sainraja
Member
The speaker wasn't necessarily an example of the PS5 btw. It was to show how long it can take a feature to get adopted or start getting more use, not excluding the DS4 with the example. I know there were some other games who used it similarity to Deathloop but not as many as I would have liked. Ghost of Tsushima also makes good use of that with the wind sounds.A uniform approach that includes DS4 compatibility with PS4 games and with PS5 games via remote play? A uniform approach for multi platform games that will appear on consoles that have none of the DualSense capabilities whatsoever? Not only are your statements completely incoherent and flat out wrong, this takes nothing away from the devs who are free to implement these features as they please, or from players who want to use the DualSense. It’s childish gatekeeping by some holier-than-thou shill. Sony wants to sell DualSenses, nothing more.
They are free to use the speaker if they choose (and output to regular audio as normal,
done in every other version of the game). Great PS5 example by the way, as this has been done since the PS4 with its controller speaker (another argument for DS4 compatibility).
I am not arguing against DS4 compatibility if that's what people are taking away from my posts. I just think Sony is willing to take the hardline approach to pushing people and more specifically developers to add-in support for the unique features that the Dualsense does bring. One of the other ways Sony did that was by releasing Astro's Playroom. That was basically lead by example. The other, as evidenced by this thread, the more controversial move, being making it a requirement for PS5 games. I know why people don't like it but I also understand why it is being done and certainly money is a motivating factor but it's NOT the sole reason for it, because they had other easier options to go with if money was the only thing they cared for.
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