Jubenhimer
Member
Gearing up for the PlayStation 5's launch, Sony's not fucking around. Hoping to maintain its grip on the console market it reclaimed with the PlayStation 4, Sony is doubling down on exclusive content for both systems. Both with First party games from its Worldwide Studios division, and, perhaps controversially, timed and console exclusivity deals with third party publishers. Deathloop, Ghostwire Tokyo, Kena, Project Athia, and several others have all been confirmed to be console or timed exclusives on PlayStation platforms. Many gamers, understandably, are annoyed by this, some are even going as far as to say it's an anti-consumer practice.
Now, I can see where the people complaining are coming from. Locking up games for upwards of several years for seemingly no reason other than to artificially boost hardware sales does seem scummy from an outsider's perspective. But there's a reason why companies do it. Getting exclusivity means that have the upper hand over their competition, and can associate the game with their platform, thus, making it THE place to play that game. Sony's not the only one, Microsoft does it too. Hell, even Nintendo does it many indie and Japanese games.
That said, I wouldn't go as far as to call it "anti-consumer" in my view, at least not completely. Sure, it's technically anti-consumer in the sense that it is gimping gamers on other platforms from playing it until a certain time, or indefinitely. But if you're a PlayStation fan, or are getting a PS4 or PS5 soon, then I'd argue it's actually Pro-Consumer in that regard. If you think about it from Sony's perspective, they want people to invest in their platform. But more than that, they want to give these potential customers first class treatment in games and features.
So, if you buy PlayStation, then you not only get award-winning first party games, but you also get first dibs on big titles, console exclusivity for smaller ones, and even permeant exclusivity for others. In which case, why wouldn't you buy a PS5? Another benefit for PlayStation gamers is that exclusives have more opportunity to leverage the system's capabilities, notably its Custom SSD, 3D audio, and the DualSense controller. So even if the game makes its way to Xbox eventually, PS5 owners get the definitive version ahead of time.
Now with anything, there's both a right and wrong way to do this. Epic Games has been rightfully scrutinized for perusing exclusive deals, because they get the art exclusive deals all wrong. What Epic does is take games that were originally advertised as coming to Steam, and rip them away for essentially no reason, such as with Shenmue III. But Sony's not doing that, at least as far as we know. Their approach is instead reaching out to developers currently working on games with no particular console in mind initially, and asking if they're interested in having the game first or console exclusive on PlayStation. The benefit for the developer is they get access to exclusive features, can get the game out faster with less multiplatform overhead, and get access to the number one brand in home console gaming. The benefit for PlayStation gamers is that they get games first, they get the best, or at least most unique versions of them, and they get to enjoy them alongside characters like Ratchet, Nathan Drake, Astro Bot, and Kratos. Keep in mind, these same arguments apply to both Nintendo and Microsoft too, so this isn't me being a "Sony Pony" or whatever.
Again, I can definitely understand where people are coming from when they say its anti-consumer. I would want gamers on other platforms to experience these titles as well. But it's important to understand that there's a lot more nuance to exclusive deals like this. Timed exclusivity In my eyes, isn't completely anti-consumer. It can be annoying if you're loyal to another platform, but the company behind that is more than likely going to play hardball as well. In the end, exclusivity deals are just a nature of a platform-based business, and it's not going away anytime soon.
Now, I can see where the people complaining are coming from. Locking up games for upwards of several years for seemingly no reason other than to artificially boost hardware sales does seem scummy from an outsider's perspective. But there's a reason why companies do it. Getting exclusivity means that have the upper hand over their competition, and can associate the game with their platform, thus, making it THE place to play that game. Sony's not the only one, Microsoft does it too. Hell, even Nintendo does it many indie and Japanese games.
That said, I wouldn't go as far as to call it "anti-consumer" in my view, at least not completely. Sure, it's technically anti-consumer in the sense that it is gimping gamers on other platforms from playing it until a certain time, or indefinitely. But if you're a PlayStation fan, or are getting a PS4 or PS5 soon, then I'd argue it's actually Pro-Consumer in that regard. If you think about it from Sony's perspective, they want people to invest in their platform. But more than that, they want to give these potential customers first class treatment in games and features.
So, if you buy PlayStation, then you not only get award-winning first party games, but you also get first dibs on big titles, console exclusivity for smaller ones, and even permeant exclusivity for others. In which case, why wouldn't you buy a PS5? Another benefit for PlayStation gamers is that exclusives have more opportunity to leverage the system's capabilities, notably its Custom SSD, 3D audio, and the DualSense controller. So even if the game makes its way to Xbox eventually, PS5 owners get the definitive version ahead of time.
Now with anything, there's both a right and wrong way to do this. Epic Games has been rightfully scrutinized for perusing exclusive deals, because they get the art exclusive deals all wrong. What Epic does is take games that were originally advertised as coming to Steam, and rip them away for essentially no reason, such as with Shenmue III. But Sony's not doing that, at least as far as we know. Their approach is instead reaching out to developers currently working on games with no particular console in mind initially, and asking if they're interested in having the game first or console exclusive on PlayStation. The benefit for the developer is they get access to exclusive features, can get the game out faster with less multiplatform overhead, and get access to the number one brand in home console gaming. The benefit for PlayStation gamers is that they get games first, they get the best, or at least most unique versions of them, and they get to enjoy them alongside characters like Ratchet, Nathan Drake, Astro Bot, and Kratos. Keep in mind, these same arguments apply to both Nintendo and Microsoft too, so this isn't me being a "Sony Pony" or whatever.
Again, I can definitely understand where people are coming from when they say its anti-consumer. I would want gamers on other platforms to experience these titles as well. But it's important to understand that there's a lot more nuance to exclusive deals like this. Timed exclusivity In my eyes, isn't completely anti-consumer. It can be annoying if you're loyal to another platform, but the company behind that is more than likely going to play hardball as well. In the end, exclusivity deals are just a nature of a platform-based business, and it's not going away anytime soon.
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