I guess I'm in the minority then, I didn't get that joy at all. It felt less like a challenge and more like a slow chore. Climbing gear wasn't enough to make that entertaining.I thought the climbing was great outside of sudden rain at the wrong time, once you learn to really find rest spots and the areas where you can regain stamina by running despite it's steepness every mountain becomes a fun little challenge and your speed increases by alot.
I definitely agree it sucks when you are mid-way through a super steep climb and rain hits you but for me that was extremely rare. A lot of the time you can still climb despite the rain and you can almost always create a fire and skip the rain so it raining beforehand isn't really a problem.
For me I think if you need to skip it, it's making the problem go away by avoiding it entirely and that seems flawed. If they threw in some gear to stop the slipping and allowed you to get some sort of rest it would have been a good way to allow the player to skip some of the tedium if they felt that way. I'll eventually play the game again in an emulator, and I'll go straight for Revali's Gale (the one you usually get last, to my dismay first time round) so that I can skip it. I find the entire process of climbing to be nothing but boredom. I will get on a horse and go round if at all possible, even if it means taking longer than climbing would have. At least I feel like I'm doing something that way. You might think I'm being facetious, but I think the MGS3 ladder was more fun than climbing in BOTW.
The amount of times I've been at max weapons and couldn't find a weapon I was happy to have break mid battle has been enough to be my strongest take away from the system. I ended up specifically keeping a "Burner" weapon for situations where I was forced to waste something, as I saw it. Maybe it comes down to individual play style. Next playthrough I'm glitching myself the MS immediately to cut down on that.I really don't think they need any permanent weapons. As I said, you can always beat enemies with the weapons they're holding so you never need to sacrifice anything. And the items enemies drop are as valuable as weapons you would need to kill them, the money you can sell it for keeps being useful until you are pretty much done with the game.
So the only thing you ever really need to sacrifice is time. "Fighting normal mobs means you have to sacrifice what you have" is just objectively not true in my experience. I'm putting it to the test right now. Every fight ends in gain at zero cost so I can't see it as something that really needs "fixing".
Fair take.Not sure if I'd say it's innovation either, but I'd definitely say it's different and mostly better than other open worlds, Usually the climbing is either very fixed to certain areas or extremely clunky and more of the player breaking the game to move up. I think BoTW is "innovative" in how the world is built around a proper climbing system you can use anywhere at any time.
Once, while I was doing the "climb climb climb jump" method in the rain that everyone started doing early on, I realised it was nothing more than an inconvenience. It didn't add to anything to the experience, it was just a hindrance to get round. An annoyance that got in the way of what I wanted to do. If the solution is to make it go away through time skip or potion spam, then it's something that could do with some improvements. Again, even some gear would go a long way towards helping here.Also, there is tons of recourse against the rain, You can almost always skip it totally with about 10 seconds to make a fire, you can run up most things that you think you need to climb and that isn't affected by rain, and you can always power through most of these situations with 2 or 3 stamina potions if you absolutely don't want to even think about it.
I'd say in most situations, climbing in the rain does even slow you down by 20%. In my eyes that far from "ruining it".
QoL improvements/annoyances will forever be something I notice. I think I saw someone break down how long it takes to enter and exit each shrine. It adds up to a lot, and it's a lot of brain dead button mashing.Here's something we agree on though, the game DESPERATELY needs Qol improvement, Not being able to skip chest opening text is dreadful and not having an option to quick swap what you are holding with what's inside the chest is insane. The game is filled with tiny time wasters like this.
I play through the world of BoTW like I'm doing a giant DMC combo, moving from one activity to the next as fast as possible and trying to make things go perfectly cleanly, all the unskippable stuff that repeats all the time absolutely kills that feeling of flow. This is the kind of irritation that I've ranted for FAR too long about this game. I won't get started about the inconsistency of the dodge system, or the desperate need for them to limit the amount of food you can eat.
I'm glad it's not just me with the dodge system. That's another thing that put me off the combat, although I'd forgotten about that. I will roll for days in Dark Souls, but I could never really get BOTW down. I don't know if it was the framerate on Wii U or more than that. I've seen some videos on how it works and it seems strange - and leads to some odd situations where you can end up doing parry teleports.