amigastar
Member
You sound angry and it seems you developed a deep hate for nvidia, but why?I am happy over FSR. Fuck DLSS and nvidia fanboys
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You sound angry and it seems you developed a deep hate for nvidia, but why?I am happy over FSR. Fuck DLSS and nvidia fanboys
It works pretty well.anyone try resistance 3 on a PC via RPCS3?
Sony would love to fully emulate PS3, because then they could finally stop using CELL chips in their PS Now servers. The second they could, they would. But right now it doesn't work well enough compared to just use Cell chips.I wonder if all that happened would result on a significant push of RPCS3.
And Sony could easily come up with an emulator. They gave all the documentation and the manpower.
They already made good progress in emulating the ps3 special cpu archtechture. You can already play classic titles like gow3, motorstorm, demon souls or RDR with just some ocasional issues pretty much. Also, they're making steady progress so expect even more improvements over time.Many of the most popular games still aren't properly emulated because part of its hardware can't be emulated at full speed and no glitches with the hardware available on current PC and consoles, and won't be in many years.
Sony absolutely could emulate the PS3 well. RCPS3 is made by a bunch of people with zero knowledge or documentation of the PS3 hardware and its amazing where they've got it so far. Sony have no excuse for not having full BC via emulation.Sony would love to fully emulate PS3, because then they could finally stop using CELL chips in their PS Now servers. The second they could, they would. But right now it doesn't work well enough compared to just use Cell chips.
Sony would love to fully emulate PS3, because then they could finally stop using CELL chips in their PS Now servers. The second they could, they would. But right now it doesn't work well enough compared to just use Cell chips.
Right now it is still cheaper for Sony to run Cell Chips. Probably because it is literally made in their own factories with hardware that couldn't be repurposed for anything else. (Sony bought out Toshiba's share of the tech and own all the production equipment.)lol, so a bunch of fans can make an emulator and already run a bunch of games better than on original hardware, but Sony can't emulate PS3 at all?
yeah sounds very plausible
As far as I know they are. I suppose parts of the emulator could be coded in CUDA or OpenCL but I have no idea if that would make sense for emulating the Cell processors or not.What's the point of FSR or DLSS in an emulator?
Aren't all emulators CPU dependent? The GPU is always going to have an easier time as it's not doing any emulation work, it just displays the graphics. And PS3's graphics should be a piece of cake for any GPU. Even something like a GTX 1050 should be more than enough to easily display PS3 stuff at 4K native.
At least that's how every other emulator works for me, i haven't tried this particular one yet.
Sony bought back the Cell manufacturing plant they sold to Toshiba, but they didn't buy it to make Cell processors for consoles. Toshiba was trying to use Cell in graphics and video processing applications but they failed. They bought it back for like 40 billion yen less than they sold it for with the intention of retooling the factory to make image sensors for their high end digital cameras and smartphones. The processors used in PS3 consoles were manufactured by IBM. It was IBM moving from 90nm to 65nm to 45nm manufacturing processes that enabled Sony to reduce the cost of the PS3. It was IBM's 45nm chip in the PS3 slim when it launched and IBM confirmed they were still making chips for Sony in 2012.Right now it is still cheaper for Sony to run Cell Chips. Probably because it is literally made in their own factories with hardware that couldn't be repurposed for anything else. (Sony bought out Toshiba's share of the tech and own all the production equipment.)
On the other hand, most other console chips are made by outside companies, and as such once the chips are no longer being produced it makes no sense to keep trying to sell old hardware.
The don't do it because then they can resell the same game with a "Remaster" or "Definitive" label on it for another $60 or $50.They don't do it because most people don't care a lot about BC.
It’s in no way cheaper to make and use proprietary hardware than to have a software emulator.Right now it is still cheaper for Sony to run Cell Chips. Probably because it is literally made in their own factories with hardware that couldn't be repurposed for anything else. (Sony bought out Toshiba's share of the tech and own all the production equipment.)
On the other hand, most other console chips are made by outside companies, and as such once the chips are no longer being produced it makes no sense to keep trying to sell old hardware.
-Almost 60% of the ps3 library is already playable (no game breaking glitches or significant performance issues)
Complain to the guy in the video, not me.This is a load of bullshit.
Random lock ups plague RPCS3, even in games that are marked as 'Green' & fully playable.
Already runs a bunch of games, yes, but it's far from perfect and definitely not ready to be released as a paid product.lol, so a bunch of fans can make an emulator and already run a bunch of games better than on original hardware, but Sony can't emulate PS3 at all?
yeah sounds very plausible
There are patches to GoW run better that you can download through the emulator itself...Yeh it's pretty frustrating that games like God of war 3 still run between 25-40 fps on my Ryzen 7 5800/RTX3070 machine. Killzone 2 is almost a nice stable 30fps. I've got lots of games that run perfectly though, but they're mainly the less demanding ones like the God of war remasters and games like Ni no kuni etc. TLOU is still terrible, so was one of the uncharteds last time I checked.
Buy why would we emulate games that have native pc versions???5700 XT / R5 3600
Tomb Raider: Legend: 4K30 pretty easily. Needs faster CPU + faster Shader Caching from the emulator for 4K60
Tomb Raider: Anniversary: 4K60 pretty easily. Needs faster CPU for 4K120.
Tbf i wouldn't be surprised if there are old pc ports so bad that emulating their console version runs betterBuy why would we emulate games that have native pc versions???
True, but not the case for those 2 games...Tbf i wouldn't be surprised if there are old pc ports so bad that emulating their console version runs better
Maybe it just happens he owned the console version, idkTrue, but not the case for those 2 games...
I prefer devs use the significantly better tool, which is DLSS. Not to mention that nvidia had offered the same upscaling that FRS is for all games for years.God of war 3:
Anyway about DLSS vs FSR
FSR is more important then DLSS, because it covers all cards. DLSS would be a nice bonus but not really relevant to spend time on as features only locked to a select gpu range.
Last of US.
Do you guys think Steam deck can emulate the PS3 well in its own (800p?) resolution?
I'm gonna try and remember this when the steam deck launches.And some people are delusional enough to believe that the Steam Deck will emulate the PS3...
I'm sure you will! But not the full library, like some people would have you believeI'm gonna try and remember this when the steam deck launches.
I have a feeling it will play a handful of titles with no issues.
Dude of course it wont play the full library.I'm sure you will! But not the full library, like some people would have you believe![]()
You don't say.Dude of course it wont play the full library.
Not even the most powerful PC's can play the full library on RPCS3.
"Some people" will always get things wrong, who cares
I prefer devs use the significantly better tool, which is DLSS.
I prefer devs use the significantly better tool, which is DLSS. Not to mention that nvidia had offered the same upscaling that FRS is for all games for years.
FSR doesn't look great. It's not doing anything special. With a low base resolution game using FSR it just looks like watching a 480p TV show on a 1080p TV. Yeh it's displayed in 1080p, but you can tell it's not native.
Literally the only thing FSR has going for it is it works on AMD cards and DLSS doesn't.
FSR is nowhere near as good as native lol.Doesn't matter what u prefer.
DLSS is useless for emulation unless there is nothing else to do anymore which for PS3 emulator there is plenty.
Here are the reasons:
- Almost no cards support it as 3000 series are unicorns or extremely expensive to buy which limits the userbase to basically non existent.
- 2000 cards are more found now, but frankly even those cards are expensive which again limits.
- Both 2000 and 3000 users have enough performance anyway and FSR works for it.
- FSR is a global setting that can effect every single game, instead of specific game by game optimization.
- FSR is almost as good as native hard to even notice the difference even at 1080p unless u zoom in 400% + compare screen for screen which nobody cares for. 30% performance increase ultra quality = everybody notices.
- DLSS, gives a bit better then native picture quality and that's all it gives over FSR really which isn't particulaire something anybody in emulation cares for unless u are in the end stage of the emulator and everything runs perfectly fine already.
- Lower end GPU's hurt the most from emulation which means DLSS is not a option for that anyway FSR is.
- Steamdeck is coming out and will support FSR no DLSS's so even more people to enjoy it.
It's clear with your 1080p > 480p comment for FSR that you never used FSR in your life as u have no clue what it even does it seems like. I tested it out with anno and that other game and posted results in that anno thread or FSR thread and posted a bunch of pictures at 1080p and frankly unless u zoom in 400% and have the screens right next towards each other u won't notice a difference.
But if you want DLSS in the emulator, feel free to give them a sign on there discord and lend your skills to push it into the emulator for them with support for its 2k games. Good luck.