I feel your post with every bone in my body.I personally LOVE PC gaming for the sheer number of experiences and games it has, all the mods, how fun building and customizing your PC is (as well as the fun of seeing other people's pcs) and the more tight knit social aspect of it. If you want the most out of pc gaming you need to interact with the community. Plus, all the indie exclusives and fangames that I've found and loved on PC are great too.
But with that being said... why arent there more AAA PC exclusives? Usually with Xbox it's easy to find out, bad studio management prevents them from getting games out on time. With PC however it isn't exactly a cut and dry answer like Xbox because there is no true 'first party' for PC. It's an open platform. Valve doesn't count, epic doesn't count, MS even with all their Xbox porting efforts don't count, it's open.
Now, for people who know me around this board this thread sounds very hypocritical considering my anti exclusive stance. But PC exclusivity and Console exclusivity is very different. Console exclusives happen because of moneyhatting or the company simply just owning the studio- it's got nothing to do with hardware a lot of the time. Whenever PC gets an exclusive, it's usually because it's a sort of gaming experience that can't happen on Consoles. Gmod isn't console friendly because modding makes up a major portion of why people play the game. World of Warcraft and League of Legends aren't on console because their gameplay relies too much on an input method consoles most of the time do not have, that being mouse and keyboard. This is also the reason why a lot of tycoons, RTS games, and MMORPGs aren't on console. Crysis was temporarily a PC exclusive because of very, VERY obvious reasons. Even then, when it released on console they had to scale back the graphics A LOT. They had to scale back on some of the features the PC version had. Even then for later entries they had to dumb down gameplay as to make it more console friendly.
This difference between console & PC exclusivity is exactly why I want more PC exclusives. It's the one platform where your game vision can be best realize thanks to having access to all console features as well as the extra stuff a PC has. Games like DOOM, Quake, Unreal tournament, elder scrolls, Half Life, Duke nukem, fallout etc couldn't happen or wouldn't be as revolutionary if they didn't have access to the state of the art tech available on PC. I feel like the stagnation that's been happening in the game industry for the past decade and a half is purely because where developers once developed for PC first and scaled back accordingly for console, its the reverse today and because of that, we don't have as much innovation today.
It's also why I don't just get a Playstation, besides the fact I don't think many of their games are worth the massive 500 dollar purchase I don't want console exclusives, I want AAA PC exclusives that completely reinvent gaming like how Doom or Half Life did. You can't have that when you're restricted to developing for a console. As much goodwill as Valve does have, I still want them to make more games, specifically VR stuff. Or at the very least, contract third party publishers like Rockstar or ubisoft to make steam exclusive AAA PC games designed for PC first. That would be nice.
TLR PC has state of the art tech not available on console, so a game made exclusively to benefit from that state of the art tech could break new ground