• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.
  • The Politics forum has been nuked. Please do not bring political discussion to the rest of the site, or you will be removed. Thanks.

Analysis [VG Tech] Call of Duty Vanguard PS5, PS4 Pro and PS4 Frame Rate Test (Beta)

Lunatic_Gamer

Member
Jan 15, 2018
960
8,233
620
Denver, CO


From Vg Tech:

The version tested was 1.002.000 on PS5 and 1.02 on PS4/Pro. Note that the 120fps footage was captured at 1080p. There may be some audio quality issues here which seems to be a capture problem.

Timestamps
00:00 PS4
04:18 PS4 Pro
08:33 PS5 60fps Mode
12:49 PS5 120fps Mode

PS4 uses a dynamic resolution with the highest resolution found being 1920x1080 and the lowest resolution found being 960x1080. On PS4 a form of temporal upsampling is used that can reconstruct a 1920x1080 resolution when rendering below this resolution.

PS4 Pro uses a dynamic resolution with the highest resolution found being approximately 2730x1536 and the lowest resolution found being approximately 1365x1536. On PS4 Pro a form of temporal upsampling is used that can reconstruct a 2730x1536 resolution when rendering below this resolution.

PS5 in the 60fps mode uses a dynamic resolution with the highest resolution found being 3840x2160 and the lowest resolution found being 1920x2160. On PS5 in the 60fps mode a form of temporal upsampling is used that can reconstruct a 3840x2160 resolution when rendering below this resolution.

PS5 in the 120fps mode uses a dynamic resolution with the highest resolution found being approximately 2730x1536 and the lowest resolution found being approximately 1365x1536. On PS5 in the 120fps mode a form of temporal upsampling is used that can reconstruct a 2730x1536 resolution when rendering below this resolution.

PS4, PS4 Pro and PS5 in both modes all appear to be using a form of Variable Rate Shading. The temporal upsampling used also seems to reconstruct the parts of the frame with a reduced shading rate from VRS.

PS5 in both modes and PS4 Pro render the UI at 3840x2160.

PS5 in both modes has screen space shadows and shadows from spotlights not seen on PS4 or PS4 Pro https://bit.ly/2XcG0Sf

PS4 and PS4 Pro both have screen space reflections which weren't present in the alpha.

PlatformsPS4PS4 ProPS5 60fpsPS5 120fps
Frame Amounts
Game Frames13952148121534730329
Video Frames15350153491535030700
Frame Tearing Statistics
Total Torn Frames0000
Lowest Torn Line----
Frame Height1080216021601080
Frame Time Statistics
Mean Frame Time18.34ms17.27ms16.67ms8.44ms
Median Frame Time16.67ms16.67ms16.67ms8.33ms
Maximum Frame Time50ms50ms33.33ms25ms
Minimum Frame Time16.67ms16.67ms16.67ms8.33ms
95th Percentile Frame Time33.33ms16.67ms16.67ms8.33ms
99th Percentile Frame Time33.33ms33.33ms16.67ms16.67ms
Frame Rate Statistics
Mean Frame Rate54.54fps57.9fps59.99fps118.54fps
Median Frame Rate56fps60fps60fps120fps
Maximum Frame Rate60fps60fps60fps120fps
Minimum Frame Rate37fps45fps59fps98fps
5th Percentile Frame Rate46fps51fps60fps111fps
1st Percentile Frame Rate42fps49fps59fps103fps
Frame Time Counts
8.33ms0 (0%)0 (0%)0 (0%)29960 (98.78%)
16.67ms12559 (90.02%)14276 (96.38%)15344 (99.98%)367 (1.21%)
25ms0 (0%)0 (0%)0 (0%)2 (0.01%)
33.33ms1388 (9.95%)535 (3.61%)3 (0.02%)0 (0%)
50ms5 (0.04%)1 (0.01%)0 (0%)0 (0%)
Other
Dropped Frames0000
Runt Frames0000
Runt Frame Thresholds20 rows20 rows20 rows20 rows
 

Mr Moose

Member
Sep 10, 2013
6,630
14,573
955
England

Pretty much the same, apart from screen tearing on Xbox.
Interesting part for me was the Pro v Series S.
 
Last edited:

Lysandros

Member
Jul 28, 2020
1,011
3,641
370

Pretty much the same, apart from screen tearing on Xbox.
Interesting part for me was the Pro v Series S.
It appears that PS5 version has a slight advantage in performance in 120 FPS mode at the same DRS range. Average frame rates; 116 FPS for XSX vs 118 for PS5, with the minimums being 94 FPS for XSX and 98 for PS5 (~5% of difference). PS5 version doesn't have any screen tearing on top that, contrary to the XSX version. 60 FPS mode is pretty much the same with 59 FPS minimum on PS5 to 58 FPS min. for XSX. By the way he doesn't make PS5/XSX side by side comparisons anymore?

Edit: Both versions use VRS apparently.
 
Last edited:
  • Like
Reactions: Mr Moose

Shmunter

Member
Aug 25, 2018
10,486
23,809
815
It appears that PS5 version has a slight advantage in performance in 120 FPS mode at the same DRS range. Average frame rates; 116 FPS for XSX vs 118 for PS5, with the minimums being 94 FPS for XSX and 98 for PS5 (~5% of difference). PS5 version doesn't have any screen tearing on top that, contrary to the XSX version. 60 FPS mode is pretty much the same with 59 FPS minimum on PS5 to 58 FPS min. for XSX. By the way he doesn't make PS5/XSX side by side comparisons anymore?
According to DF latest chit chat, PS5 2.0 firmware gives ps5 even further performance increases. Worlds Fastest Console, but for real.
 

Epic Sax CEO

Member
Nov 4, 2019
718
1,417
385
And yet you go to 90% of the threads here and Xboxers insist that it's already proven how the SeX is stronger than the PS5, without exception.
Despite results like this you don't see half the forum plagued with people questioning the SeX power and specifications, you don't see a crow parroting the lie that Microsoft engineers lied to their public.
And other curious thing I noticed, some Xboxers seems to be commemorating that after Kena the PS5 have nothing left until the end of the year. I don't get it, they themselves are pointing that up to now this generation belonged to the PS5 and the SeX will only start to compete now and this is a victory? It's so bizarre, this forum is in such a strange mood.