More and more, I'm finding these technical analyses to be interesting but also, frankly, useless. It isn't like at some point I say "ah....there's that 720p VG Tech told me about". Rarely I'll see frame rate drops but even though rare they are much more noticeable than resolution shifts. That speaks to the impressive upscaling and reconstruction techniques and the benefits of DRS itself not just in Halo Infinite, but in console games overall.
Yeah they’re just console war fuel. Going with the 60fps modes I haven’t noticed a single resolution or framerate dip in Halo Infinite.
Even without a vrr TV I rarely notice dips in other games either when playing, small hiccups means nothing really. And I stopped caring about resolution years ago.
In the Matrix demo there is constant framerate stutter from the low fps but they look virtually identical on the consoles to me, biggest difference is that you have a different controller in your hands. It’s also so dynamic in what’s happening that it’s virtually impossible to do a 1:1 comparison. Yet people try to come to the conclusion that there is a winner.
As far as I’m concerned the console war is over when it comes to performance. These consoles are so close that it’ll take serious fanboyism to conclude that the differences matters in any way while gaming. But it’s what put the food on the table for those doing these comparisons so they’ll still keep pushing out content throughout the whole generation talking about 1fps differences like it actually matters.
It’ll be even more hilarious to watch the talks once we all have vrr TVs. As long as the framerate is above 50 everything looks smooth as butter on my PC using gsync, I wouldn’t notice
any performance variations without staring at the fps counter in the corner of the screen.
