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Wild Arms and Shadow Hearts creators to launch Double Kickstarter campaign for spiritual successors Armed Fantasia and Penny Blood

nocsi

Member
Not sure what the purpose of this footage is, other than the person who posted this hoping that it’ll get the director to drop the idea of an Open World.
lol your comment greatly contrasts the youtube comments singing praise. Personally I’m thrilled they settled on using roblox as the game engine
 

saintjules

Member
lol your comment greatly contrasts the youtube comments singing praise. Personally I’m thrilled they settled on using roblox as the game engine

Hope it looks good. I'm expecting alot for a 2025 game from a graphics perspective.

I'm hoping the original creator of the Breath of Fire Franchise makes a spiritual successor. Just like what's happening with Suikoden, Shadow Hearts and Wild Arms

If they make music like this then I'm happy.


 
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AREYOUOKAY?

Member
I'm hoping the original creator of the Breath of Fire Franchise makes a spiritual successor. Just like what's happening with Suikoden, Shadow Hearts and Wild Arms
Last I heard he was locked in Capcom's basement because they feared his power.

reRkrOh.png


Joking aside if they let him do a new Ghost n' Goblins then who knows?
 
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Crayon

Member
I started a game of wild arms 1 and now I think I want to pick that back up! I've been having trouble finding a game to stick to for a month now and I should give that a shot. But I cannot remember how I was playing it... It must have either been on a ps3 from the store or an actual ps1 disk.
 
I started a game of wild arms 1 and now I think I want to pick that back up! I've been having trouble finding a game to stick to for a month now and I should give that a shot. But I cannot remember how I was playing it... It must have either been on a ps3 from the store or an actual ps1 disk.

Yeah it's on my Vita backlog
 
That game I started was like 6 years ago and I really liked what I saw in the two hours. I didn't exactly bounce off it. I was just putting it in to take a look. Actually, this is jogging my memory.... It was a ps1 disc. I've had it for over 20 years. "Oh yeah, i've been meaning to check this one out for a minute..." jfc time flies.

I have Wild Arms 1 and 2 on Vita

I also have one PS2 Wild Arms game on my Vita

I have a big Vita backlog
 

Metnut

Member
Hit all the stretch goals. I’ll probably buy it close to release. Have a feeling it’s going to be a whiiiiiile before we see either of these games.
 

Pejo

Member
Wonder if they'll do a slacker backer option. I wanted to pitch in but had to wait until my October budget rolled around.
 

PJX

Member
That does not look good. That's first impression.

Somehow the more media they show, the worst they’re making it for themselves. They don’t need to continually share progress every week. Just do a monthly or bi monthly like what eiyuden does.

It looks like an above average jrpg. I do agree that this wasn't best way of making a first impression. They should have shown several shots of the characters running through different environments.

It's as if people don't know what a gameplay test is.

Developers never win with you lot.
 

PJX

Member
It’s as if you don’t understand that these are not marketable materials and shouldn’t really be shown.
It's as if you don't understand that the developer is being open with the development of the game. Only need to read the kickstarter and the interviews to see that, unless you have reading comprehension issues.
 

nocsi

Member
It's as if you don't understand that the developer is being open with the development of the game. Only need to read the kickstarter and the interviews to see that, unless you have reading comprehension issues.
It’s as if you don’t understand project management. Transparency is ok. Too much is a detriment, especially when fundraising.
 

SSfox

Member
Shadow heart 2 was so great. Wild Arms also was very cool and unique franchise. PS2 was insane console, hopefully to see many great JRPG this gen.
 

SlimeGooGoo

Party Gooper

November 2022 Update​

It's starting to get cold over here in Japan but there is no other perfect time to crack open a JRPG than this! We've seen some people talking on Discord about replaying some of the previous games Kaneko-san and Machida-san have created and it continues to inspire us!

Campaign Updates:​


We have largely finished organizing our survey questions and the Backerkit store is under construction. Unfortunately, it's taken a bit longer than expected so the Backerkit store launch won't occur until December. To set expectation the Backerkit store will be different from the main campaign in the following ways:


・It will no feature any of the in-game premium rewards
・Most rewards will be about 10% higher than they were for the main campaign
・All "combo" rewards will NOT be available so you would need to purchase things a la carte


As always, all additional funds go towards development of the game and are really helpful at this stage so if you know anyone interested in great JRPGs please do point them towards the Backerkit store once it is open. We have heard from many people that they missed the original campaign but want to support the projects so word of mouth is absolutely essential.


Development Updates:​


ARMED FANTASIA

This month, we've got another project progress update from Kaneko-san.

Armed Fantasia Monthly Report


Overall
As with before, we're working on getting the specs for every part of the game to be more concrete.
We've started to work on the blueprint of the overall game, what is known as the First Playable version. We're discussing overall and minute details between both companies as we go.
We've begun negotiating with publishers. Currently, we've had offers from many companies. Right now we're carefully going over their conditions.


Story
We're still working on the story. We've currently got it scheduled to be finished by the end of the year. We've finished from the opening to the ending, but it hasn't been edited and is incomplete.


Characters
We have rough designs and extras for the two new important characters we ordered last month. The quality is much higher than we had originally imagined, so we're looking into what they would look like as models.
The Character Designers estimate they will have Iconocluster finished by the end of the year.
Anomaly designs are also progressing. We've got an overall list finished, but the final check isn't finished because it needs to be checked against the plot.


Battle
We're currently plotting out all the ARM skills and Force Breaks.


Field
We're still considering gadgets and vehicles.
We're checking out a prototype dungeon. We're checking things like movement speed and dungeon scope as a way to measure other dungeons in the future.
We're preparing for location design on the world map and dungeons.


BGM
We're preparing specs for all the music we're going to order during the rest of the year.


6698ec9d8396c2ec34c737e960dfe0a0_original.jpg


This is a design for a windmill prop.





PENNY BLOOD

Penny Blood Project Diary

Hello everyone! Machida here with this month’s update. Autumn leaves have fallen, and the frigid temperatures of winter have begun to exert their dominance. Midst that, all of our staff members remain passionate and in good health.


・Project Overview
As I mentioned last time, we’re working on the walkthrough along with reformatting the project overview document. A lot of our staff members came together in November to keep things moving ahead. In order to take another look at the different specifications of the game, various members were assigned to their official planning posts. Together, we’ve all been exchanging ideas on how we can make it more fun to use the Psycho Sigil in battle, how we should use sanity points to make the melees of madness more exciting, how to make events scarier, how to display symbol encounters to make them more thrilling, as well as fun ideas related to mini-games.

Meanwhile, we’ve also finished lining up the milestones for the walkthrough production schedule, and that’s moving along smoothly as well.


Story
Penny Blood is an adventure that will take you across the world - to places in America, Asia, and Europe, but we’re still working on readjusting all the main characters while selecting detailed candidates for the exact areas and countries where the story will take place.

Through my work in deepening my image for each character, I ended up coming up with a bunch of new ideas and discovering new sides to the characters that I hadn’t even considered before. But if I let things get too out of control (and make them all crazy freaks) then it’ll move things away from the hard/serious feeling I’m going for, so I plan to frame things within a comfortable balance. Gotta be careful not to go too far. (I’m saying this to myself)


Design
Kato-san is currently working on the Hellhounders. The truth is, she isn’t working on the initial members, but a new addition… Seems like they’ll be getting some more help. Watching her add detail to them really stimulates my imagination. I’ve become so attached to them by this point that I feel like they could hold their own as main characters in their own game!

Hanya-san, our monster designer, is working on Cthulhu mythos monsters. I’m having him prioritize quantity right now, and then categorizing things as small, medium, large, or flying based on what he’s drawn. I’m deciding on their elemental affinities as well. It’s a lot of fun to see the Penny Blood rendition on famous monsters who appear in the Cthulhu mythos.

Watanabe-san, our image board artist, is currently shifting away from the majestic, symbolic landscapes he drew up until now and focusing on creating stages that will actually match up with the content for the game. They won’t be nearly as striking, but they’re extremely important in terms of creating concrete images for the landscapes that will actually appear in the game and unifying our vision so that the actual background models can be created.


Sound
Later on in this update, Hirota-san will be giving you all some more details on the madness remix project, so please check it out. I’m personally really excited to see the results as well, and I’ve really been enjoying what I’ve seen so far!


Other
In the shadows of big projects, producers work day and night to add costs to everything, along with the content, timeline, man-months, number of staff members needed…and so on and so forth. They’re constantly thinking about all the details related to the budget. The same is true for Penny Blood - we’ve decided the production schedule into separate phases and are planning the most effective way to split up our staff members and budget. It’s not as simple as it sounds, and I deeply respect all the producers and managers who’ve been working with us. Thank you so much.

Lastly, Kato-san drew an illustration featuring a turkey who managed to survive Thanksgiving.

See you in the next update!
Matsuzo Machida


◆New Thanksgiving Illustration

6b2d6bc8ca02a025a9ed793f49ad4167_original.jpg


“My allies are all dead. But I still need to live.”


◆Music Update

Hello! Hirota the composer here. Welcome to my second update regarding the madness remix project.

Regarding the original song that’ll be used for the remix: Since I uploaded madness sample song from “Vicious 1923 (Normal Battle01 -Proto Ver.)”, it seems that some people thought they’d be doing the remixes based on stems from that song. They were like “Hurry up and share the stems, man! The song’s done, isn’t it?!”

But that song was just the PROTO version of Vicious 1923. I still plan to add new instruments and adjust the arrangement a bit, and I’d like to have people base their remixes on the version of the battle music that’s actually going to be used in the game, which means that I won’t be able to share those stems for a while.

As for those who have questions about how they should actually do the remix - there aren’t any rules in particular. You don’t even need to use any difficult music editing software. You can just turn the volume on the rhythm part up to max and play.pause it while you record yourself kicking an oil drum and screaming if you want to.

If you Google search “how to remix” you’ll get a lot of information aimed toward beginners, but you don’t need to think about it that much. I’m actually really excited to see what people come up with for “madness” that doesn’t require music editing tools, like what I described above.

I recommend that you submit your files in this format: 48kHz/24bit/wav, but if that’s difficult for you, you can send it to me in any format as long as it can be played on a PC.

Of course, I’m also excited to see output from people who are experienced in using music editing tools and have done remixing and arrangements in the past.

It’ll still be a while before we need this yet, but at some point I’ll need to decide on where I want everyone to upload their remixed files. It’s possible to send and receive files on Discord, and it might be fun to do it in a way where everyone can hear them.

Keep thinking about your remix ideas, and I’ll see you in the next update!


That's it for this month's update but with all the great holiday games coming out, tell us what you are playing in the comments!
 

Rickyiez

Member
Armed Fantasia field test looks cool actually despite some of the janks . Wanted to see more of Penny Blood tho
 
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