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Texas Chainsaw Massacre Next-Gen 4v1 Game vs Film UE4 - Absurd Visuals

Note to Mods - pls change to UE4 from UE5, made a mistake

From same developer that made Friday the 13th that got the servers shutdown - the reason was because the two filmakers were going against each other in a big lawsuit over rights and the developer was forced to stop creating content and eventually led to server shut down in November of 2021. Very unlucky, because the game was excellent on its own.

Regardless - this is their next title running in UE4 and comparing scenes from real life to game visuals. As a big horror fan cannot wait.

 
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Insane how close it looks to the film. UE5 is really impressive.
there is a good reason now why UE5 has a full renderer now dedicated for both in-game cinematics and actual CG films for clients like Dreamworks and Pixar. Epic went around and showed it to a lot of the CG film studios and now they don't even need to use their own renderers and it will be cheaper for them to use that instead. Incredbile stuff.
 
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CamHostage

Member
Sorry, but this may need clarifying: who said that this game is being made in Unreal Engine 5? As of 3 months ago, a Community Manager for Gun said it was UE4.

I would assume that's still the case. It's possible but unlikely they would have "upgraded" it since then. (The move from UE4 to UE5 is the smoothest of any major engine of its ilk, but there are a number of not-insignificant differences between the two which would add extra development time in conversion and/or testing, plus if we were talking Nanite or especially Lumen that's a big change to commit to. Chainsaw is possibly nearing release, that is not a great time to make a major move like an engine migration.) Plus, this may have changed but if you look at the tags for the official trailer, it lists "Xbox,Playstation,PS4,PS5,XB1,PC", so even if they did move to UE5, it would be UE5 without the big-ticket attractions of Lumen or Nanite.

Not that anybody should be disappointed in UE4. There's still tons of ways to push that engine (especially for studios that have produced a few titles in the engine, between Gun and Sumo,) and all of this detail and lighting accuracy is totally possible within UE4 if you know what you're doing. The game looks like it does, that's the good news, I wouldn't worry about what number of Unreal Engine it has in the credits...

*EDIT* Second post, with a note from the producer on why it's a UE4 project:

1SJLC6q.jpg
 
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Sorry, but this may need clarifying: who said that this game is being made in Unreal Engine 5? As of 3 months ago, a Community Manager for Gun said it was UE4.

I would assume that's still the case. It's possible but unlikely they would have "upgraded" it since then. (The move from UE4 to UE5 is the smoothest of any major engine of its ilk, but there are a number of not-insignificant differences between the two which would add extra development time in conversion and/or testing, plus if we were talking Nanite or especially Lumen that's a big change to commit to. Chainsaw is possibly nearing release, that is not a great time to make a major move like an engine migration.) Plus, this may have changed but if you look at the tags for the official trailer, it lists "Xbox,Playstation,PS4,PS5,XB1,PC", so even if they did move to UE5, it would be UE5 without the big-ticket attractions of Lumen or Nanite.

Not that anybody should be disappointed in UE4. There's still tons of ways to push that engine (especially for studios that have produced a few titles in the engine, between Gun and Sumo,) and all of this detail and lighting accuracy is totally possible within UE4 if you know what you're doing. The game looks like it does, that's the good news, I wouldn't worry about what number of Unreal Engine it has in the credits...

*EDIT* Second post, with a note from the producer on why it's a UE4 project:

1SJLC6q.jpg
hmmm thought this was UE5. My apologies - will fix.
 
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