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TLOU Remake: I know it absolutely not fair to PS3 original, but...

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Beer Baelly

Al Pachinko, Konami President
You have to buy me one month of GAF Gold for every time you write “cuz”!

Hungry Fast And Furious GIF by The Fast Saga
 

FunkMiller

Gold Member
The fact the game has sold poorly is all the evidence I need that Sony have been too greedy with a cosmetic remake of a ten year old game.
 

Agent_4Seven

Tears of Nintendo
Despite the technical proficiency of Bluepoint, its remake is borderline a travesty to the original game’s art direction and overall atmosphere. It comes nowhere close to the eternal masterpiece From created back in 2009 that was just a continuation of the their King’s Field work.
Сalling Bluepoint's work a travesty is at the very least an insult which is completely unjustified. What Bluepoint did is different and objectively miles better than what From did in original - which is basically nothing resembling original vision of concept artists. If there's something to blame, it's trash engine they've used even while working on Dark Souls. Dark Souls III is THE definitive version of what their art and art design team did and I can't say the same about original Demon's Souls and Dark Souls.

What you call cut and paste I call a vision. 🤷🏻‍♂️
I'm not calling it "cut and paste", what makes you think so? I've played all From games starting with original Demon's Souls and imho, what they've tried to do with Demon's Souls they only fully realised in Dark Souls III when it comes to art, art design and gameplay as well. Imho Dark Souls III is the best game in the series and I've enjoyed playing it the most after playing and finishing each game (except Kings Field) before it 4-5 times.

Engine they've used in Demon's Souls and Dark Souls is trash and you just objectively can't fully realise art and art design on a scale and detail their concept artist envisioned, Dark Souls III changed all that.

I guess we can agree to disagree on this and respect each others opinion at least.

The fact the game has sold poorly is all the evidence I need that Sony have been too greedy with a cosmetic remake of a ten year old game.
It is for sure a hard sell for some people, especially cuz it is not a new game. But something tells me that they weren't expecting much of a success sales wise, not when it comes to oldtimes like us who was there at the launch of original game back in 2013. Their primary targets with this remake were hardrore fans and new people who haven't played original game.
 
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FunkMiller

Gold Member
It is for sure a hard sell for some people, especially cuz it is not a new game. But something tells me that they weren't expecting much of a success sales wise, not when it comes to oldtimes like us who was there at the launch of original game back in 2013. Their primary targets with this remake were hardrore fans and new people who haven't played original game.

And they would have sold a lot more at 40 than they did at 70. That's just about the right price point for a game like this. But they were greedy, and it sold poorly.
 

Hugare

Member
How animations (which are not terrible by any means) can make this Remake look worse is beyond me.
It's beyond you, then

Animations, both in cutscenes and gameplay is what really impressed graphically in every Naughty Dog game since Uncharted 1

There were games that looked better than Uncharted 2 during that era. But I dare to say that no other game matched its animations.

Hell, Part II. Its doing almost nothing extraordinary techwise (compared to other top tier games), but animation is what makes it look really impressive. Nothing else. Its top of the class, unmatched.

Plague Tale, for example, is impressive technically. But animation wise its AA tier, hurting the overrall presentation a lot.

I've played TLOU more than 7 times since the original release, and I can safely say that they havent changed at least 95% of the original animations.

As good as animations were upon release, they arent nowhere near Part II in quality and it shows.

So animations are waay more important for the presentation than you are suggesting in your post

EDIT: And you dont know what you are talking about the mocap, man.
Actors havent recorded every animation in the game, especially during combat.
In every game, tons of gameplay animations are either recorded by hand or stunt doubles.
If you think that Nolan North recorded every Nathan Drake move in Uncharted, I have a bridge to sell you.
 
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Agent_4Seven

Tears of Nintendo
Animations, both in cutscenes and gameplay is what really impressed graphically in every Naughty Dog game since Uncharted 1
I can't agree with you here, I forced myself to finish this game, but it had to be done for reasons and now I can safely say that it is the worst game in the series almost in all aspects.

Hell, Part II. Its doing almost nothing extraordinary techwise (compared to other top tier games)
Yes it does and there's no other game on the marked that matches it visually still and especially in the same genre, same time period and with a focus on realism. Same goes for Uncharted 4 and The Lost Legacy.

Plague Tale, for example, is impressive technically. But animation wise its AA tier, hurting the overrall presentation a lot.
Maybe a lot for you, but for others it's far from being the main selling point and it should't be.

I've played TLOU more than 7 times since the original release, and I can safely say that they havent changed at least 95% of the original animations.

As good as animations were upon release, they arent nowhere near Part II in quality and it shows.
Could not care less about this tbh. As to why that is and why they didn't change it completely I already explained in a way I see it.

So animations are waay more important fort he presentation than you are suggesting in your post
Again, for you, can't see anyone else here complaining about it so much.
 
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Speaking of hyperbole, just bumped into this: https://www.eurogamer.net/digitalfo...-get-a-ray-tracing-upgrade-and-its-incredible

This guy’s hard-on for raytracing, man…
If you were playing an old Dreamcast game and someone managed to upgrade that game with ray tracing features, and suddenly it looked like it jumped 2-3 generations ahead in graphics from that alone, would you not feel the same? I would. I wouldn't shut up about it. I would be dreaming that one day all older 3d games(especially Xbox360/PS3 gen) have those ray tracing upgrades.
 

Agent_4Seven

Tears of Nintendo
I.... don't think I want to play original TLOU but with RT features alone, it won't make the game look good and it's pointless in my eyes without all the work ND put into PS5 remake or Bluepoint with Demon's Souls.

Sure, I'm also all for adding RT to some very stylized games (when it comes to art and art design) that are still look great today without RT in 4K and beyond (POP 2008 for example), but to add RT to say original Uncharted or Resistance without doing much else...? Um, no thank you. I would kill for Killzone 1-3 remakes for PS5 though, even without RT.
 
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lachesis

Member
I love the game, but I have PS3 ver, and PS4 remaster. May get PS5 ver when it's like $4.99 later on.
It's a story driven game, and I already have seen the story for several times.

And it's a "rebuilt" not a "remake". It's just exactly same game with fresh coat of paint. Game itself hasn't changed.
So basically "rebuilt" is a very sly way of describing "it's different, but same, but still different" of a remastering a remaster with better assets.
I don't think TLOU should be called true remake - because true remakes do contain new takes, often quite different from the original et al. Especially in story department too.
Sure, techincaly they "remade" the whole game from ground up - in a sense of making a duplicate of original.

Say RE2: Remake. It followed similar storyline, but the whole experience felt entirely new in totally different perspective. Now, I call it a good "remake".
 

Agent_4Seven

Tears of Nintendo
And it's a "rebuilt" not a "remake". It's just exactly same game with fresh coat of paint. Game itself hasn't changed.
That's exactly what Remake is - complete rebuild of the game from the ground up without changing narrative and gameplay for the most part.

What Capcom did with RE2 is reimagined original material, improved and changed gameplay along with camera perspective, added new content, changed the story and improved character work - most of this stuff is not needed in TLOU at all, hense it's not there. Dead Space 2 is also reimagening cuz they're changing and adding stuff incl. cut content. TLOU for PS5 is a Remake, not reimagening of original material, same goes for Diablo 2 remake, Shadow of the Colossus and Demon's Souls.

Anyway. Here's more comparisons:
ND obviously massively upgraded character models in cinematicas, but same goes for facial animations and these are not exact same cinematics, they've also changed camera placements, envoronments etc. In original you can barely notice what characters feel on their face and in their eyes, not to mention that some expressinons just do not match their mood etc. and the difference between original and remake is enormous. Idk if cinematics are rendered in realtime in-game, but something tells me that they are not cuz you can't remove characters in Photo Mode. If someone knows for sure that they're rendered in realtime and not huge uncompressed 4K files, then please correct me. I guess the only way to check is in NG+ with changed outfits, but I think it's pointless tbh.
 
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lachesis

Member
That's exactly what Remake is - complete rebuild of the game from the ground up without changing narrative and gameplay for the most part.

What Capcom did with RE2 is reimagined original material, improved and changed gameplay along with camera perspective, added new content, changed the story and improved character work - most of this stuff is not needed in TLOU at all, hense it's not there. Dead Space 2 is also reimagening cuz they're changing and adding stuff incl. cut content. TLOU for PS5 is a Remake, not reimagening of original material, same goes for Diablo 2 remake, Shadow of the Colossus and Demon's Souls.

Anyway. Here's more comparisons:
ND obviously massively upgraded character models in cinematicas, but same goes for facial animations and these are not exact same cinematics, they've also changed camera placements, envoronments etc. Idk if cinematics are rendered in realtime n-game, but something tells me that they are not cuz you can't remove characters in Photo Mode. If someone knows for sure that they're rendered in realtime and not huge uncompressed 4K files, then please correct me. I guess the only way to check is in NG+ with changed outfits, but I think it's pointless tbh.

That's really the point. Other than prettier graphics, what else does it offer for me...? (For that reason, I didn't buy Shadow of Colossus)

Okay, then let's take another superior remake for example... say Resident Evil remake on Game Cube.
It had entirely new systems (like those fast zombies) and different takes to make things feeling like a brand new, much more polished game. (Albeit it did lose some B humor ;)) I played original RE1 on PSX so many times - and even a vet like myself had ton of stuff that I would enjoy thanks to their effort.

Ultimately TLOU Rebuilt/Remake seems to be really missing in that department to warrant a full price from me. In my humble opinion, I really don't care if they spent millions dollars on rebuilding existing game that I played multiple times, just to make it prettier (and it was already pretty enough to my eyes on both PS3 and PS4 Pro) - so that's where we differ in opinion, but I respect your take too... but in the end, it's a personal decision.

If I somehow lose all my memory of playing TLOU... oh yeah. In that case, I'll pay full price. ;) Wait, I'm a cheap ass gamer, so I will probably wait a bit for $49.99 or less. :)
 
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EruditeHobo

Member
Yes because when they release 4K remasters of movies they charge you less.

This phenomenon is entirely an online gamer thing. You are free to skip the game, it’s not really meant for people who have already played it but they can jump onboard if they wish.

Yeah, seriously just a bunch of entitled, myopic whining. Sad.
 

Agent_4Seven

Tears of Nintendo
Okay, then let's take another superior remake for example... say Resident Evil remake on Game Cube.
It had entirely new systems (like those fast zombies) and different takes to make things feeling like a brand new, much more polished game. (Albeit it did lose some B humor ;)) I played original RE1 on PSX so many times - and even a vet like myself had ton of stuff that I would enjoy thanks to their effort.
I haven't played original RE1-3, so I'm in no position to compare them to remakes, but Game Cube remake is one of my favorite RE games. Hopefully, I will say the same about RE4 remake cuz tbh I don't really like original game - to me it's not a true RE experience like Game Cube and RE2 remakes are which are way closer to what I love about RE and survival horror genre. I also like RE3 remake but that's a whole other conversation, many people don't like it and I do understand why, but to me it's a nice addition to an already amazing RE2 remake.
Ultimately TLOU Rebuilt/Remake seems to be really missing in that department to warrant a full price from me. In my humble opinion, I really don't care if they spent millions dollars on rebuilding existing game that I played multiple times, just to make it prettier (and it was already pretty enough to my eyes on both PS3 and PS4 Pro) - so that's where we differ in opinion, but I respect your take too... but in the end, it's a personal decision.
Um, but where I said that PS5 remake warrants $70 price tag? I said that remake was 100% need and the reason for this is that original game (imho) simply do not stand the test of time anymore (you can see why on my comparisons). Their main target with $70 price tag are people who haven't played the game at all, be it original from 2013 or 2014s "remaster". It's a very though sell at $70 to me personally cuz I already bought and played original and "remaster" multiple times, hence I only paid ~$23 for new copy via trade-in. Now... do you think $23 is also too much?:messenger_smiling:
 
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Agent_4Seven

Tears of Nintendo
Well now, here's an interesting discovery. I do remember spore clouds in TLOU2 being really cool looking (in comparison to almost complete lack of them in original TLOU - it has this very bright grey fog effect which is completely unrealistic), but after playing TLOU remake and seeing just how effin thick spore clouds are in it even to the point that light from the flashlight can't even go through them fully and stops at + - 30cm from Joel... Not only that, but flashlights in TLOU remake can also light up spores around in the room (same goes when Ellie uses her flashlight) and spores react to the light even in fairly well lit rooms, so it's not an exclusive effect for dark environments and rooms only.

Light from the flashlight also losing luminosity when it goes through the clouds and does not light up environment all that well. It's not happening everywhere mind you cuz the amount of thickness of the spore clouds varies from place to place, but never the less there's nothing like it in TLOU2. In TLOU2 spore clouds after my testing visually look thick and there's aforementione sigarette smoke effect, but in reality the light from the flashlight can easily go through and light up the room waaaaay further and way more easily, where as in TLOU remake it just stops hard and barely lights up what's further from Joel in some places. I really, really hope that ND will updated TLOU2 to the same level of quality for PS5 and will make already amazing looking game even better.

I've made a few screenhosts to show exactly what I mean:
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wTDV8g5.jpg

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OCASM

Banned
Demon's Souls seems like a better example of updating PS3 games. 👀
Nah, they changed the artstyle too much. Not as bad as the SotC remake though.

Yeap, this debate is not going anywhere. Despite the technical proficiency of Bluepoint, its remake is borderline a travesty to the original game’s art direction and overall atmosphere. It comes nowhere close to the eternal masterpiece From created back in 2009 that was just a continuation of the their King’s Field work.

What you call cut and paste I call a vision. 🤷🏻‍♂️
Agreed.

Say RE2: Remake. It followed similar storyline, but the whole experience felt entirely new in totally different perspective. Now, I call it a good "remake".
Other than the visuals it's inferior to the original in every way.
 

lachesis

Member
Other than the visuals it's inferior to the original in every way.

Unfortunately I disagree. Even though I loved original RE2, I will take new gameplay of RE2 Remake any day, thanks to the 3rd person perspective and better control scheme. (It's really difficult to go back to tank control for me at least.) Another cosmetic upgrade it may be - but also sound wise, also quite leaps and bound beyond, actually adds alot to the whole experience.
More detailed dismemberment of the body parts is also much more crucial. Very well thought out game. Sure, some content got cutout, but overall - I do believe it's a superior remake of the original RE2 as whole.
However if you think RE2 on PS2 is better than Remake.. then that's that and I respect your opinion - because it is indeed a masterpiece of that time.

Same goes to RE1 on PS1 vs RE1 Remake on GC. Graphical change is one thing, but I also think it made the whole game so much better on every front... albeit it lost some B-horror charm and funnier voice acting.
 
Yeah but now it's 'on sale' for what it should've cost in the first place. Now that it's been months and is going on sale I don't want to pay that price either. Now I want to get it for $30.
 

OCASM

Banned
Unfortunately I disagree. Even though I loved original RE2, I will take new gameplay of RE2 Remake any day, thanks to the 3rd person perspective and better control scheme. (It's really difficult to go back to tank control for me at least.) Another cosmetic upgrade it may be - but also sound wise, also quite leaps and bound beyond, actually adds alot to the whole experience.
More detailed dismemberment of the body parts is also much more crucial. Very well thought out game. Sure, some content got cutout, but overall - I do believe it's a superior remake of the original RE2 as whole.
However if you think RE2 on PS2 is better than Remake.. then that's that and I respect your opinion - because it is indeed a masterpiece of that time.

Same goes to RE1 on PS1 vs RE1 Remake on GC. Graphical change is one thing, but I also think it made the whole game so much better on every front... albeit it lost some B-horror charm and funnier voice acting.
I'll never forgive what they did to Ada's character.
 

lachesis

Member
I'll never forgive what they did to Ada's character.

That one is a good point. It's a definite retcon version of Ada Wong as a character, but I guess I kinda got over and it seems more in line with post RE4 Ada... so personally, I didn't expect much nor was bothered too much. Then again, it's been decades since I last played RE2 original, so maybe one day I will give a shot.

She looked real hot though, in Remake though. ;)
 

Agent_4Seven

Tears of Nintendo
Summer section of the game is finally complete:messenger_downcast_sweat:

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Agent_4Seven

Tears of Nintendo
So, after playing through all Summer section of the game, I can safely say that ND changed things around a bit for some combat encounters. Take old sewers for example, which you're exploring with Henry and Sam after escape from Pittsburgh. I sure as shit don't remember Stalkers being there after you have no choice but to protect Sam and meet up with Henry and Ellie. I've played original game at least 6 times over the years and I do remember that there were only Runners moving and Clickers, but in remake there's only Stalkers there (I think...?), which completely changes this section gameplay-wise.

See, before that it wasn't so easy to go with completely stealth route cuz Runners were roaming around everywhere and can easily detect you if you're not careful, but Stalkers do not attack you outright unless you spotted them or actively pursuing them, so they mostly hiding from you as much as they can. So, I ended up killing most of them with a bow in Remake without much problems, so it is much more stealth friendly section now if you decide to go with this route. Also, it could take at least a couple of years for infection to get to the Stalker stage, so in Remake you actually can tell how many years have passed since all those people were infected in the sewers, which you can't do in original game cuz there were Runners and Stalkers and pretty much the whole complex was closed before Joel & Co. came in.

Years of infection between these two stages are much bigger and it should be + - the same to pinpoint the date considering context and narrative written for this section. I mean, most people probably won't even notice all these changes, but I think it's cool that ND did that, cuz they could just leave it as is and forget about it. Also, the more I'm playing the more I'm starting to notice some imperfection with animations (which weren't in original game), physics glitches and some areas out of a bitten path are not polished enough. I think they should't have abandoned the game after launch and fixed all this stuff.
 
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It is for sure a hard sell for some people, especially cuz it is not a new game. But something tells me that they weren't expecting much of a success sales wise, not when it comes to oldtimes like us who was there at the launch of original game back in 2013. Their primary targets with this remake were hardrore fans and new people who haven't played original game.
'dozens sold!'...

btw: don't all the 'new people' who own a ps5 with playstation plus get a copy of the last of us remastered for free? not really sure why they'd want to cough up for a new full-price copy, either...
 

Ar¢tos

Member
'dozens sold!'...

btw: don't all the 'new people' who own a ps5 with playstation plus get a copy of the last of us remastered for free? not really sure why they'd want to cough up for a new full-price copy, either...
Nearly every ps5 sold in my country for the past 2 months is force-bundling, at least, Tlou Part1 (usually paired with the new Horizon), assuming other EU countries are doing the same ,I would expect "sales numbers" to massively increase when they release them again early 2023.
 

Filben

Member
Those screenshots remind me of how much I was in awe when playing it on PS3 the first time. This looks so dope for the time being on that hardware back then.
 

Agent_4Seven

Tears of Nintendo
Those screenshots remind me of how much I was in awe when playing it on PS3 the first time. This looks so dope for the time being on that hardware back then.
Yeah, some (not all) pre-rendered character models (quality of which varies btw, depending on what's happening etc.) look exceptionaly good for the time and even today. It's still baffls me though that they didn't include realtime cutscenes in "Remaster" - PS4 is more than powerful enough to run them in realtime.
If you think this is impressive, just imagine how awesome the $80 remake on PS6 will be.
There's no need to remake anything now, they just need to add RTGI and RT shadows to TLOU1-2, but I highly doubt that PS5 Pro will be able to handle them at 4K without visual compromises - they need to save this upgrade for PS6 and sell the whole trilogy for $70.
 
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Agent_4Seven

Tears of Nintendo
Fall and Left Behind (in chronilogical order):messenger_downcast_sweat:
xIiVIWM.jpg


FALL:

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wzS45dh.jpg


LEFT BEHIND:

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Agent_4Seven

Tears of Nintendo
I can't wait to check PC version as well and in native 4K and with DLSS, cuz as it stands now, it is definitely not native 4K on PS5 even in Photo Mode during cut-scenes or gameplay:
OermlAx.jpg
QtAGVFl.jpg
Also, there's plenty more glitches related to graphics and animations, which I hope will be fixed via patch alongside PC release:
OKQWhMQ.png
I know that the main ND team didn't make this remake, but it is still the most glitchy and unpolished enough ND release I even played - I haven't had any of these issues in all of their previous games combined since PS3. I mean, WTF is that - https://drive.google.com/file/d/1KiPIacy44s-GTN_1VKtnCFCb9ETr9hDw/view?usp=share_link ? Looks like a ghost of a background lighting effect leaking through environment. So weird to see this in ND game:messenger_dizzy:

Oh and waterfalls react to both Ellie and Joel, so John's statement about this in his DF video is not correct:
GLzsEXr.jpg
 
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Nvzman

Member
An afterthought implies that it was basic and shitty when in reality it was anything but. It was good. Enough to become very popular, and its absence feels like a cop-out.
Yea Factions was excellent, what the fuck is this "afterthought" nonsense.

We all know Factions wasn't included bc Sony wants it's GaaS sequel to be even more desirable.
 

Agent_4Seven

Tears of Nintendo
Yea Factions was excellent, what the fuck is this "afterthought" nonsense.
I honestly can't think of anything even remotely worthy of a word "excellent" in regards to TLOU multiplayer (or just about any other multiplayer in a single player and story-driven focused game). But um... to each their own I guess.

giphy.gif

Could not care leass than I already am about their GaaS only game which is still in development, unless it'll have strong PvE story-driven content which can also be played solo.
 
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