I heard there was going to be a patch for it for the official version. I'm not saying what I heard is true just that I remember reading about it.So the copies that were being emulated were the ones reporting bugs that were never reported in the actual final build?
I wonder why
I think the patch was improving framerate. But hey you're clearly just looking for excuses rn.Doesn't the game still require a day one patch? I thought I heard some ground becomes transparent or something if you don't patch it?
If that's the case, you would think such a bug would be caught if it was finished way back then.
So why does it have frame rate issues if it's been completed for over a year? Shouldn't that happen fixed?I think the patch was improving framerate. But hey you're clearly just looking for excuses rn.
I heard there was going to be a patch for it for the official version. I'm not saying what I heard is true just that I remember reading about it.
But like I said it's still weird it has frame rate issues if it's been completed for over a year. They've had close to a year to fix that issue it would seem.
It was fixed. By launch day. Sure they can do better not having day 1 patches but it was still fixed anyway.So why does it have frame rate issues if it's been completed for over a year? Shouldn't that happen fixed?
I'm not looking for excuses. I like Zelda and I love my Nintendo Switch.
The game was completed over a year ago meaning they probably already knew they had frame rate issues back in March of 2022. Instead of requiring a day one patch they could have just fixed it before putting it on the cartridge. I would think they had at least a few months to do that.IT WAS FIXED ON LAUNCH DAY. WHY ARE YOU BITCHING? Holy shit you guys.
The game was completed over a year ago meaning they probably already knew they had frame rate issues back in March of 2022. Instead of requiring a day one patch they could have just fixed it before putting it on the cartridge. I would think they had at least a few months to do that.
I'm just questioning something. There's no need to get really pissed off at me like this.
You're talking about a bug that never existed (I specifically asked you to share sources), that you can provide no links for, and "just asking questions", it's hard to take you seriously right nowThe game was completed over a year ago meaning they probably already knew they had frame rate issues back in March of 2022. Instead of requiring a day one patch they could have just fixed it before putting it on the cartridge. I would think they had at least a few months to do that.
I'm just questioning something. There's no need to get really pissed off at me like this.
Yes because we get too many unfinished games today that practically require a day one patch. I'm sick of people defending this shit to be honest especially a game that's been completed for over a year where it could have been fixed without requiring a download to fix it.You're goddamn right I'm pissed. Is a patch too much to whine about? LOL.
Yes because we get too many unfinished games today that practically require a day one patch. I'm sick of people defending this shit to be honest especially a game that's been completed for over a year where it could have been fixed without requiring a download to fix it.
If you're defending practices like this you're part of the problem.
Um, you're the one getting the pissed even admitting you're getting pissed off at me. Who's throwing the fit here?Don't get me wrong I'm not defending it, they can do better. But yeah. Go ahead throw a fit over it.
To be fair, someone corrected me regarding the emulation and it might have just been affecting that. But now I moved on to talking about why the frame rate wasn't fixed almost a year ago. I even said I don't remember where I read it or saw it so I can't provide a details and again the person who said it might have just been the emulation build was probably right and I'll stand corrected on that.You're talking about a bug that never existed (I specifically asked you to share sources), that you can provide no links for, and "just asking questions", it's hard to take you seriously right now
I think this is clearly a hardware limitation issue, not a software one. When your tablet is running a massive open world game with crazy draw distance and real time physics calculations, it's a bad moment to pan development chops due to inconsistent framerate.Note that ToTK isn't immune to that either since the framerate is not consistent.
Crazy stuff
I'm sure they were working on more than just framerate for a year.To be fair, someone corrected me regarding the emulation and it might have just been affecting that. But now I moved on to talking about why the frame rate wasn't fixed almost a year ago. I even said I don't remember where I read it or saw it so I can't provide a details and again the person who said it might have just been the emulation build was probably right and I'll stand corrected on that.
I'm just asking why if the frame rate was bad why they didn't fix it earlier?I'm sure they were working on more than just framerate for a year.
Besides, if it is working launch day, what does it matter?
So why does it have frame rate issues if it's been completed for over a year? Shouldn't that happen fixed?
I'm not looking for excuses. I like Zelda and I love my Nintendo Switch.
To be fair I figure it gets printed on disc and cartridge a few months before release date. Which is why I figured if the frame rate is such a noticeable problem they could have fixed it before printing it to the cartridge.Do you have any idea about how software development works?
It’s a rhetorical question, no need to answer.
The game is entirely playable without the day 1 patch. It just plays better with it.I'm just asking why if the frame rate was bad why they didn't fix it earlier?
I mean is the frame rate that bad at all or is it something extremely minor that maybe they didn't notice before they printed it on cartridge?
I guess I should mention where I'm coming from here. What it is is I have an issue with so many games requiring to be patched on day one because of issues. I would just like to see more games in complete working condition upon release and not requiring a download. This is especially true for maybe people who don't have the ability to go online and download a patch but it's become somewhat of a norm today.
If it's just something like very minor issues, then I can understand and it's completely playable and without frustration without a patch.
I don't want to argue with anyone here but I think some people are missing my point.
The game is fully functional without a day 1 patch, so again, what are you talking about?There was a time when games were fully functional without day one patches even with consoles that had internet access. There was still quite a few PlayStation 3 games and Xbox 360 games that were completely workable right outside the box so I'm just wondering why they couldn't have seen such a noticeable issue and fixed it in time before printing it to media?
Maybe perhaps you can explain it to me why they were unable to do this?
What Miyamoto quote? The one he never said?I guess that Miyamoto quote about delayed games only applies to Nintendo.
I mean it’s already been 12 years since the last Elder Scrolls game. It was only 5 from Oblivion to Skyrim.it takes other devs six years to make a janky mess, at that rate if they spent the time they need for polish they'd release a game every couple of decades
If it's just a minor issue, then that's fine.The game is entirely playable without the day 1 patch. It just plays better with it.
You're making it sound like they could've just flipped a switch to "fix" the framerate, but instead decided to make a day 1 patch. Performance improvements, bug fixes, etc is a lengthy process, especially with a game like this.
There is a period of time between when the build for the physical release goes out, and when the game actually releases. They decided to continue to work on the game in this time in order to provide a better experience when it launched in way of a day 1 patch. I honestly don't know what you are going on about.
The game is fully functional without a day 1 patch, so again, what are you talking about?
And if you are going to talk about games back in the good old days, remember that something like Ocarina of Time ran at 20fps. Even without the day 1 patch TotK still runs better than that.
It is funny. Nintendo games are worth $60-$70 at launch, and remain at that price for years, if not forever.This, and the fact that Nintendo games retain their value far longer than others, is the reason why I bought Tears of the Kingdom at launch but still haven’t picked up others, like Jedi Survivor. By the time most Xbox and PS5 games hit their first sale, the game is patched enough to make it a great experience.
Yes because we get too many unfinished games today that practically require a day one patch. I'm sick of people defending this shit to be honest especially a game that's been completed for over a year where it could have been fixed without requiring a download to fix it.
If you're defending practices like this you're part of the problem.
Zelda games in the past have been pretty polished without requiring online patches especially the Zelda games that came out before online connectivity.Got a game as polished as this, back in the day it would have shipped with the bug and it would never have been patched.
Indeed.I think this is clearly a hardware limitation issue, not a software one.
Big video games these days have been launching with bugs and poor graphical performance, while “Tears” was released with no issues
Probably much worse due to hardware limitations?1 year for polish and yet the review copies ran like arse until the day 1 patch came....
Something doesn´t fit together here.