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The Last Worker Dev: It’s Now Easier to Port Non-PSVR Games to PSVR2 Due to Control Standards

Lunatic_Gamer

Gold Member
psvr2-control-1536x864.jpg


The PlayStation VR2 (PSVR2) is set to usher in a new generation of VR games this 2023, and thanks to recent hardware control standards, porting games to the PSVR2 has never been easier.

An article from issue #380 of EDGE magazine highlights how VR games are much easier to develop for multiple platforms, according to “The Last Worker” Creative Director Ryan Bousfield.

If you look at the PSVR2 controller, it’s very much like the Oculus controller.
Companies are standardising. A few years ago, you had the Vive wands, and Oculus’s various controllers, and then the PS Move that didn’t even have D-pads.

Building VR games that feel immersive requires developers to tune their games based on the platforms they’re building for, and this used to be an issue when VR headsets were wildly different from one another.


 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Shame they couldnt make all the games we bought for their previous VR unit work with it

THIS! Or at least Sony should have hired programmers to help devs that made PSVR1 games to get them ported to PSVR2.
 

CamHostage

Member
They plan on charging me full price for ports? Where did that $10 upgrade program disappear to?
Not PSVR1 ports (although there's that too, but those would have to be ports, they can't just have BC like normal with some of the differences to overcome.)

They're talking VR games in general. Quest and PC VR games have more consistent support systems than PSVR1 did, and so more games that were a hit elsewhere could come over. However, this particular
 
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64bitmodels

Reverse groomer.
I reckon it would still play in 3rd-person, but you could look around whilst swinging. There’s no reason why every game couldn’t have a fly on the wall VR mode.
don't like that idea as much as vr first person but probably makes more sense for people with motion sickness/playspace reasons (making motions of punching and kicking is likely gonna lead to some broken tvs)
 

Markio128

Member
don't like that idea as much as vr first person but probably makes more sense for people with motion sickness/playspace reasons (making motions of punching and kicking is likely gonna lead to some broken tvs)
It wouldn’t suit Spider-man 2 to be in 1st person, especially with the combat. However, something like TLOU would work really well in VR, even in 1st-person.
 

CamHostage

Member
THIS! Or at least Sony should have hired programmers to help devs that made PSVR1 games to get them ported to PSVR2.

Some help is already out there, and a lot of developers are doing it. But not all games will be worth the porting process. Some developers have been bought since then or are busy with other projects, some publishers have moved away from the Vr market, some titles have licenses that would have to be resigned, the difficulty of reassigning the camera-based tracking features from the old system would need a rethink and conversion, and the value may just not be worth it when the game only sold so much the first time and would not necessarily recoup the porting costs, depending on how well PSVR2 does.

If straight backward-compatibility were possible, that would be one thing, but it unfortunately didn't happen, and developers would have to dig out and open up code to remake a PSVR1 game for PSVR2. Some just aren't going to invest in that process.
 
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mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Some help is already out there, and a lot of developers are doing it. But not all games will be worth the porting process. Some developers have been bought since then or are busy with other projects, some publishers have moved away from the Vr market, some titles have licenses that would have to be resigned, the difficulty of reassigning the camera-based tracking features from the old system would need a rethink and conversion, and the value may just not be worth it when the game only sold so much the first time and would not necessarily recoup the porting costs, depending on how well PSVR2 does.

If straight backward-compatibility were possible, that would be one thing, but it unfortunately didn't happen, and developers would have to dig out and open up code to remake a PSVR1 game for PSVR2. Some just aren't going to invest in that process.

All that is true. I wish there was a way to have a top 20 best PSVR games ported over and Sony just pay to have it done. No reason a game like Thumper couldn't be ported over super easily to PSVR2.
 
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