Agreed, but... I'm actually a big "Development Team" guy, rather than focusing on a singular director.
These iconic guys like Kojima and Molyneux and to a degree Miyamoto have a distinctive stamp on all that they touch, but you can also get lost looking for the "creator" in a collaborative work. So many people contribute to a project, and the deeper you look at game developers, the more you see of the melding of minds and the little pieces of everybody in the fabric of the work. For those who deep-dive and can say, "This Mecha-Designer did awesome work here, and this Sound Designer really made this sequence unforgettable, and this Engine Technician was invaluable in making this baby run, and this Level Designer showed so much skill here that they deserve to be a Director someday....", then you're really into the artistry and doing the Gaming God's work, but those folks are rare (and aren't me, sadly.) Putting all the credit on one person follows the "auteur theory" of creative credit that movies use, and sometimes I agree with it, but more often I find it too limited or slippery.
For example, Kazunori Yamauchi is the proper face of Gran Turismo, and that's outstanding that somebody other than Sony gets credit for that massively-successful franchise... but, what does he do, exactly? It's a car game, with real cars and real tracks and real physics and (these days) a lot of player-based competition. So somebody might question, where does the "auteur" come in to make art in something that's largely built from existing reality? Nebulously, he is the guy who everybody on the team answers to and who has an idea (or at least picks the idea from the team's pitches) of how flow through the game should look and feel. He is the boss, and under a great boss, miracles can be performed. But is he ever knee-deep coding the graphics engine and plotting out the acceleration curves for each vehicle model? Probably not. Is he even the "game maker" if he's mostly the guy in meetings and discussions; what if he never actually "touches" the game program itself? Yamauchi is a leader, and without him, GT wouldn't be the same GT, but also he has a phenomenal team to lead. So we credit both Yamauchi and Polyphony Digital for the Gran Turismo phenomenon. In a way, they even become synonymous/interchangeable. (Yamauchi 'is' Polyphony Digital, kind of like how Dave Groll 'is' Foo Fighters even though that's a killer, vital band backing him up.) I like it this way, that gamers still think, "Who was the Developer on this game?" when thinking about buying, and don't get too caught up in the Creative Director unless it's a Director they really admire.
My favorite thing is when I finish an Insomniac game, and all those names are just listed out as a team. Something about that just warms my heart.