I mean rockstar by far. They are the only ones who seem to know how to make the world feel real enough in the way it needs to - maybe bethesda can do it too? But I wouldn’t want it to control like shit. The truth is you are right that it goes beyond the aesthetic - I haven’t seen the new series but 2049 captured it. First it has to be noir, and have the cops and characters deeply developed as well as synthetic life forms - like it doesn’t need to be all about augments and shit. And it needs to be grounded - right now I’d trust Rockstar to have the best attempt at making the world - bethesda would have a good grasp on the object interactivity and hopefully quests so maybe them second. I guess it would be an extremely large undertaking to do it right, I believe if rockstar really tried they could though.Imo most developers either don't have the balls or the creative insight to pull off a legitimate Blade Runner game. Some are probably just busy with other creative ideas altogether.
Those that love the Blader Runner stories and that sort of world-building know when something is successfully in the vein of Blade Runner and when it's not; with the recently revealed Black Lotus series serving as a prime example of not understanding your source material.
To extrapolate on your point, it's not just about getting the aesthetic down, but also understanding the tone and themes being explored in Blade Runner stories are also crucial.
The world has to be a primary focus, characters need to respect the logic and rules of the Blade Runner timeline. I'd expect a detail-oriented open world, with respect to AI behaviors and map design.
The map design can't just be a generic cyberpunk megacity. It would have to be a thoughtful interpretation of future Los Angles within the Blade Runner timeline.
Especially if it's going to be open-world. It can't just be a vast map to pilot a spinner from point A to B, as fun as that might be. There need to be worthwhile interesting motivations to pilot your spinner to a certain destination, and I'm not talking about another NPC fetch quest or fighting some enemy either. I think that characters in this world would have to be very well realized in order to be effective.
An open-world in what I would consider a legit Blade Runner would have to be Rockstar's quality of open-world design and attention to detail. RDR2 made me realize how extremely good Rockstar is with thematic settings. The immersion was insane, even despite some of what I would consider as flaws. I need to be able to get truly lost in that Blade Runner world.
I am curious, who would be your ideal developer(s) to pull off an open-world Blade Runner game?