TheGodfather07
Member
What counts as Japanese to you because Sony have about the same Japanese support they always had. They close down their Japanese studio and suddenly they are neglecting Japan? What about all the other studios and publishers?
Yes because their games sell sooo many copies.Platinum games and Kojima prod are easy examples of top quality games.
Yes because their games sell sooo many copies.
They didn't kill it, they restructured it changing its leadership, firing some people, rebranding it to Team Asobi and branching off their XDEV local 2nd party publishing side to make it report to their global XDEV team instead of to a local gamedev team.
Honestly, i was kinda happy that Toyama left, he had mentioned before(and after) the Bokeh videos about how they were having problems pitching projects because Sony wanted bigger games than what they were pitching.Not only that, but Japan Studio was rarely a "studio" making its own games.
When you look into the credits of the Japan Studio list of games, you see Level-5 and Q-Games and Shift and Dimps and Pyramid and Alfa System and Game Republic and Millennium Kitchen and FromSoft and Clap Hanz (always an independent studio, despite it workin exclusively with Sony doing Hot Shots/Everybody's Sports until 2021's Clap Hanz Golf for Apple Arcade) and lots of other developers. The number of games actually developed inside the walls of Japan Studio are relatively few. In their final years, their in-house crew made the Knack games, the Gravity Rush games, and the Astrobot games, and that's about it; before that, they had the forgettable (but memorable for the few who played them) titles like Puppeteer and Rain or the VR game Kung Fu Rider but couldn't get any big franchises running, while the bulk of the office toiled away on Last Guardian trying to make that actually work before finally Ueda left and the project could be refocused between Japan Studio developers and GenDesign as well as other assisters.
It's just not that many games that Japan Studio developed. It's not how the studio was built to operate, even from the beginning. (It's actually the way a lot of Japanese studios are shaped; look at Nintendo's credits and you'll see some names which are not Nintendo R&D groups, including a few that Sony Japan Studio has worked with.) There's a lot to like if you appreciate the producer-driven structure of Japan Studio, and so it is a tragedy for fans that it's gone, but game producing has changed over the years. (PlayStation USA long ago closed its own producer-driven / sometimes-internal group 989 Studios, and although Japan Studio's closure is big news since it was a founding arm of the company and leaves little visible presence in Japan for PlayStation, Sony US and UK have both had their cuts and restructurings too.) Development studios that used to come to publishers to get their games out have now gone indie, and many of the 3rd Party studios Japan Studio used to contract now sometimes bring their indie games to PlayStation. (We'll see where indies like Bokeh Studios and EPIGRAsm turn up, but it just makes sense that Slitterhead will probably be playable on a PlayStation.) Japanese games will keep coming to PlayStation, just not through the same channels we were used to, and it'll be up to the independent developers, rather than the producers holding the purse strings, if they see their games as being right for the platform. That's what XDEV does, and that's why XDEV makes sense to supplant the old Japan Studio business model.
Frankly, this was the way the market has been going for a long, long time now, and Sony's restructuring of Japan Studio was long overdue; the liquidation might have even been more extreme than it needed to be (maybe Project Silent could have stayed too if the situation wasn't so dire) if Sony hadn't hesitated so long to pull the trigger.
Japenese mobile devs are the best at syphoning money with mtx, just take a look at all those waifu and husbando collecting games, they make bank.Money.
Japanese gamers tastes heavily skew to Nintendo, anime, Monster Hunter and whatever quirky games they have there. Also, their interest in consoles dropped like a rock past 10 years. They are a handheld market now.
If Sony doesn't want to make portable games or any kinds of games that resemble above, sales will be ultra low. And trying to commit a large of resources for that style of gaming will be limited to Japanese region sales unless they can pull off franchises that seem globally loved like Nintendo games, Pokemon and MH.
Sony has no interest as all their games are western style, biggest studios are in USA, and they even shut down their Japan studio. Sony gaming is a USA focused division.
Also, does anyone know if Japanese gamers are big into GAAS mtx? If they arent, that would explain more Sony focus on western markets because they definitely love mtx gaming. I dont think I've ever seen charts showing how much spending/interest there is on mtx by region.
Honestly, i was kinda happy that Toyama left, he had mentioned before(and after) the Bokeh videos about how they were having problems pitching projects because Sony wanted bigger games than what they were pitching.
If i had to speculate, Gravity Rush 2 was so unnecessarily big because of this, that game was glaringly over ambitious to the studios capabilities.
Nintendo has fantastic levelsDunno, but negatives are prolly due to sexualized characters and ideologies in Japan vs western shit. Positives are prolly due to how shit Japanese developers are at making actual levels in their games and overall quality, with only From being the single exception. Even P5R which I loved had garbage dungeons.
But Kojima is making a game for Sony. Platinum is in the gutter, they are done.
Have you considered that maybe there are no devs worth acquiring from Japan, and it would take Sony aquiring an entire japanese publisher.
I dislike their games, and they don’t sell well.Do you play games or sales?
Bloodborne don't have the sales reputation, but is the best game ever.
I feel like this generation is a mix of sales vs metacritic score.
they're investing into a few big Chinese games (Project EVE, potentially Black Myth Wukong)
Since the PS1 Japan Studio developed in-house games, sometimes co-developed/outsourced part of the game development (nothing rare, always has been super common in all big companies since decades ago) and other times they published games totally developed by third party studios, which is a 2nd party game (2nd party is when the publisher owned by a console platform holder publishes a game developed by a 3rd party studio, meaning a development studio not owned by the platform holder).Not only that, but Japan Studio was rarely a "studio" making its own games.
When you look into the credits of the Japan Studio list of games, you see Level-5 and Q-Games and Shift and Dimps and Pyramid and Alfa System and Game Republic and Millennium Kitchen and FromSoft and Clap Hanz (always an independent studio, despite it workin exclusively with Sony doing Hot Shots/Everybody's Sports until 2021's Clap Hanz Golf for Apple Arcade) and lots of other developers. The number of games actually developed inside the walls of Japan Studio are relatively few. In their final years, their in-house crew made the Knack games, the Gravity Rush games, and the Astrobot games, and that's about it; before that, they had the forgettable (but memorable for the few who played them) titles like Puppeteer and Rain or the VR game Kung Fu Rider but couldn't get any big franchises running, while the bulk of the office toiled away on Last Guardian trying to make that actually work before finally Ueda left and the project could be refocused between Japan Studio developers and GenDesign as well as other assisters.
It's just not that many games that Japan Studio developed. It's not how the studio was built to operate, even from the beginning. (It's actually the way a lot of Japanese studios are shaped; look at Nintendo's credits and you'll see some names which are not Nintendo R&D groups, including a few that Sony Japan Studio has worked with.) There's a lot to like if you appreciate the producer-driven structure of Japan Studio, and so it is a tragedy for fans that it's gone, but game producing has changed over the years. (PlayStation USA long ago closed its own producer-driven / sometimes-internal group 989 Studios, and although Japan Studio's closure is big news since it was a founding arm of the company and leaves little visible presence in Japan for PlayStation, Sony US and UK have both had their cuts and restructurings too.) Development studios that used to come to publishers to get their games out have now gone indie, and many of the 3rd Party studios Japan Studio used to contract now sometimes bring their indie games to PlayStation. (We'll see where indies like Bokeh Studios and EPIGRAsm turn up, but it just makes sense that Slitterhead will probably be playable on a PlayStation.) Japanese games will keep coming to PlayStation, just not through the same channels we were used to, and it'll be up to the independent developers, rather than the producers holding the purse strings, if they see their games as being right for the platform. That's what XDEV does, and that's why XDEV makes sense to supplant the old Japan Studio business model.
Frankly, this was the way the market has been going for a long, long time now, and Sony's restructuring of Japan Studio was long overdue; the liquidation might have even been more extreme than it needed to be (maybe Project Silent could have stayed too if the situation wasn't so dire) if Sony hadn't hesitated so long to pull the trigger.
And what's the problem with that?Because most of the japanese games were weeboo games.
So yeah, as everyone know and notice Sony has been neglecting a lot Japanese games in the recent years, what make this even weirder is that iconic japanese devs, games and IPs are the main ones that build and defined the Playstation brand since decades.
So in gaf members opinions why do you think Sony are neglecting so much Japanese gaming industry so much specially recently?
Ya it could be simply a case of execs thinking the team is shit and wants to clean house with new people.So.....why hire more for this if they hate Japanese games and neglect them? Hiring more is neglect or? Soooooo you sure this isn't an issue with the exact team at Sony Japan as oppose to "Japanese games" as this is some weird way to show neglect if you ask me. =)
I say your wrong, look at most Nintendo games. They tend to fit the japanese style and sell well in Japan and in the west.Sony is doing the right thing.
Japanese weeb games don't sell as popular Japanese themes and tropes translate poorly to western audiences, like googly eyed 12 year old genius generals with over-designed costumes and other dumb shit? That is niche outside Japan. Normal people find 'little sister' characters constantly whining about "onii-chan" super weird.
Tales of, Atelier and Disgaea will never be mainstream, but some companies like FROM and Capcom break the mold and manage to appeal to a wider market.
Elden Ring has been very successful in Japan recently, so it's not like it's impossible for non-Nintendo games to do well.They realised Japan was a lost cause after Nintendo games like Pokemon, Mario, etc sell stupid numbers
It can happen, but the taste in games from Japanese gamers seem very skewed.Elden Ring has been very successful in Japan recently, so it's not like it's impossible for non-Nintendo games to do well.
It can happen, but the taste in games from Japanese gamers seem very skewed.
There's got to a be cultural reason why, but they typically don't like violent bloody games, but somehow a franchise like RE does well there.
It seems Japanese gamers don't like serious sports games or racing games (even J-League sports which would make more sense than NA or Euro leagues), but a simmy racer like Gran Turismo sells well.
Other parts of the world just seem more willing to play Japanese made games, than Japanese gamers playing western style games.
I think the opposite.
For example... Just google the sales and reviews of Gravity Rush 2(ps4), White Knight Chronicles (ps3) and Siren(ps2) compared to Horizon(ps4), The Last of Us(ps3) and God of War(ps2)...
Japan lost.
That has nothing to do with Japanese games.
yeah, i've said this before, after yoshida started Drifting away from Worldwide studios, Japan Studios kept being pushed into things they are not well suited to, no wonder Toyama's team spent so much time without getting anything out and there were no more second party collaborative games being developed, instead they went out like a wet fart with a couple of remasters and some years of support to other devs and some never shown projects.A better question might be why are those games not moving units.
Its logical why you'd see Sony or any publisher move a way from a studio when their sales keep being very low. Thats like saying why is Sony neglecting racing games as if it was the racing that made them mad with Driveclub or something.
Yea not the issues with the studio, delays and low sales at all, but racing is what they hate /s
PlayStation Studios Team ASOBI is Expanding With a Dozen New Job Openings - PlayStation LifeStyle
Team ASOBI has announced that it is officially expanding with twelve new job openings, ranging from Character Designers to UI Artists and Animators. The news comes just a week weeks after PlayStation Studios completed restructuring around the internal studio.www.playstationlifestyle.net
So.....why hire more for this if they hate Japanese games and neglect them? Hiring more is neglect or? Soooooo you sure this isn't an issue with the exact team at Sony Japan as oppose to "Japanese games" as this is some weird way to show neglect if you ask me. =)
Le gasp!But Hermen said that their focus is quality above everything, so you mean he lied?
The yakuza studio honestly isn’t technically less impressive than GG. I was pretty impressed with kiwami 2 when it first came out. Course it helps that yakuza is actually good.They still have imo by far the best, most enjoyable gameplay and creativity though. A little boost from Sony’s budget can propel their games to the next level. Imagine a Bloodborne or a Yakuza sequel for example with a Horizon budget behind it.
It's not easy to compete against Nintendo in Japan.
Still, they could have kept Vita alive for games that had more japanese appeal (Gravity Rush, visual novels, etc)
I don't think it's the style, it's more that having a strong brand in the West does not mean your brand will also be big in Japan. For instance, Sonic, Crash Bandicoot and Ratchet & Clank are big in the West but almost non-existent in Japan currently. That's not because the country has a cultural aversion to cartoon platformers.It can happen, but the taste in games from Japanese gamers seem very skewed.
There's got to a be cultural reason why, but they typically don't like violent bloody games, but somehow a franchise like RE does well there.
It seems Japanese gamers don't like serious sports games or racing games (even J-League sports which would make more sense than NA or Euro leagues), but a simmy racer like Gran Turismo sells well.
Other parts of the world just seem more willing to play Japanese made games, than Japanese gamers playing western style games.
weebo games nobody plays except the japanese.And what's the problem with that?