Men_in_Boxes
Snake Oil Salesman
-Pathfinder appears to be a slightly different take on a Battle Royale, where a team of four players will drop into the map and find their path towards the center to fight the main AI boss.
-Players need to navigate their way through two walls (an outer wall and an inner wall) that have a series of gates around them that can be breachable. The catch? Different gates are breachable or locked every single game, making each game different in terms of the path you need to navigate.
-In order to get to the middle of the map, players will need to fight AI enemies to level up and get stronger, with AI getting noticeably more difficult the further toward the middle of the map you get.
-Presumably, the game will be PvPvE, as you’ll be dropping into the map with other players, so the AI will not be your only threat.
-Players are called ‘Heroes’, with each having their own unique abilities.
A Battle Royale aficionados take:
- Power growth curve is vital in BR.
- Asymetric gameplay is likely the natural evolution of the genre.
- If the pathfinding, or charting your course aspect is meaty enough, it could be interesting. All great narrative has protagonists deciding on their ideal path.
- Sounds like they're learning from the mistakes HyperScape made.
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