- Apr 25, 2018
I must be getting old when someone calls Half-life 2 back in the day , or early era of 3d.Back in the early days of 3D gaming developers would have to create everything from scratch including all of their game development tools and the 3D engine. For example the Half-Life 2 team consisted of 82 people and that included a brand new game engine and breakthrough physics technology.
Nowadays you're run of the mill triple A game has a staff of 300 plus people and they take years and years to come out with their iterative sequel. If most game developers can just use unreal engine, what's the real need for all those game developers complaining, unionizing, and shitting on their consumer base?
Honestly we could probably avoid $70 games by publishers taking a good hard look at their workforce and getting rid of the mouthbreathers who can barely write lines of code.
If you said half-life 1 then sure, Early era 3d to me is Ultima Underworld, Wolf3d, Quake, Descent, Wing Commander, X-wing, duke nukem, blood, etc...
Have you played valheim? it used ps1 era textures and low poly geometry, Not really state of the art, and probably easy to make. New AAA games are photo realiastic and require teams of artists, musicians, voice actors, motion actors, animators, coders, producers, directors, map designers, 3d modelers, texture makers, lighting people, bump/normal map makers, and of course coders, for engine, scripts, ai, ui, netcode, etc... The size of AAA games require this.
Btw I refunded valheim, not due to the graphics, as I liked that, but due to the grind and not scalling properly for single player. They really should scale these games to player count like borderlands and diablo do.