringing over text heavy localizations and even Capcom, Taito, Atlus, Natsume, Konami, HAL, BPS, Kemco, Ascii, Sammy, Kemco, Tecmo and others had a couple notable efforts here and there. If you go back to NES there were more too like Broderbund, Nexoft, American Technos, SNK, Culture Brain and others.I came into appreciating WD games later on with Lunar 2 on PS1 and then went back, but for the time, no one was doing releases like WD. We didn't have the access to imports, digital only releases etc so if you wanted anything not from Square, Enix, Nintendo or Sega in the 16-bit generation...WD was pretty much it.
We have it a lot better today in terms of actual translation quality, translation turn-around times and sheer quantity, but WD were the forerunners that got us here in the first place.
Breh, you know as well as I that we're never gonna here SoJ's side of the story.I always feel like the story between SoA and SoJ is very one-sided. We get all of SoA/Kalinske talking about how great they were and how they would've been amazing if SoJ didnt stop them. Would love to hear both sides of the story one day.
I dunno. The game balance in PSIV is one of its finest strengths and I kind of fear that WD would have unnecessarily fucked with that.
(And this is coming from someone who made a romhack that did exactly that.)
And here I was somewhat misguided back in the R.G.V.S. days thinking Vic wass trolling us about Sega dying etc. He knew what was up.
I have heard horror stories about Working Designs from one of their former employees, Zach Meston, though I don't know how true they are.
I think Vic is reversing cause and effect, it wouldn't have been priced at $100 to make it fail, but rather its price at $100 was a result of Sega of America likely not seeing a big market for the game, and thus expecting it to sell less anyway.
This book will shed a bit of light on the eraI wanna read the biggest, thickest book about nineties Sega. That company was insane with triumph, intrigue, and turmoil.
After Armageddon, 3x3 Eyes AND Shadowrun?! Sega CD died too early.
I know there were a bunch of Saturn games WD had in the works too before SOA/Stolar basically drove them off the system (Lunar SSS/2EB/Magical School, Sakura Wars, Thunderforce V, TF Gold Pack 1-2, Radiant Silvergun, Silhouette Mirage, interest in Grandia, presumably Raystorm and more Sega Ages volumes) but Shining Force III Scenario 1-3 is news to me. Were they looking at any other Saturn games? Any Dreamcast games ever?
Phantasy Star IV is interesting too as I always thought WD had a pretty anti-cartridge policy in the 90s due to the media costs then? Were there any other MD or possibly GG games they looked into?
In hindsight, the best thing to do would've been to listen to Kalinske who was the best thing to ever happen to SoA, but SoJ needed to call the shots. In the end, this kind of fighting between the two divisions lead to their demise. It's a good reminder that while we lament NoA as a powerless lapdog, if they actually fought for the western preferences and strategy for Nintendo it would probably hurt the company in the long run.
SoA was indeed a clusterfuck then but I have a really hard time believing they would go through all of that to translate, publish, and distribute the game just to prove a point.
There weren't dozens of Sega CD RPGs though? The only other notable ones I can think of for the Sega CD that didn't make it to the US were Arslan Senki and Record of Lodoss War.
I mean, if it wasn't for WD, Lunar probably wouldn't have been noticed period but it definitely didn't have very much competition on the hardware, lol.
When has Vic ever lied about one of his projects? Even when it comes to games people hate him for he is truthful. I mean he straight up says they changed Silhouette Mirage because of game return policies when he could make some bullshit about gameplay balance.
That's the thing, though. He has a history of making these huge one sided claims about how other companies frequently caused problems for him when its obvious nobody is ever going to bother calling him out on it. He blames retailers on the Silhouette Mirage changes, but then what was his excuse for bad difficulty changes to games that wouldn't run afoul of retailers being pissy about returns?
Wow, he even had a toadie name.
My apologies to anyone called Gretchen.
Alundra also had weird changes where enemies had their health dropped down, but then their damage to Alundra jacked up to where to game got a reputation for being a lot harder than it originally was.
If Vic ever wrote a book I would be in day 1 foe sure. Loved loved loved working designs
Well well. It's been years since I've seen you around Vic. Sorry I couldn't get poke the guys below Don enough those years ago to get the Japanese game train on the 360 going. It was pretty clear internally they knew what you wanted (or seem sorta seemed to) but didn't seem to care much(?)I guess I missed some stuff since I've been buried in Summon Night 6 literally night and day since late February of last year. Came up for air and found this!
Victor Ireland brought over many classics over here but you have to take with moderation some of the stuff he says. It's always everyone doing a terrible job but him.
I always feel like the story between SoA and SoJ is very one-sided. We get all of SoA/Kalinske talking about how great they were and how they would've been amazing if SoJ didnt stop them. Would love to hear both sides of the story one day.
That said, the evidence of them doing multiple passes through localizing PS4 shows a lot more effort than you would expect from something they supposedly only took on out of spite to intentionally tank.
For Growlanser the problem was that they weren't coding the game themselves like WD did. You have the advantage of being able to fix and improve the game at the cost of being stuck with any mess you could create (trying to fix that dumb Goemon game probably helped kill the company).
I only keep hearing it was mediocre, but if he wanted it that badly, I'm confident there was something good about it. Nothing he's localized has ever disappointed me.
The problem is, my head is a cluttered place, and I don't remember a lot of these stories until someone prompts me with something that reminds me. Once I'm triggered, the whole story is there with the vivid memories, but I usually need a trigger. Plus writing a book like that seems like it would be boring.
Well well. It's been years since I've seen you around Vic. Sorry I couldn't get poke the guys below Don enough those years ago to get the Japanese game train on the 360 going. It was pretty clear internally they knew what you wanted (or seem sorta seemed to) but didn't seem to care much(?)
Did Matt Atwood ever resurface? I just remember that he vanished just after I was doing play-throughs of early Shining Wisdom copies. I still use the key disc you helped me get from Sega to this day on my launch day Saturn.
It's nice to see you see have the passion after all these years and didn't give up after WD dissolved.
Then you are not ready to hear the REALLY crazy game industry stories that are true, too.
Would it be possible to republish and relocalize the original Grandia under your wing, Vic?
The game is the closest thing to a Lunar 3, so it makes me sad to see that the only version of this game available in English is the meh Sony localization.
Why the hell don't you have a panel at some random convention and just drop them bombs. I'd pay for that panel alone haha.
Also, i can absolutely believe Sega doing shit that crazy, since Japan and America we're basically at each other the entire time they co-existed.