We're really pushing and maximizing what we can do with ray tracing technology, both on consoles and PC. On next-gen consoles, we're going to have Performance Mode which runs at dynamic 4K and 60 frames per second, and our Quality Mode, which runs at dynamic 1080 and 30 frames per second with ray traced effects (this mode is not available on Xbox Series S).
What's also great is the instant loading after dying and when moving between decks, there's no sense of stopping anymore, it feels so much more believable in the world where the game doesn't stop you between events. You jump in and come straight out the other way. The Persistence Enhanced just flows and holds together so much tighter on next-gen and PC.
The adaptive triggers and haptic feedback on the PS5 controller are really quite something. I'm sure you've used it on a bunch of stuff but with regards to the weapons and the melee combat in The Persistence Enhanced, if you play on PS5 it definitely feels a lot more immersive in your hands. You feel the pull of the trigger, you feel the cold steel against that guy's skull when you hit him with the lance.
The Persistence Enhanced Runs at Dynamic 4K@30 with Ray Tracing on PS5 & XSX; No RT Available on XSS
The Persistence Enhanced will run at dynamic 4K@30 with ray traced effects on PlayStation 5 and Xbox Series X; Xbox Series S won't have RT.
UPDATE] There had been a mistake with the details of the Quality Mode. More specifically, The Persistence Enhanced will run at dynamic 4K and 30 frames per second on PlayStation 5 and Xbox Series X when ray tracing effects are enabled, instead of the dynamic 1080p we had been told previously. The article has been updated to reflect that.