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The Wayward Realms teaser trailer (An open-world fantasy RPG)

Bullet Club


A short teaser and a look into the world of the Archipelago and the scope we aim to capture with The Wayward Realms. Music by Eric Heberling.

Under the direction of Ted Peterson and Julian LeFay — lead developers of the team behind the Elder Scrolls Arena and Daggerfall—Once Lost Games is creating a new open-world fantasy RPG where choice, consequence, scope and role-playing will be experienced like never before in a realistically-scaled open world in a new class of game: The Grand RPG.

The Wayward Realms is set on a group of over one hundred, realistically scaled, islands, known collectively as the Archipelago, where scores of factions vie for influence and power. Kingdoms strive to maintain their dominance, upstarts seek to earn a place at the top, and dynasties set generational plots into motion. Should the player earn a position of prominence, they may change the course of history. However, they must first prove their worth battling rivals, mercenaries, monsters, spirits, and demons. On their quest for fame and fortune, players will venture through strange lands, delve into foreboding dungeons, and traverse kingdoms full of humans, elves, orks, dwarves and a few other unusual races.

Welcome To The Archipelago!

  • A Massive World. No, really! Way bigger than most other games you can think of. Big cities with hundreds or thousands of NPCs, deep, dark, dangerous forests, gigantic mountain ranges, sprawling swamps and marshlands, vast oceans, and more, brought to life through dynamic, procedural generation.

  • Constantly Evolving Experience and Story. A virtual Game Master keeps things interesting for you, making other characters and their factions react and plot their next move based on your actions, resulting in no two players having the exact same game experience. World events have very different effects in the life of a socializing aristocrat, a thief entrenched in underworld conspiracies, a scholar collecting ancient artifacts, or whatever role you craft for yourself.

  • Real Role-Playing. You’re not playing some prebaked warrior or mage, but a character class of your design, with customized skills and abilities to craft your own spells, potions, and enchantments. Want to try playing a character who is really, really outside the box? We got you.

  • A World Full of Lore. We call it Wayward Realms for a reason. On the surface, things may have that familiar, medieval fantasy look, but dig a bit deeper and there’s a lot to learn. From the multiple moons in the sky, to the libraries worth of books, to the multiple cultures of each race, there is always something new to discover.


No, I've never supported a game before release. I just think these guys deserve a chance. If Valheim can be a success with a 4 person dev team anything is possible.
They have all the chance they need. I'm not the one financing the project. I'm just saying that when anyone spews all these huge ideas so early in a project they always turn out to be bull.


Cretinously credulous
A single player RPG always has my interest. Lets hope the devs are able to fulfill these promises.


That last shot in the teaser looks like a pre-rendered cutscene from 1995.
they have a LONG way to go, and questionable ability to self-edit given what they put out as an evocative teaser.


I'm not sure on the toonish art style (the rider was bigger than the horse!) but I'm always interested in fantasy RPGs so will keen an eye on this.


Gilgamesh Fan Annoyance
Gonna need to see some gameplay. The preliminary steam page has a few screenshots. It looks ok but whatever is holding the axe is clipping their hand right through the weapon. >_>

So far it doesn't seem all that great.

Game description is very wishy washy. Odds are you still will be a warrior or mage. I'd kill to play as a Dragon instead.
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