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Two years deep, Why are there so few next gen exclusive games?

sinnergy

Member
Think about the math there. What happened a little over two years ago? You will find the answers you seek there.
You won’t , because in 2 years time you can’t make GT7 or Horizon forbidden west cross platform , decision was made way before the pandemic. Just like Rachet and clank was intended for PS5 only. But PR gonna PR.
 
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Get your fan boy bullshit the fuck out of here. I was reffering to games releasing this year, the second year of these consoles life, compared to 2015, the second year of those consoles life. Im so sick of you fucking warriors assuming everyone is out to offend your favorite brands. The console warriors on this site are the biggest bunch of fucking snow flakes ive ever seen, and ive seen era. If what i said bothered you that much then go and report me for concern trolling, thats usually what brand warriors do right? The sooner you realize these console makers dont give a shit about you, the happier you’ll be.

"Two years deep, Why are there so few next gen exclusive games?", so I guess you have a misleading title. My Your bad.
 
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Hendrick's

If only my penis was as big as my GamerScore!
HFW and Elden Ring both sold better on PS5 btw compared to PS4, despite the former being 10 bucks cheaper and no downside.

I Dont Believe You Will Ferrell GIF
 

spawn

Member
Because of next gen console supply issues. Sony says it should get easier to buy a PS5 in the winter
 
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samoilaaa

Member
Because the video game industry is slowly creeping towards a crash, and exclusives will have to go first since they're not as profitable as multiplatform, including PC.

Also, video games are more expensive to develop than EVER before in history, so why should companies limit where they release their games?
explain the video game industry crash , cuz i see no sign of happening
 

cash_longfellow

Gold Member
You won’t , because in 2 years time you can’t make GT7 or Horizon forbidden west cross platform , decision was made way before the pandemic. Just like Rachet and clank was intended for PS5 only. But PR gonna PR.
You’re not understanding…Covid pushed shit back by at least a solid year and a half. Anything that was in the discussion phases, or early development got pushed back. Everything is going to be two years behind, which means we are going to have a solid two years of a lack of exclusive gold. Relax…a whole shit ton of people lost family and loved ones…the video game industry isn’t going anywhere.
 

fart town usa

Gold Member
My hot take is that games are insanely expensive to develop and there aren't enough modern consoles in people's homes to justify it.

Lots studios went under during the jump to PS3/360. It's not worth the financial risk to ignore the prior console base of what, 250+ million owners?

The exclusives will eventually come. PS5 being the ultimate PS4 device makes it worth it TBH, the few exclusives are just icing on the cake. I'm happy with the nex-gen experience right now, it's only going to get better so no problem for me with being patient.
 

Rippa

Member
the chip shortage is not a valid reason because the consoles sold just as much as previous gen at this time of the generation

Chip shortage is Definitively valid! I’m sure they would’ve blown past PS4 sales in the same time-frame if it weren’t the case. All leading to more penetration and less cross-gen games.

How many truly “next-gen” games were out for PS4/One after 2 years? There were still some cross-gen games coming out 3 years after the PS4/One released.
 
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Jormatar

Member
I guess the situtation of no next gen exclusives definately sucks for Xbox but I don't see much to complain on PlayStation's side. Astro, Demon's Souls, Returnal and Ratchet have been all bangers.

And let's be honest, both HFW and Ragnarök despite being cross gen, will still look significantly better than most next gen games released this gen.

But of course there could be more next gen games even from PlayStation's side. Here's hoping Ragnarök will be the swansong for PS4 and after that it's all PS5 only with their AAA first party games.
 
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Mister Wolf

Member
It boils down to the time it takes to create high quality game assets especially for large scale games. Look how quickly Nintendo produces exclusives yearly not having to worry about that.
 

supernova8

Banned
In terms of pure visuals we can definitely do a lot better, but in terms of stuff like AI and game mechanics, surely that's more connected to individual skill (or the team of developers) or ambition to create something amazing. There are plenty of examples of awesome game mechanics in previous generations that just came and went or weren't adopted because probably developers either couldn't replicate it or just didn't want to bother to try. Case in point:

Fires and the way they spread in Far Cry 2
AI
in the original F.E.A.R.
Room clearing AI
and other AI stuff in MGS2 (I thought the AI in MGSV was pretty underwhelming compared to MGS2 given the massive leap in computing power).
Robust physics systems in Half Life 2, BOTW, others but those are the ones that mostly quickly spring to mind
Decision-making with clear consequences later on in the game a la Fable

Seems there's actually been very little genuine innovation (outside visuals, not even really in visuals either) recently.

Not surprising though. Think how many 3D artists etc there are and then compare that to the number of AI specialists (of any kind) and it becomes easier to stomach.
 
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Games are honestly becoming too expensive to develop and it’s not helping that literally every company wants to create epic, 100 hour, hyper-expensive, huge games that take many years and hundreds of millions of dollars to develop which contributes to the preposterous development costs. Cross generation games are a big part of it. Obviously companies want to make every penny possible out of these games even if it means visual and performance sacrifices on the current consoles. Imo, the lack of genuine exclusives is definitely disappointing.
 
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The vast majority of games simply do not push the graphics envelope.
Take Persona 5 for example- it runs on PS3 and a toaster. Doesn't make it a bad game but certainly not worth buying a RTX3090 for lol.
 
In terms of pure visuals we can definitely do a lot better, but in terms of stuff like AI and game mechanics, surely that's more connected to individual skill (or the team of developers) or ambition to create something amazing. There are plenty of examples of awesome game mechanics in previous generations that just came and went or weren't adopted because probably developers either couldn't replicate it or just didn't want to bother to try. Case in point:

Fires and the way they spread in Far Cry 2
AI
in the original F.E.A.R.
Room clearing AI
and other AI stuff in MGS2 (I thought the AI in MGSV was pretty underwhelming compared to MGS2 given the massive leap in computing power).
Robust physics systems in Half Life 2, BOTW, others but those are the ones that mostly quickly spring to mind
Decision-making with clear consequences later on in the game a la Fable

Seems there's actually been very little genuine innovation (outside visuals, not even really in visuals either) recently.

Not surprising though. Think how many 3D artists etc there are and then compare that to the number of AI specialists (of any kind) and it becomes easier to stomach.

Plenty of games have done the Fable thing both before and after, better than what Fable did.

AI in F.E.A.R. Was also just a gimmick. It wasn’t really any more intelligent than any other games. It just had powerful sound design to trick players into thinking it was more intelligent than it really was.
 

supernova8

Banned
Plenty of games have done the Fable thing both before and after, better than what Fable did.
Maybe but any examples?
Meme Reaction GIF by MOODMAN

AI in F.E.A.R. Was also just a gimmick. It wasn’t really any more intelligent than any other games. It just had powerful sound design to trick players into thinking it was more intelligent than it really was.
Not sure what your definition of "real" AI is then compared to "gimmick" AI. Surely every game ever made has gimmick AI. You're right the sound design played a part but it was smart sound design because it offered context (even if it was semi bullshit) to what they were doing and why they were doing it. Plus there were very few games that were doing what FEAR was doing back in 2006. That's not far off 20 years ago and yet let's be honest, game AI hasn't really evolved very much. There still aren't that many games doing what FEAR did.

If you can show me a game that had similar/better AI (in a similar setting of course) in 2006, then cool let's see it.
 
Maybe but any examples?
Meme Reaction GIF by MOODMAN
Not sure what your definition of "real" AI is then compared to "gimmick" AI. Surely every game ever made has gimmick AI. You're right the sound design played a part but it was smart sound design because it offered context (even if it was semi bullshit) to what they were doing and why they were doing it. Plus there were very few games that were doing what FEAR was doing back in 2006. That's not far off 20 years ago and yet let's be honest, game AI hasn't really evolved very much. There still aren't that many games doing what FEAR did.

If you can show me a game that had similar/better AI (in a similar setting of course) in 2006, then cool let's see it.
Literally almost every FPS released that year. FEAR didn’t have anything unique or special about its AI. The only thing it had was a load of audio queues to trick the player into thinking the AI was more intelligent than it really was. Instead of the typical “The enemy is over there!” we had ”The Enemy is [blank]” Where they could fit in “behind the sofa”, “by the counter”, “behind the desk” etc.

Also I never said anything about “real” AI. Take your strawman arguments elsewhere.
 

SlimySnake

Flashless at the Golden Globes
It boils down to the time it takes to create high quality game assets especially for large scale games. Look how quickly Nintendo produces exclusives yearly not having to worry about that.
UE5 literally lets you import assets into your game from their quixel library.

They have released several trailers that show how an artist can make an entire scene in just 3 days. They were able to make the entire Matrix city in 8 months with just 80 people. The Australia demo was made in weeks by one person in UE4 using his own photos. If anything, new techniques like ray tracing make it faster to implement lighting, shadows and reflections instead of having devs bake in lighting for every single scene and create cube maps or SSR reflections for each reflective surface. The Nanite LOD improvements also save time in the sense that devs no longer have to create 10 different LODs for every single object in the game. SSDs being so powerful limits memory management or rather micromanagement by devs.

The problem is these devs chose to make last gen games in 2018 when they knew consoles were releasing in 2020. Especially the first party devs who wouldve had access to devkits or Sony and MS's plans before everyone else. They are to blame for this mess. Insomniac made Ratchet in under 2 years after starting dev in 2019. BP made DS remake in 2 years and 9 months after shipping SOTC in 2018. Meanwhile, GOW, Halo and HFW took almost 5-6 years making last gen games. Good job.

Nintendo is a bad example. Their AAA games take 6 years to make. We havent seen an AAA mario game in 5 years. We wont have BOTW2 for another year making it six years in between launches. Their only other AAA franchise Metroid Prime hasnt seen a release since 2008. It clearly has nothing to do with creating assets.
 

Markio128

Member
Whilst I understand the frustration with the lack of next-gen only games, a good game is a good game in my book. Recent gens have barely changed the gaming landscape, so I’m not sure what folk are expecting from a Series X or PS5 only game, other than better visuals. I think the fact that the Switch is the best selling console, with the best selling games, says it all really.

Saying that, I am looking forward to playing Starfield and Spider-Man 2 😂
 

supernova8

Banned

Literally almost every FPS released that year. FEAR didn’t have anything unique or special about its AI. The only thing it had was a load of audio queues to trick the player into thinking the AI was more intelligent than it really was. Instead of the typical “The enemy is over there!” we had ”The Enemy is [blank]” Where they could fit in “behind the sofa”, “by the counter”, “behind the desk” etc.

Also I never said anything about “real” AI. Take your strawman arguments elsewhere.
"Literally almost FPS released that year" - what a terrible effort. If you're going to claim something then back it up.

It wasn't just the sound queues, there was clear team work, backtracking, dynamic movement (jumping through windows etc). Again, offer some examples or go home.

Also I never said anything about “real” AI. Take your strawman arguments elsewhere.
Calling it a gimmick implies that other AI is not a "gimmick" and therefore "genuine". Not a strawman. I'm just responding to what you said. No need to respond though, it doesn't sound like you're going to back up your argument so we'll just go round in circles.
 

hemo memo

Gold Member
Because it doesn’t make sense for a 3rd party publisher to limit their audience to only one console. It doesn’t make sense for a platform holder as outside of Nintendo, they all release their games to PC so even 1st party games aren’t exclusive anymore.

The only case of that happening is when a platform holder publish the game AKA Bayonetta 2,3 and it make sense for Nintendo as you have to buy their console to play their new games.
 

01011001

Banned
easy scalability + easy intercompatibikity

that's the reason...
it never was easier to make a game for last gen and current gen due to how extremely similar the hardware is to PCs and to eachother.

it's also easier than ever because there are barely any new GPU features that the new consoles support but the old ones don't

making cross gen games was way harder last gen as Power PC and the super small RAM pools of the PS3 and 360 alone were big obstacles to overcome.
then you had GPU feature sets that were way different and the fact that Xbox One and PS4 games were all optimised to run from a harddrive and not from disc.

the Xbox 360 received more cross gen games than the PS3 due to these complications being even made worse by the PS3's weird ass hardware, split RAM pool and weaker Nvidia GPU.

Ubisoft famously ported The Crew only to 360 and not PS3 because they very openly said it wasn't worth all the work to make it run on PS3.

but even that was really on the edge of what was doable. usually a last gen port back then meant that games had to almost be retooled or completely remade to work on both generations of hardware.

Forza Horizon 2 on 360 was basically a different game than on Xbox One. it used an older version of the Forza Tech engine and had a simplified open world.

Rise of the Tomb Raider on 360 was massively changed in terms lf graphics features, textures, mesh complexity, object density etc.
(btw. the 360 version was way better than the base Xbox One version because the base One version had 200+ milliseconds of input lag... while the 360 port made by Nixxes didn't have much latency at all)

so basically, before this generation the difference between generations was way bigger both in terms of graphics features as well as hardware compatibility.
so cross gen was way less easy to pull off and developers focused on only one generation of hardware
 
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"Literally almost FPS released that year" - what a terrible effort. If you're going to claim something then back it up.

It wasn't just the sound queues, there was clear team work, backtracking, dynamic movement (jumping through windows etc). Again, offer some examples or go home.


Calling it a gimmick implies that other AI is not a "gimmick" and therefore "genuine". Not a strawman. I'm just responding to what you said. No need to respond though, it doesn't sound like you're going to back up your argument so we'll just go round in circles.

I did. You just refuse to acknowledge them.
 

0neAnd0nly

Member
Real answer: Because Microsoft had no choice whatsoever, have taken huge heat in the past over abandoning former gens fast, and were in the midst of multiple acquisition but not a lot currently to put out big exclusives fast.

For Sony: because they are brain dead and follow MS and Ryan has ZERO idea what he is doing. Plenty of ways they could have delivered… and here we are.

Sigh.
 

64bitmodels

Reverse groomer.
there's really no reason NOT to be cross gen for 90% of third party games and hit a huge audience that hasn't upgraded yet.
it's honestly kind of a weird dillemma. Do you develop for the more powerful newer systems and risk not getting as many sales or do you be a pussy and develop cross gen to get that sweet sweet PS4/Xbox One money?
 

TheGecko

Banned
it's honestly kind of a weird dillemma. Do you develop for the more powerful newer systems and risk not getting as many sales or do you be a pussy and develop cross gen to get that sweet sweet PS4/Xbox One money?

You're wrongly assuming the ps4 and one will hold stuff back.

If you used this logic then the minimum spec pc would be the weak link but as we see it is not. A lot of gamers still use tradition HDD.

It's a falasey pedled by lazy devs as an excuse for poorly optimised games that the people that spout it haven't really thought it through and like good little gamers start peddling it for them.
 

RPS37

Member
What have we gotten so far anyway?
I feel like all I’ve played was Ratchet, which was mad decent.
 

DenchDeckard

Moderated wildly
I cant wait for sonys next event to see what we have planned for 2023.

Is anything known for first party after God of war?

They must have some crazy shit lined up for next year.
 
it's honestly kind of a weird dillemma. Do you develop for the more powerful newer systems and risk not getting as many sales or do you be a pussy and develop cross gen to get that sweet sweet PS4/Xbox One money?
I would have thought Sony was going to stick to generations at least (they can't force third party developers to transition) with their first party games.

The console market has changed.
 

MMaRsu

Banned
By 2015, the ps4 and xbox one had developed a healthy library of big titles only availible on those consoles. Bloodborne, until dawn, the witcher 3, halo 5, forza 6, batman arkham knight, dying light, mkx, the order 1886, plus many more. Now we are two years into this console cycle, and i can only think of 5 releases this year that are exclusive to next gen. The callisto protocol, gotham knights, and that destroy all humans remake, and skull and bones
But ps5 is barely selling so its only logical theres not many games
 

Gankthenew

Member
All in is impossible when the PS5 is still in a short supply. Well, it's a bad joke.

The most important is why do they need to take the risks to develop the games with new tech which might fail instead of selling the games which have been accepted by the market? It makes no sense.
 

FStubbs

Member
You're wrongly assuming the ps4 and one will hold stuff back.

If you used this logic then the minimum spec pc would be the weak link but as we see it is not. A lot of gamers still use tradition HDD.

It's a falasey pedled by lazy devs as an excuse for poorly optimised games that the people that spout it haven't really thought it through and like good little gamers start peddling it for them.
How many games right now legitimately can't be done on Xbox One?
 
The industry seems to have moved on from exclusives tied to specific consoles. On one hand, the same game is more available to a wider base of players because of multiplatform...but on the other, it makes me miss unique systems. The Wii U was basically the last time I remember getting a system for it's specific features and games actually took advantage of the Gamepad and whatnot
 
Silicon shortage made it so there wasn't a lot of "next-gen" consoles. You can call it greed, but they call it trying to turn a profit as they are "for profit" companies.

I think we'll start seeing more "exclusive" next-gen games once the numbers get better, but like someone had said, these consoles are getting closer to PCs. When you can "easily" scale down your game for a bigger audience... why not. I mean, does it kinda suck? Yea, sure. It would be amazing to just to see what a "real" exclusive would look like but realistically those don't really come till later in the generation. If you really think about it, even in the past generations, quite a few of those "next-gen" exclusive weren't really "next-gen" only. They likely all started off as previous gen game and were "converted" to next gen... so in reality, not built from the ground up for next-gen. The games that come 3, 4, 5 years in are the ones that were really made for "next-gen." Imagine if a developer made a game that was exclusively just for the 30 series of cards? A lot of PC gamers would be really pissed, but those who have one of those 30 series cards would love it and imagine the game they could make!
 
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CamHostage

Member
How many games right now legitimately can't be done on Xbox One?
Don't worry, I'm confident that there are more games on the way with instant-switching of dimensions...

Next gen games were supposed to take advantage of these new ssd’s to create more seamless worlds then ever before. The ps5’s big holiday game will be cross gen with loading crawl spaces. Xbox doesnt even have a big game this year let alone a holiday game. Im just bummed out at the state of things now

Further ideas about how to use the rapid speed of SSDs to provide entirely new types of gameplay are still to be sought out. You can certainly make games look and play better with an SSD, and they're already doing that to some degree; making a game that could never exist before the machines we have now, that's a harder proposition, and unfortunately, we've yet to see a delivery or even reveal of much of that innovation yet.

As far as cross-gen loading crawl spaces, SSD will help (and already has,) but so will features like World Partition and other new ways of sorting world/asset loading. (It might even help past-gen as well as current-gen, though the benefit you'd get without a SSD is still a question.)

Yes, developers have talked about how these new consoles will help unshackle designers from crutches needed in the past, but it's not just tech forcing these circumstances, it's also just a natural aspect of how game makers are used to making games. Putting a slow section into a game helps technically (you can load the next chunk of architecture, you can reset enemies, you can clear out some data which won't carry on, you can ensure your save data will track properly,) but it's also a function of game design and pacing. Creating a game with zero interruptions, that's a new design paradigm which is probably comparable in some ways with the challenge of going from 2D to 3D or going from levels to open-world, and although it's frustrating, it makes sense that nobody has reached that mile-marker yet.

You know PC has exclusives don't you?

PC does have exclusives, though not many "only possible with the power of PC!" games as it used to. The budgets are hard to sustain at AAA levels with just a PC release. There are some (particularly in strategy and simulation markets, where there are diehards who buy a lot of product,) but it would probably be hard to make a list of first-in-class titles this gen (or past-gen) which can only be played on PC.

So for the sake of conversation about why so few next-gen exclusives are on PC, I would have to say that PC is not currently leading the next-gen vanguard. It's on the high-end of the slider, but it doesn't yet rip the knob off. PC does however have a few games and projects that are really interesting to play and/or take a look at for a glimpse of the future today.
 
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Man I miss old Crytek. There is no doubt in my mind they would've push the line for graphics right now in today's retail videogames instead of tech demo bullshit that's get paraded these days. Now we're stuck here in the year 2022 and the best there is to offer is some wack ass Ratchet and Clonk videogame.
 
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