There's a reason why the planets most popular and loved games are all gameplay centric, and TLoU2, with all its accolades, production values, and budget has been largely irrelevant outside of its launch week.
So now we've shifted to "It's not an interactive game.... because it's not one of the biggest games in the industry"... wut??!?
Why have you fundamentally changed your argument? What are you even arguing now?
Gears of War is not one of the biggest games in the industry.
Halo is not one of the biggest games in the industry....
Neither is Metroid.
What is the point you're trying to make with this?
There's a reason why it's limping over the 10 million mark. Its failure has forced Naughty Dog to restructuring their entire studio to make multiplayer + open world games moving forward.
Ok so now you're making shit up... this is hilariously desperate.
Choices are this mediums greatest strength.
Yes, hence why games like TLOU2 should exist for those gamers who like cinematic games. You clearly don't, but you also clearly don't speak for all gamers. Why is that hard for you to understand?
Trying to poorly Ape film and television, two mediums far better suited for watching - two mediums still filled with garbage, is a misunderstanding of what makes games special.
According to you.
Games like TLOU2 are fantastic games for people who enjoy those types of experiences. There are literally double-digit millions of them. Despite your attempted spin, that's not an insignificant player base size.... like at all.
The Last of Us 2 is ancient design that's going extinct for a reason. It's not very good.
We're still getting cinematic games. The Calisto Protocol is due out soon. There will be many many more of these types of games. Nothing is going extinct other than the factual validity of your posts in this thread.