Guilty_AI
Member
Honestly, there has been nothing that impressed me in the next gen games we've been shown so far.
While ray tracing and use of better assets with SSDs can do for interesting analysis, the way they're being implemented in games so far has been merely for the sake of visual improvements.
Onto the game:
I was impressed with Teardown when i'd first seen it, however its only after playing the game that i stopped and thought "wow".
I could explain all the things that makes this game impressive, but DF did a video breaking that stuff down already so you can watch it for that.
It has been a long time since i just stopped to appreciate a game like this. I would just go inside a house, start a small fire and watch it as it slowly spreads. Considering the game not only uses physical simulation of materials but also voxel ray tracing and even fluid physiscs for the smoke, you're in for one of the most satisfying visual treats you can get in a game.
You don't have to take my word for it, just watch:
While the physics aren't perfect by any means, i haven't seen another game that goes that far dynamically yet.
Another aspect i'd like to adress is the gameplay. I was expecting more of a tech demo with some excuse for gameplay like Beamng drive, but gameplay here can be surprisingly engaging, playing a lot like a physics based puzzle game.
Even driving cars felt way more enjoyable here than it had any place being.
Either way, game is still in Early Access and still updating, so i fully expect it get even better in the future.
While ray tracing and use of better assets with SSDs can do for interesting analysis, the way they're being implemented in games so far has been merely for the sake of visual improvements.
Onto the game:
I was impressed with Teardown when i'd first seen it, however its only after playing the game that i stopped and thought "wow".
I could explain all the things that makes this game impressive, but DF did a video breaking that stuff down already so you can watch it for that.
It has been a long time since i just stopped to appreciate a game like this. I would just go inside a house, start a small fire and watch it as it slowly spreads. Considering the game not only uses physical simulation of materials but also voxel ray tracing and even fluid physiscs for the smoke, you're in for one of the most satisfying visual treats you can get in a game.
You don't have to take my word for it, just watch:
While the physics aren't perfect by any means, i haven't seen another game that goes that far dynamically yet.
Another aspect i'd like to adress is the gameplay. I was expecting more of a tech demo with some excuse for gameplay like Beamng drive, but gameplay here can be surprisingly engaging, playing a lot like a physics based puzzle game.
Even driving cars felt way more enjoyable here than it had any place being.
Either way, game is still in Early Access and still updating, so i fully expect it get even better in the future.
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