Earlier this week, The Coalition released two tech demo videos of its own tests with Unreal Engine 5 to stunning results. However, the Gears 5 developer says that what we saw in the demo was just the tip of the iceberg as the demo does not show how Unreal Engine 5 can take full advantage of Microsoft's ninth-generation consoles.
In an email sent to IGN, a representative for The Coalition said that the tech demo shown off on Monday was not fully optimized to take advantage of the Xbox Series X/S hardware. The Coalition believes that once Unreal Engine 5 is fully optimized, it can anticipate any projects it develops using the game engine to achieve something more impressive than what they showcased in the Alpha Point demo.
The developer also goes on to explain that once new features come to the Series X/S that include improvements to the shader compiler, as well as variable-rate shading optimizations into the game engine, it would allow the developer to take better advantage of the hardware when working with Unreal Engine 5.
"With upcoming Xbox Series shader compiler improvements, adopting faster render target formats, and more usage of async compute and raytracing to use our extra GPU power we expect higher performance and quality through better throughput and utilization of the hardware," a Coalition representative told IGN. "We also have yet to add hardware Variable Rate Shading optimizations which we demonstrated benefits through VRS in Gears 5 on XSX/S, that are not yet in UE5 but The Coalition plans to work with Epic to add. These Xbox-specific advantages are on top of cross-platform optimizations we expect from Epic on the road to UE5 official release next year."
Gears 5 developer The Coalition explains a bit more about how Xbox-specific advantages will benefit Unreal Engine 5 once they are implemented into the game engine.