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What The Hell Happened To BLACK, And Where The Hell Is BLACK 2?

IbizaPocholo

NeoGAFs Kent Brockman


BLACK continues ringing in the minds of shooter fans and often ending up on prominent “top 10 first person shooters'' lists and various other nostalgia pieces - like this one. Knowing that, you’d think BLACK would have become its own franchise by now - or at least earned a sequel or two, but no such sequel has ever surfaced.

It's not every day that a classic like BLACK comes out and doesn't turn into a trilogy if not more than that. So why hasn’t it? Why hasn't BLACK gone on to become a franchise at least as long as many lesser shooters have? What the hell happened to BLACK? And where the hell is BLACK 2?
 

nbkicker

Member
EA bought criterion games thats what happened, they went downhill afterwards with burnout etc and think when ea took over a lot of the team left the studio
 

DunDunDunpachi

Patient MembeR
Was this game all that good? What made it special beyond the aesthetics? I remember playing it on Xbox and enjoying it, but F.E.A.R was around that same time and was a much better shooter.

Enlighten and chastise me, GAF.
 
Man, I was just being nostalgic about this game the other day and rewatching some gameplay.

Its crazy how as a kid I thought that game had the best graphics at the time, and to be fair, the destructive environments still impress me - but definitely crazy how realistic games have gotten to how we imagined it to be as kids.

Cant wait for the 5th year of the new generation, its going to be bonkers.
 

Needlecrash

Member
Most of the team at Criterion, that developed Black, left. They left when EA bought them out. They went over to Codemasters and developed Bodycount, which was touted as a spiritual successor to Black. Sadly, it bombed and the reception was generally not very good. In an ironic twist of fate, EA is buying out Codemasters.
 
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Rasmagoric

Neo Member
I remember playing this as a kid.
The guns looked ridiculously good at the time and it had a certain atmosphere at times it made you feel like a killer.
 

ShirAhava

Plays with kids toys, in the adult gaming world
I play BLACK on Xbox One X at least once a month great game I've always considered Battlefield 4 a spiritual successor in some ways
 

wipeout364

Member
Black was cool but I never really understood the hype people had for it. It had a cool theme and good gunplay, but I don’t remember being blown away by the actual gameplay but then I haven’t played it in almost 15 years so maybe it’s just my memory. I think the theme was better implemented in Black Ops one.
 

Kuranghi

Member
Was this game all that good? What made it special beyond the aesthetics? I remember playing it on Xbox and enjoying it, but F.E.A.R was around that same time and was a much better shooter.

Enlighten and chastise me, GAF.

I'd class it as a "cinematic shooter", like Goldeneye you start on the lowest difficulty, learn the level, then repeat them on increasing difficulties and you get more objectives to complete as you go up in difficulty. So the hardest diff is like the "true run" of each level.

Its about repeating and learning exactly where enemies come out from like an arcade light gun game and finding hidden powerful weapons through exploration then using that prior knowledge to make more efficient use of your bullets, grenades and environmental hazards to take out the enemies.

So its not really about carving your own path as in most FPSes, its about making an action movie through repetition. Some (all?) of the sound effects are modified versions taken from action movies of the time, True Lies being one of them I know for certain.

I fucking love this game even if I can't beat all the levels on max difficulty anymore :( lol

Edit - CamHostage CamHostage DunDunDunpachi DunDunDunpachi This is a great read if you want to know a bit more about the guns/sound design:

http://www.imfdb.org/index.php?title=Black

Example of the writing style that you see on IMFDB, great fun if you are interested in guns: "Reloading the P90. Perhaps in Black's universe RIS rails are like rust and if you leave a gun somewhere damp you'll find it has six more accessory mounting points than you remember."
 
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It was the first FPS on PS2 where i got comfortable with the gamepad considering i was a PC gamer before that. Game is hard as fuck...if i remember correctly theres only like one or two checkpoints per level? I feel like that end boss level in Killzone 2....well every level in Black is that intense lol.
 

Loke

Member
Was this game all that good? What made it special beyond the aesthetics? I remember playing it on Xbox and enjoying it, but F.E.A.R was around that same time and was a much better shooter.

Enlighten and chastise me, GAF.
It had excellent gunplay (excluding certain bullet sponge enemies) and sound design, those were definitely its strongest points. The game was rather generic unfortunately and the story was forgettable. I remember being hyped as fuck for it but admit I was kinda disappointed in the end. Still I enjoyed it for what it offered.
 
I actually played it for the first time ever over this past Christmas and obviously it's unfair to compare it to modern shooters but it felt like the novelty was in the destructable environments and the graphics. Other then that it's a super generic shooter with not much groundbreaking design to offer.

Still as far as a technical marvel for the hardware, it is a notable piece of FPS history as well as contributing to the time line of features and aesthetics we take for granted in contemporary games, someone had to experiment with a gimmick somewhere then to get to where we are now.
 
The mission system where you need to complete additional objectives on higher difficulties was brilliant. Wish other shooters would have copied that one but oh well.
 
Was this game all that good? What made it special beyond the aesthetics? I remember playing it on Xbox and enjoying it, but F.E.A.R was around that same time and was a much better shooter.

Enlighten and chastise me, GAF.
Back in the day it was described as gun porn. The way firing feels and animates, reload animations and death animations are all very satisfying. It was the most advanced fps ever made on playstation 2. It had these live action cutscenes which were kinda nonsense but cool lol. Very enjoyable game, I still have a sealed copy for original xbox but have it downloaded on 360.

I like what Kuranghi Kuranghi said, it was kind of like a next gen goldeneye. With a Killzone esque color scheme.

Criterion were extremely technically talented in the 6th generation, possible the most impressive multiplatform developer at the time.
 
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Edokataki

Banned
The best FPS I played when I was a teenager. It was difficult and fast paced also so you had to take quick decisions, shame there was never Black 2 as i never knew that there was a game similar to Black but I wasn't following gaming either that much back then
 

Kuranghi

Member
The mission system where you need to complete additional objectives on higher difficulties was brilliant. Wish other shooters would have copied that one but oh well.

I agree. I think they took it from Goldeneye and Timesplitters I think, probably more examples I'm not aware of though.
 

Kuranghi

Member
The main menu theme by Michael Giacchino, who did the excellent soundtracks for the first four Medal of Honor games:




The intro:




... and my favourite, all the main menu weapon firing background videos combined together into a montage:




My favourite part is where the speedloader turns into a moon clip midway through loading. Must be nano tech.
 

Hydroxy

Member
BLACK 2 should have come out by 2007 or 08. Any later than that, it would not have been able to get much attention.
 
Game was janky, I remember playing a forest level and that I got stuck between rock and a tree, and couldn't get out from there.
Don't have any fond memories of this game.
 

Tschumi

Member
That game was a real trip. It felt so gorgeous for og xbox... Such a blip though...

I wish they'd bring back Spartan total warrior
 
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Wokes and SJW happened. You can't call a game BLACK anymore.

The moment the game is showed:
"whhhhhaaatttt are you racist MF?
You want to see black people dead MF?
You're killing people cause you think blacks are all about violence MF?
Annnnnnnnnnnnnnd of course, the whiteeeeeessss are the leaders, not the blacks, you racist MF"

And other joy and madness.
 
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Redneckerz

Those long posts don't cover that red neck boy
Wokes and SJW happened. You can't call a game BLACK anymore.

The moment the game is showed:
"whhhhhaaatttt are you racist MF?
You want to see black people dead MF?
You're killing people cause you think blacks are all about violence MF?
Annnnnnnnnnnnnnd of course, the whiteeeeeessss are the leaders, not the blacks, you racist MF"

And other joy and madness.
I think this may also be why Shaun White Skateboarding has ceased to exist.
 

Matt_Fox

Member
I really enjoyed Black on PS2, and here's my review from back in the day, I gave it four out of five stars...

With the awesome Burnout 3: Takedown developers Criterion had shown what kind of performance the then elderly PlayStation 2 was capable of when manipulated by masters. At the start of 2006 with the next generation of consoles already on the shelves (or at least, the Xbox 360) Criterion did it again – releasing Black, a game with next-gen looks that ran on a six-year-old console.

Black does for first-person shooters exactly what Burnout did for driving games: it turns the intensity up to eleven. Think of the most ‘pumped up’ action movie shoot-outs – the attack on the jungle camp in Predator, Die Hard’s ‘shoot the glass’, the lobby scene in The Matrix – and you’ll get an idea of what Black is striving for. I’ve heard it described as ‘gun porn’ and that’s a difficult term to improve on. It doesn’t feature gratuitous blood or gore, but it does boast a huge body count (over a hundred on most missions) and what’s more, almost everything in the game’s sprawling environments seems designed to explode, shatter, or shred when subjected to your hailstorm of bullets. After you’ve finished with them, the various Eastern European locales in which Black takes place resemble smoking, ruined visions of the apocalypse.

There are, however, a few quibbles: save-game checkpoints are placed relatively far apart and it gets irritating when you have to play the same stretch over and over (Black does become quite challenging toward the end); the video cut-scenes between levels are pretty uninspired, and there’s no multi-player whatsoever. Black is an entertaining game while it lasts, though, and provides a visceral rush that few first-person shooters can match.

Also on the Xbox. Black never received a sequel although the disappointing Bodycount was billed as a spiritual successor.
 

Lillie

Member
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