BluRayHiDef
Banned
Since game-console manufacturers are presented with the challenge of balancing the features of their consoles with budgets, why don't they bypass this challenge by creating modular consoles whose core components can be upgraded with more powerful alternatives? For example, such consoles could be sold in base configurations which are as powerful as they can be for affordable prices; however, consumers who have the desire and money for more power would be able to buy alternative CPUs, GPUs, and RAM sticks, etc, that can be easily popped into slots from which the default components can be easily removed. This approach would enable game-console manufacturers to maximize their market share via the affordability of base configurations while retaining performance crowns.
Is the problem with this approach some sort of suboptimal interconnectivity between the modular components since they wouldn't be soldered to the main board? Is the problem R&D costs since the manufacturers would have to design multiple versions of each core component?
Is the problem with this approach some sort of suboptimal interconnectivity between the modular components since they wouldn't be soldered to the main board? Is the problem R&D costs since the manufacturers would have to design multiple versions of each core component?
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