buy Disney period
They are successful. They are proving they can sel record number consoles with just gamepass. For me they need to deliver on their RPGs in the long run. If they miss on those I’ll switch permanently but I don’t think they will.
i wonder why some studios are allow more creative freedom(obsidian, ninja theory, playground) than others(343, the Coalition).Give more creative freedom, we don't need several teams stuck working on failed IP. Move the fuck on.
....more new IP lol
Stay the course.
I think what they've done so far makes sense and they need to continue that to build trust.
Are we having communication problems here?As I already told you GOTY= Quality, Zeitgeist. Is not about the awards per se.
IS NOT about what I want them to do.
What do you think Microsoft needs to do to become successful?
A plain AAA game is not enough. MS NEEDS to capture the ZEITGEIST, the conversation as once they did with games like Halo/Gears.
See. This is what I mean, when people don't want to criticize them.I disagree this is what they need, that’s all. Again, I respect your opinion but it seems you think you hold some form of absolute truth - you don’t. You can be upset if that’s how you really feel.
Also lmao Forspoken.
Not AAA games from MS.
You can check their library.
Because you seem to deflect stuff from them all the time.I don't know why you would care what I think about MS. There are plenty of people here critical of the company all the time. If you must here me say something negative then I thought the X1 was not MS' best console effort.
Baby game, from already a purchased studio, to actual new ip, which done in 2018 since gears and forza.Grounded to Deathloop to Sea of Thieves.
So far, only avowed is qualified. Starfield was along time.There are more in development.
MS is not an entertainment company. It tried to be but it was too caught up in the numbers and unable to create new long lasting IP. Now it is buying the studios who are the creatives and the IPs from others with new studios and keeping a hands off approach. That may work but it's a double edged sword and they have timing issues.
My biggest issue with Microsoft is that I consistently see them obtain established IPs, and then slowly (or not so slowly... Halo 4 was garbage, and Halo 5 was worse, and those were the first two Halo games after Bungie left) run them into the ground. Is that changing? Possibly. I really hope they do well by Fable. I hope that they don't squeeze the life out of Bethesda. At this point I don't know if Microsoft is damaged beyond repair due to the people in charge being out of touch with their studios, or if they're actually working on turning things around. I hope it's the latter, but I wish they would stop buying studios and instead invest in their current studios and IPs to do something great with what they already have.
I think they are doing double fine, considering the state they were only a half a decade ago. My only hope is that they don't start imitating the other two, because I like their direction better.
I'm still trying to figure out what attracts me to xbox games more so than Ps or Nintendo, because let's be honest, Sony games have higher polish, production value and Nintendo perfectly understands what to feed its audience, but (it might sound ridiculous) I think xbox's main strength lies in humour. Wacky, silly, subtle, stupid, high-brow, absurd, satirical, you name it.
I mean, it goes back all the way to Halo - there is fundamentally nothing really funny about that game, but there was always an undercurrent of more subtle humour in it and they somehow managed to make grunts super silly and still have high dramatic stakes. Sea of Thieves is not exactly a gut busting game on paper, but it gives you all the tools to make your adventure not just fun or exciting, but also fucking hilarious - me and my friends have laughed until tears on more than one occasion.
If you look at their recent acquisitions, they are all very good at making sure the games can be funny, too. InXile, Bethesda and Obsidian have a history of infusing humour, broad, absurd and satirical, in their writing. Compulsion games are good at sardonic humour. Double Fine, duh! I'm pretty sure Fable is going to be hilarious.
The cool thing is that all these games can be dramatic or serious, too, but humour never takes a back seat.
This is pretty much what they need 100%.Have a couple of new killer apps. Nobody gives a shit about Gears of War or Halo anymore, honesty. We're just being nostalgic about them at this point but they're like those old rock bands with a bunch of geezers desperately trying to stay relevant, and it's kinda pathetic. They need a hot new IP as an exclusive that will turn heads again.
Baby game, from already a purchased studio, to actual new ip, which done in 2018 since gears and forza.
That is not what I mean.So you basically want them to go back in time and set up studios so they can have new ips right now?
Bethesda new IP were already in the work during the purchase. MS has nothing to do with those IPs.We will get new ips from purchased studios only. That's all you are going to get.
Grounded is from small devs, AA game. While sea of theives is AAA game.And which is baby game? Grounded and Sea of Thieves are hardcore. If you are not in mindset, you will give up in a couple of days. They have zero hand holding or spoon feeding.
Honestly? They need a well-oiled machine with their developers.
Buying studios and leave them alone isn't all that great. They need to center all of those operations somehow. All Playstation studios communicate with each other, share technologies, etc and it shows. Insomniac did 40fps in a game, everyone else followed. Naughty Dog did all those Accessibility feats for TLOU2, everyone followed. Hell part of the coding for TLOU2 horse mechanics came from Ghost of Tsushima's own horse. Sounds like a stupid random example but this matters when you have god knows how many studios. They always learn from each other and MS isn't taking advantage of this.
Buying studios and leaving them run free individually isn't good. You just have to check what that has done to Halo (or Fable...or Gears). Or how Rare "died" after MS acquired them, only to release a single successful IP in 20 years.
They should also coordinate their game releases better. A year and half with nothing to show is embarrassing. Sony with a lot less studios never had this issue. I don't even think this happened during the PS4 early days.
More deals with outside developers could help them. They don't have their own Genshin Impact, Final Fantasy XIV, or a decent indie team that hunts projects like SiFu or Stray etc.
Let’s see how Forspoken ranks even compared to temporary exclusive indies like Tunic. I’m personally not convinced it will be higher than 85, or that it will rank higher than Darktide.See. This is what I mean, when people don't want to criticize them.
Also forspoken is much better, than whatever 3rd party exclusives they have done so far. That is the bar, MS needs to clear, about their 3rd party deals. Currently all those deals sucks too much.
Oh lord. A metacritic guy.Let’s see how Forspoken ranks even compared to temporary exclusive indies like Tunic. I’m personally not convinced it will be higher than 85, or that it will rank higher than Darktide.
You can’t fix cringy writing and boring gameplay just by adding budget and AAAAAs.
Tell me you're completely out of touch with the gaming community without telling me you're completely out touch with the gaming community - and reality - for that matter.Have a couple of new killer apps. Nobody gives a shit about Gears of War or Halo anymore, honesty. We're just being nostalgic about them at this point but they're like those old rock bands with a bunch of geezers desperately trying to stay relevant, and it's kinda pathetic. They need a hot new IP as an exclusive that will turn heads again.
Oh lord. An AAAAAsshole who thinks the only metric is budget and scope (whatever that means)Oh lord. A metacritic guy.
No one cares about the score. What matters is the scope of the game.
You can't compare AAA game to indie.
Dude, what? If anything id@xbox has been doing an amazing job with this. Ori, Cuphead, Echo Generation, Death's Door, Tunic, Sable, Scorn, Nobody Saves the World, Somerville from the top of my head and tons of games that will come out soon.or a decent indie team that hunts projects like SiFu or Stray etc.
Oh lord. An AAAAAsshole who thinks the only metric is budget and scope (whatever that means)
What matters is if the game is good and fun to play. You can make 5 million square miles of Ubisoft world building and it still won’t be as good as Immortality, an FMV game.
I could not disagree more.Ori is my favorite XGS franchise, and I'd love another game. Having said that, that's not what Xbox needs to do.
Games like Ori, psychonauts, Pentiment, Grounded, Bleeding Edge, etc. is a category that can easily be handled by Indie developers and publishers. That happens all the time and often at a better level, e.g., Hollow Knight, Hades, Salt & Sanctuary, Ghost Song, Disco Elysium, etc.
MS is one of the biggest companies in the world. They need to act like it when it comes to gaming and offer gaming experiences that align with that stature.
Make blockbuster games like TLOU 2, God of War Ragnarok, Red Dead Redemption 2, and Ghost of Tsushima. Make truly AAA or AAAA games that smaller companies cannot do. That should be their USP, the thing that sets them apart.