Yeah ok but it's not like the flashlight effect in tlou2 is shit, it is still pretty good and as you said, you notice the difference in some locations where it is absolute dark, and they are not many, i'm not an expert on this stuff but tlou2 torch looks pretty much real time and not much different from remake in the majority of cases.
I think we can argue that both a resolution upgrade and a flashlight effect can be classified as noticeable but not incredible upgrades, don't you think?
Ratchet ps4 to ps5 has much more than that going on, hell even hfw and morales both crossgen have way more differences between the ps4 and ps5 version than a game "made from the ground up on ps5".
We can stop here dude, i guess we have different definitions of big differences between 2 games of different generations.
Do you not see how everything (walls, floor, Ellie) appears to have near uniform light radiance in the TLOU2 video compared to Pt.1? It's almost as if shadows or occlusion don't exist.
Here is another example. Notice how Joel's backside remains completely dark unless an NPC shines their own flashlight on him. Notice how the flashlights all have proper/realistic radiance levels and doesn't overwhelm the scene with excessive lighting. It perfectly captures the intended tone of the scene.
Compare to the Rat King sequence in TLOU2 where Abby's flashlight is the only light source for much (not all) of the time.
Notice how Abby's backside is bouncing light from a nonexistent source. Notice how the police cars, parking pillars, etc. remain dimly visible well outside of the radiance parameters for Abby's flashlight, again this is from a nonexistent source, i.e. baked lighting. Yes, there is light from the ceiling but secondary rays should not be reaching so far out, as evidenced by the pitch black between these objects and the light entering from the ceiling. This is the reason for TLOU2 "muddy" or flat appearance James Sawyer Ford and I are talking about. I am perplexed how such a visual leap in real time GI from TLOU2 to Pt. 1 isn't considered a major leap by so many. This is real time GI taken to a level that TLOU2 never reached. I don't know of another PS5 title that showcases a better demonstration of dynamic lighting.
But sure we can end the discussion if you wish I just enjoy talking about these topics. I'm not angrily arguing or anything like that and I hope you don't think so.
Sosokrates is this not the type of dynamic lighting you were looking for?