They've been down that route already. MS, on the other hand...Lol, Sony needs to go down that route just like every major company has done before so they can humble themselves and not be greedy assholes.
We've also seen the opposite. With cyberpunk 2077 XSS had more NPC's than PS5. And I'm not claiming this to be due to optimization.Having the same Cpu doesnt mean you can just have same amount of enemies or characters ler scene as another hardware, weve already seen games with fewer pedestrians on series s than the other 2 consoles.
Sure.Your Graphics fidelity answer is so ridiculous its laughable developers have always yearned for graphics fidelity in consoles in all triple a games its why you have games like uncharted and god of war and its always the same thing developers will simply make native ps5 and series x games as a base and then port back a rubbish port to series s they wont let a weaker hardware designed because of greed and bad decisions hold back their game design the same way with ps5s ssd what will happen is theyll design games with ps5's ssd in mind and then scale back for series consoles to avoid crashes and popin weve already seen this in mortal shell wherer series consoles have popin theyll just clean that up in mextgen games.
Wii was ditched because it was too shitty for cross platform. Sure devs had a special hatred for it, but the money wasn't theirs and thus, the decision wasn't theirs as well. You have to take into account that the jump from PS2/GC/Xbox was absolutelly HUGE. It was bigger than the jump from PS4 to PS5 is.This has always been the norm developers always create games with the best console in mind and then make itterations for the badly engineered console we saw how they ditched the wii with triple a games even though the wii outsold both ps3 and 360, they also made the x360 their base dev comsole because it was powerful had similar ram with ps3 but was easier to code for and then port the games to ps3 and u always had a rubbish port on ps3 early on that gen until sony fixed the tools and devs matured with the hardware.
Your just writting long useless posts, just because you have the same cpu doent mean you can render similar amounts of objects on screen than series x and putting the ps5 in the conversation on a game like cyberpunk is totally pointless.We've also seen the opposite. With cyberpunk 2077 XSS had more NPC's than PS5. And I'm not claiming this to be due to optimization.
Look, if the CPU is the same, then it's down to Level of Detail (LOD) and things like updating at half rate that can always be scaled back, it's been done for years and most people haven't ever noticed. You don't have to halve the count. That's a testament to bad optimization in itself.
Sure.
But Uncharted and God of War are exclusive in-house games - if Sony platforms were underpowered they would achieve their vision regardless as they couldn't exactly make the game for Xbox. Are you telling me Microsoft themselves will have a problem supporting their smaller box because it's not able to showcase their "vision"?
As for mortal shell, if you judge a fish by it's ability to climb a tree you'll just conclude it's stupid. But why does Mortal Shell, a game that is not AAA and exists on last gen consoles have to be optimized with PS5 SSD in mind? Vision, again? Or lack of thereof?
Xbox Series S/X have an SSD as well, PC's too. It's just not the same SSD as PS5, but a massive improvement from last gen consoles nonetheless.
Wii was ditched because it was too shitty for cross platform. Sure devs had a special hatred for it, but the money wasn't theirs and thus, the decision wasn't theirs as well. You have to take into account that the jump from PS2/GC/Xbox was absolutelly HUGE. It was bigger than the jump from PS4 to PS5 is.
If it's architecture was more modern and it had feature parity with the rest of it's generation you would have seen way more software making the jump, despite the fact devs would still bitch and moan about it being underpowered. Also, another thing to have in mind but third parties had problems selling their software on the Wii most often than not, this was a hard market for them to guess demand.
Lead platform should be the platform most people own and play the game on, not the platform devs like the most or PS4 Pro and Xbox One X would have been lead platforms right after they launched. and of course it just might be harder to reach a certain level of performance on a lower performance spec/platform but if you treat it as an afterthought, well, you either take your time (and hire help, perhaps) or you're screwed. Might as well go the other way around.
For the first time in decades, Nintendo has third party support. It's not that they stopped making underpowered crap, it's that at some point even something underpowered and with a RAM deficit, can pull feature parity, some nice graphics and run some scaled back modern titles. It's suddenly "good enough" for a lot of these.
Now I'm not saying the Switch is good enough, but XSS probably is (for the people who'll buy it, that don't care for 60 fps or rendering above 1080p), if used properly.
So is citing Hitman 3, Uncharted, God of War, Mortal Shell...putting the ps5 in the conversation on a game like cyberpunk is totally pointless.
It vould be a bad port but yes ps4 pro does have better settings and resolutions than series s and some games just perform similar the only big difference is series s cpu which let it hit higher frame rates but its basically a lastgen console thise rdna 2 features are fancy but its the ram and shaders thats a big bottleneck but lets wait and see
Okay Sony fanboy.They've been down that route already. MS, on the other hand...
It's almost like the X1 TV TV TV thing didn't happen and MS didn't spend years reversing bad policies.They've been down that route already. MS, on the other hand...
They've been down the fuck up route, but definitely not the humble one. They constantly brag and make big claims about shows/reveals and games, instead of keeping expectations in check. Each year is going to be their biggest, yet it almost always seems smaller. They also can't help but take swipes at PS when they can, while Sony mainly ignores them. They even tried to use the "this is how to share games on PS4" thing from 7 years ago like 3 times, recently. It's obvious that still burns them.It's almost like the X1 TV TV TV thing didn't happen and MS didn't spend years reversing bad policies.
Yeah they are still in stock. Seen 3 leave the store today when I was in looking at TVs actually.Series S has been in stock on Best Buy Canada for few days now.
You clearly don't know much about PC gaming. 399$ pc will not be enough for games for AAA graphically demanding games. You forgetting that console is sold at loss. SS manufacturing cost high, its 299 coz MS selling it loss, same goes for X and PS5.
399 Gaming PCs are good for Minecraft and Fortnite but not other AAA games.
Plus low end pc hardware wont get same level optimisation from devs.
You cant build good gaming pc at 399. Only a fool will build pc to match console price. Smart PC gamer always aim for higher spec machines than consolesI actually built my own PC so I do understand the costs. I'm just saying it isn't expensive to build a PC that matches the XSS. It's not like it's going to cost you 2000$ to build a PC that matches it.
Exactly.They've been down the fuck up route, but definitely not the humble one. They constantly brag and make big claims about shows/reveals and games, instead of keeping expectations in check. Each year is going to be their biggest, yet it almost always seems smaller. They also can't help but take swipes at PS when they can, while Sony mainly ignores them. They even tried to use the "this is how to share games on PS4" thing from 7 years ago like 3 times, recently. It's obvious that still burns them.
I'll put it this way, a humbled Xbox wouldn't have revealed Halo Infinite in the state it was in, claiming it was great because it was 4K and 60 fps.
A humble MS wouldn't come out with a game console with a TV and Kinect focus. They spent the whole generation reversing policies and trying to recover some of the good will they had during the 360 era. If they weren't humbled they would have doubled down on their original X1 focus. They lost tons of money and support because of their previous errors.They've been down the fuck up route, but definitely not the humble one. They constantly brag and make big claims about shows/reveals and games, instead of keeping expectations in check. Each year is going to be their biggest, yet it almost always seems smaller. They also can't help but take swipes at PS when they can, while Sony mainly ignores them. They even tried to use the "this is how to share games on PS4" thing from 7 years ago like 3 times, recently. It's obvious that still burns them.
I'll put it this way, a humbled Xbox wouldn't have revealed Halo Infinite in the state it was in, claiming it was great because it was 4K and 60 fps.
Yes, I don't think the true test is this price point. Microsofts end game for the s is to sell it at 249 or 199. At those prices, it will sell no matter what.
If devs would stop removing the settings menu when porting to console it would actually be no different from buying a lowend graphics card for your PC.
But the problem comes when devs are guessing what the user want to prioritize. On console it’s always an optimization lottery. You never know what you’ll get. And with lowend consoles it becomes a big problem. Switch is obviously the worst but Xbox One S has been terrible too and I suspect Xbox Series S to be awful too. You just never know how the devs will scale down the game, could be resolution, graphics, framerate, anything. We have no idea and no control. So the best bet is to always have the most powerful box.
We've also seen the opposite. With cyberpunk 2077 XSS had more NPC's than PS5. And I'm not claiming this to be due to optimization.
Your just writting long useless posts, just because you have the same cpu doent mean you can render similar amounts of objects on screen than series x and putting the ps5 in the conversation on a game like cyberpunk is totally pointless.
Developers have said for months ive even posted you the recent remedy dev "porting on series s is not as easy as just scaling resolutions and textures down" weal consoles have always existed and they always end up scrapped by developers nobody had the time to waste on a weak hardware that will hive him a headache. Theyll just focus on series x ps5 and pc thats the bottom line you can keep posting your gymnastics but they wont solve the issue ram is always the biggest bottleneck its the reason we have game generations the biggest improvement is always memory because it allows you to have more detail and mechanics that you couldnt do on previous gens, ps3/x360 had very good cpus and average gpus but the 512mb of ram they had made it impossible to support them after ps4 and xbone came out there was one year crossgen period and that was it, its the same again the series s will simply have horseshit ports and performance in nextgengames developers wont allow it to ruin their goals this was a huge mistake from microsoft they seem to get things completely wrong everytime lastgen it was tv tv tv xbones hardware suffered because of their decisions and now its series s for the life of me i never understood their management. Why not just make a digital series x like the ps5 to give developers an easy time cause this is a clusterfuck.
XSS doesn't run Xbox One X code. Not enough RAM:What a silly comparison. XSS and XSX are running One X code. PS5 is running PS4 code.
You have no idea what logistics are required with publishers and developers to create a service like this. Microsoft have been running this for years now and have around 20 million subscribers, that's a huge pull for a publisher to get their game on the service. To say Sony could just ready a service like this and with this level of quality titles from day 1 is absurd.It's not too difficult for Sony to quickly launch their own subscription service. In fact I wouldn't be surprised if Sony had one being readied in the background right now. Put all released titles on there and put new titles on after 6 months etc
XSS doesn't run Xbox One X code. Not enough RAM:
-> https://www.videogameschronicle.com...le-to-run-xbox-one-x-content-its-claimed/amp/
It either runs code written specifically for it, or does fallback on Xbox One code and assets with some LOD changes.
I wasn't claiming it is a good comparison though, cyberpunk is a clusterfuck and I don't even know if in it's current state, if still applies.
My point is that it's too soon to compare apples to apples and come to any meaningful conclusion. IMO other examples are equality bad/potentially misleading.
It... was... never... meant... to... be... that!Then it runs Xbox One code. It's still a silly comparison to showcase what any of the new consoles are capable of.
You cant build good gaming pc at 399. Only a fool will build pc to match console price. Smart PC gamer always aim for higher spec machines than consoles
Oh, so now $299 is not low enough? Funny because all we heard before the new consoles launched is that MS had Sony in a tough spot because of the $299 price. Maybe some are starting see reality with this too.....Yes, I don't think the true test is this price point. Microsofts end game for the s is to sell it at 249 or 199. At those prices, it will sell no matter what.
Just curious. Care to price out the PC that matches XSS specs? Needs a Zen2 CPU, an SSD, a GPU capable of raytracing, an OS, and a controller. Your budget is $299.Not really unless your gaming on a budget and you want to go with the advantages that PC offers. But we are talking about matching the XSS not the XSX here so it really isn't that expensive.
With so many porting having framerate issue maybe series x has more in common with it.With so many ps5 ports having a hard time with 4k maybe the Sereis S has more in common with it.
PS Plus has roughly 50 million subscribers, which they could use to their advantage and potentially tie it into that for a short introductory period of time, I could imagine would be attractive for publishers. And a way to gain good traction.You have no idea what logistics are required with publishers and developers to create a service like this. Microsoft have been running this for years now and have around 20 million subscribers, that's a huge pull for a publisher to get their game on the service. To say Sony could just ready a service like this and with this level of quality titles from day 1 is absurd.
"Its not too difficult", you mind sharing with all of us how easy it is, since that's a pretty bold statement?
Exactly. PS Now is not the Gamepass competitor (it can't be), and I think Sony has realized this as well.PS Plus has roughly 50 million subscribers, which they could use to their advantage and potentially tie it into that for a short introductory period of time, I could imagine would be attractive for publishers. And a way to gain good traction.
It's all theoretical obviously and it sure would be a lot of work, but it almost certainly would have thought about over at Sony. If they haven't then that would be beyond complacent.
Oh, so now $299 is not low enough? Funny because all we heard before the new consoles launched is that MS had Sony in a tough spot because of the $299 price. Maybe some are starting see reality with this too.....
It should sell no matter what right now...isnt the regular Switch the exact same price?
Also...now that MS is marketing it as a 1080p console, we just gonna forget what the initial pr was....cool.
Suspect the 8k to be more about streaming TV shows.It may have been an initial target, but we all know consoles drop over time. Keeping the parts cost low gives then additional flexibility at the start if a console cycle. As to the switch price, there is a reason why the switch lite exists, did you forget about that one?
As to the 1440p vs 1080p marketing, everyone complaining about that is a bunch of crap.
All consoles, including ps5 and series X make claims above thier true punching weight.
The ps5/series x don't do true 4k at 60fps all the time, nor do they do they advertised 8k.
Hold all consoles to the same bs standard if your going to do this.
Bro. My friend runs PC hardware shop. I know what im talking about. When u build SX like PC at same price which can run stuff better or same as these consoles, let me knowNot really unless your gaming on a budget and you want to go with the advantages that PC offers. But we are talking about matching the XSS not the XSX here so it really isn't that expensive.
Absolutely.The problem with series S is the size of the drive, and expanding storage basically doubling the cost of the system.
I can't imagine M$ not bumping it to 1TB within 1-2 years. And possibly doing it with a faster SSD and/or faster data bus.The problem with series S is the size of the drive, and expanding storage basically doubling the cost of the system.
I understand why it happened, they were penny counting and assumed games could actually get smaller this gen, seeing SSD's allow to nulify the advantages of file repetition for seek times. The capability for selective installs was probably also conceived thinking it could be used to avoid games of Xbox Series S to take as much space as Xbox Series X.Absolutely.
Was very stingey of Microsoft. Especially when factor in that with each generation that's passed the game install footprints get bigger and bigger.
Suspect the 8k to be more about streaming TV shows.
Haven't personally seen 8k being displayed in any marketing for the two respective consoles.
The XSS however...
You can't tell what it's for from the box......and its right on front for ps5.
And that doesn't address the 4k / 60 arguement at all.
Also of note, even if it doesn't do 8k games, it actually doesn't even do 8k media to date......
No matter how many time people bring this up it does not change that the XSS can put any game in to cold storage on an inexpensive external drive and move it back when time to play. Saving the trouble of re-downloading the game. This basic feature is missing from more expensive consoles. The cost is NOT doubled.The problem with series S is the size of the drive, and expanding storage basically doubling the cost of the system.
Excellent point. The XSS will ALWAYS be cheaper than the other more powerful consoles and it will drop in price like all non Nintendo consoles do. Also no matter how many people point out it's in stock in Luxembourg its out of stock in the largest market in the world. When there is a glut of stock in America we can talk about how much a failure it is sales wise.It may have been an initial target, but we all know consoles drop over time. Keeping the parts cost low gives then additional flexibility at the start if a console cycle. As to the switch price, there is a reason why the switch lite exists, did you forget about that one?
As to the 1440p vs 1080p marketing, everyone complaining about that is a bunch of crap.
All consoles, including ps5 and series X make claims above thier true punching weight.
The ps5/series x don't do true 4k at 60fps all the time, nor do they do they advertised 8k.
Hold all consoles to the same bs standard if your going to do this.
Hard to argue with this. They were certainly humbled after that reveal, I'd wager... I'll put it this way, a humbled Xbox wouldn't have revealed Halo Infinite in the state it was in, claiming it was great because it was 4K and 60 fps.
Next gen games will have to be compromised if SS is the lead platform. SX and PS5 will be treated as mid gen upgrade
Tbh, I'd be good with this. Instead of devs pushing the XSX and PS5 just to have to go back to 30fps shit, we have 30fps shit on XSS and 60 on the XSX and PS5. I'll drop down to 1080p for that.
Except 1440p output =/= 1440p rendering.Yeah I didn't imagine it. Perhaps before we point out how the XSS doesn't do 1440p we should ensure more expensive consoles can.