The thing is that there aren’t really too many things that make sense to have adjustable tension on triggers for games. Making triggers harder to press for different guns, sure - but I damn well don’t want that in a multiplayer game. Would be turned off instantly. I guess you could make it harder to press the brake and accelerator in racing games, but that’s pretty pointless since it would just be a set level per car.I really hope it becomes a thing, but I suspect it will be dead in a year or so, except for Sony fp games. I don't think regular dev teams have the will to implement these sort of things or maybe the imagination, how to use them well, like in Astro
No back paddles and dpad in primary thumb position = no.
Elite controller still the best controller ever released. Seriously. Anyone that hasn’t tried one but dismisses it is only hurting themselves.
The wii U Pro Pad would be the best layout and controller (apart from the elite) if the triggers were analogue. They aren't. The stick layout absolutely is the best.Going by that misplaced logic, everything but Wii U Pro pad would be a no. After all, you're not going to hold your thumb on the action buttons in modern 1st/3rd person games. Symmetrical is the best option, whether the sticks are placed up or down.
Anyone who hasn't even tried Dual Sense, yet dismisses it solely due to an infantile platform allegiance is only making a fool out of himself.