You are seeing what you hope to see
Definitely something different happening , the jump scene identical. The mountain edge looks different on the Series X. PS5 version matches with the Series S version more.
Definitely something different happening , the jump scene identical. The mountain edge looks different on the Series X. PS5 version matches with the Series S version more.
Use Google next time, ThanksOk, guy.
Even though the thread title cleverly omits the game title, this is actually a comparison of a game, not of the consoles. If you have a PS5 and want the best performance, you should not download this patch is what he said. The reasons for the discrepancy can be many, but probably Ubisoft increased the quality settings a bit too much in the patch.So what is your point here, did the PS5 become weaker all of a sudden?
You are aware that this game has dynamic weather and daytime/nighttime?
Definitely something different happening , the jump scene identical. The mountain edge looks different on the Series X. PS5 version matches with the Series S version more.
Grow the fuck up.They had more time the tools, still cant patch the gap lol but dont worry xbox fans will pay sony not imporove there own tools and in 1 year they will get parity with ps5,
I won't play this crap until they fix it. That is why I am watching these threads.The disappointing thing is the majority of you are not even playing the game.
Digital foundry needs to do its job properly. From the video posted by you, i notice the Series has better draw distance in the background and has better textures and visuals.
It's clearly seen here at one scene same place , mountain area in the background. The PS5 blurry like the Series S. Visual quality not being compared here.
The tree looks better in the PS5. It could just be youtube messing things up.
You are aware that this game has dynamic weather and daytime/nighttime?
Well, well, wellThey fucked the PS5 version it looks like
Before and After
Don't update the PS5 version if you want a better performance.
Looks like Ubisoft went for the quick win. Instead of spending a couple of weeks working on a proper patch for the series consoles (PS5 was basically fine). All they did was mess around with the dynamic resolution scaling to make it more aggressive and in the process have messed up the ps5 version.
The problems on the series x had nothing to do with dynamic res. There were issues when the torch was visible tanking the frame rate 15fps, issues with hard frame drops when moving from inside to outside and camera problems during cutscenes (locked 60fps but strange stuttering taking place) along with incomparably high CPU utilisation in villages causing drops.
I’m sorry but any engine that scales resolution from 2160p down to 1080p (1/4 res) is clearly unoptimised and unstable. Ubisoft need to work on their engine and get it ready for next gen. I mean it isn’t even taking advantage of any of the new features made possible by the series x or ps5. No VRS, SFS, RT etc on X and probably not using the geometry engine or IO throughout and RT of the ps5. I don’t think it’s taking much advantage of the texture decompression tech of either machine at all. If it was the last gen and new gen filesizes would be radically different (much smaller on new gen consoles).
What an unoptimised mess. Is this Unity 2.0 in the making???
It seems to me the Series applied a different lighting method for background details. Found another example from the same video. Series S and PS5 have the same appearance, the high rock on the mountain shaded out.
Series X again looks different.
Xbox Series S in Performance Mode uses a dynamic resolution with the highest native resolution found being 1920x1080 and the lowest native resolution found being approximately 1200x675.
Lmao you’re too much. Ubisoft is known for games launching in poor states and having to go through several patch iterations before everything works the way it should, and that includes some patches along the way that might degrade performance. It happens, and it will get fixed. But I guess acting like this is a conspiracy is the right thing to do, lol. You people are madder than a box of spiders.i wish i could refund the game after how ubisoft has treated playstation users which is where most of their sales come from:
Fuck them. I suggest to all my fellow PlayStation gamers that we don't support them anymore. they apparently get plenty of money from microsoft marketing
- gimping the frame rate
- not fixing the bad audio
- not making use of the dualsense
I'm seeing more detail on that roof on the PS5 version. Then again it could just be compression making things look weird.
I don't see that extra detail on the roof.
I only see some negligible visual differences between the versions in the far background. Why the lighting different in the far background on the Series, unsure? It's minor and the game if we are honest looks to have parity on PS5 and xbox. Frame hiccups and resolution are pretty much identical..
It easier for people to see when you clip the images.
Lighting on the mountain rocks different on the Series.
1080p next gen console LMAO
Why is it so low on the xobx?
PS5 looks better. But the game has dynamic lighting and cloud cover. You’re looking at the wrong indicators as they change minute to minute to draw a conclusion.It easier for people to see when you clip the images.
Lighting on the mountain rocks different on the Series.
Are you sure the two are the exact time of day? Any minor difference can explain the change in the lighting.
Wasn't PS5 running at a (almost) locked 60FPS before this patch? They just made it worse with this one for no reason lol, either it was done intentionally to achieve "parity" between the consoles or Ubi's legit trash when it comes to engine optimizations.
There screenshots at the same play scenes. Series S and PS5 rock face are shaded out from light. Series X is different to the other two consoles. There daytimes scenes.
The lighting is different in each version, this is the take away I got from almost every screenshots here.Definitely something different happening , the jump scene identical. The mountain edge looks different on the Series X. PS5 version matches with the Series S version more.
I can see a difference in lighting, but the blurriness, no... I mean, even with the YT compression you can see the smudge on the S, that the lights are different on all versions depending on where the screenshot is taken.It's clearly seen here at one scene same place , mountain area in the background. The PS5 blurry like the Series S. Visual quality not being compared here.
How do we know the sun is in the same position in all three?
I'm always skeptical when lighting is compared due to many factors that can change it.
Why it is interesting, the PS5 and Series S have a match scene, the series X does not least in the background details. Someone would have to do a run-through on PS5 and check it and see if similar lighting around the edges and face of the rock appears. It's just something i noticed when watching the video posted here.
Idgi , this game is a last gen game running at 1080p 60fps on series x? How does that make sense.
Im sure Digital Foundry and NXGamer will point out the differences if there are any.
Old engine.Idgi , this game is a last gen game running at 1080p 60fps on series x? How does that make sense.
Can somebody please explain to me what this mean?
In the context of the post being replied to.
Lets see if I understand this correctly.Basically someone was mad people were laughing at a retarded person. He's saying no one cares you're too virtuous to laugh.