Omega Supreme Holopsicon
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The campfire scene from Chrono Trigger.
That reminds me
which reminds me of
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The campfire scene from Chrono Trigger.
Hard to say for sure from 1997. Probably Barret/Tifa. I remember not liking Aeris at the time because of her weak melee attacks compared to others and was never really into Red XIII either.Who did you take first time?
On my “what makes you happy” thread! I’m happy there’s so much love on the thread!What! Which post?
Ahaha yes! My biggest ''plot twist'' as a childwhen you first find out that Metroid is actually a girl.
The campfire scene from Chrono Trigger.
I love that Okami and MM sceneAmaterasu fully becoming the Sun Goddess in Okami, with The Sun Rises playing as the perfect final boss music to celebrate :
Ico's bridge scene, as it's where the game transcends the medium to become high art, and where Yorda fully comes into her own as an equal partner in her relationship with Ico :
Anju and Kafei's reunion in Majora's Mask, right before the moon crashes...as my favorite game of all time many moments could be put here from the game including the inside of the moon from the OP, but the NPCS and their quest lines are the heart of MM:
Ahh.. Molten Core, must have been crazy to experience that during Vanilla
I would have to say I chose exactly the same for probably the same reasons!!Hard to say for sure from 1997. Probably Barret/Tifa. I remember not liking Aeris at the time because of her weak melee attacks compared to others and was never really into Red XIII either.
Our guild started raiding MC in about August/September 2005. We had Rag down around January 2006 from memory.Ahh.. Molten Core, must have been crazy to experience that during Vanilla
I came here to say too many great moments but metal gear series probably take the cake.Too many to count, but one of my peak moments in video game industry involves Snake jumping of the George Washington bridge, landing on a boat, stealth camo getting tap'd out and our main protagonist looking at the endless ocean while the logo is being displayed in an aggressive manner.
Itrkwood platforming/adventure hybrid. It was crazy having an open 3D platform game with a whole interactive world to explore in 1995. It was crazy to combine such a thing with rpg style combat for the time.
One of the big things setting it apart from other games is that the world was interactive, you can knock apples out of a tree and pick them up, bushes changed if you stepped on them, characters are running around towns, birds are flying around and will flee if you get near them. Crazy stuff:
Stolen gifs from another forum
Amazing control when you plug in an analog controller too.
There's also weather which can impact the world at times, like rain may flood some areas making them temporarily inacessible. There's also an impressive use of gravity where jumping while moving down hill will move you faster and send you a longer distance than from a flat cliff or from a hill. You can also slip on some ground types when raining.
You just had to be there to experience it, you wouldn't see a filled open game like this style, platformer wise, honestly until maybe Jak 2001, as the others before then where a mix of level to level and mostly empty spaces, and there's little interaction with the game world.
Was amazing at the time. But of course in 2021 standards it's been surpassed 5 times over but it's still a fun game to go back to. Sometimes I like just running and hopping around the town and bridges, crazy what was achieved.
It really laid the ground work for an open platforming experience and showed 3D could work for the genre, also inspired many third person action games being one of the benchmarks for game design in the early 3D days.