If you have to use budget as an aspect to hype up your game, it's probably gonna be ass.
Well boys, file this one under the development hell/talent loss/infinite delay folder. Seriously, anytime I hear a studio label themselves "AAAA" and gleefully tout it, I immediately doubt that studios ability to deliver. A king doesn't need to remind people he's the king. I don't know, maybe they are the exception, but it hasn't worked out for others thus far speaking similar language.
Bet a hundred bucks it will be a fucking success?
If I could give you like, the Praise the Sun / Fire / Bro Handshake and Thumbs Up emojis all at the same time ...https://en.wikipedia.org/wiki/The_Callisto_Protocol
"Among others working on the game include Steve Papoutsis, who also co-developed the Dead Space series and led the series following Schofield's departure from Visceral; Scott Whitney, a designer on the Dead Space series; and Christopher Stone, the animation director for the former series. Of the 150 employees of Striking Distance, Schofield said that about 25 to 30 former coworkers from Visceral Games and Sledgehammer Games are part of Striking Distance working on The Callisto Protocol."
I have full confidence in this game. I'm sure Krafton isn't meddling like EA. This will be the Dead Space 3 we always knew they could make.
You might have missed a recent thread about AAA events on Fortnite. Devs say what gamers want to hear. It’s all about how nothing is AAA enough these days. Less than 80 million spent? Indie newbs. And let me still complain about games taking 5 years to release.If you have to use budget as an aspect to hype up your game, it's probably gonna be ass.
Agree to disagree.Nope it wasn’t!