Lunatic_Gamer
Member
VR2 overhead, headphones on, the two controllers in my hands – and it was a transformative experience. I can totally see why Horizon: Call of the Mountain is for PlayStation 5 and PSVR2 exclusively, utilising the graphical wallop for simply jaw-dropping visuals.
First of all the resolution is super fine, 2000x2040 per eye, and while that produces visual finery from the off, it's the combination of smooth refresh rate and super-wide view that generates the sense of true immersion. It's comfortable to wear, too, if my 20 minutes of testing is anything to go by.
Second is the game itself: I was really worried that Call of the Mountain would struggle to deliver the kind of tempo associated with a Horizon title. It's certainly slower – it has to be, realistically, to avoid motion sickness – but it doesn't shy away from a similar experience of being able to climb various fractured rocks and get up close with robotic dinosaurs and people alike.
The sense of scale is phenomenal too, that being an obvious strength of virtual reality. Call of the Mountain's opening scene sees you floating on the water in a rowboat, while a Stormbird, Tallneck and many other mechanical familiarities roam closely around you. Their presence is so much more powerful than I've felt in any Horizon game before, so I bet there are plenty of treats that I'm yet to experience in the full game.
I have now parted with £570 (it's £50 extra for Horizon on top of the £530 baseline price for the hardware), which speaks volumes in itself. Or maybe I'm just that jetlagged. But, no, it's not that, it's much simpler: Call of the Mountain reveals early on that VR games needn't be simple one-trick pony games, and that has me curious for much more.
I tried PlayStation VR2 with Horizon at CES – it’s the ultimate PS5 upgrade
Playing Horizon Call of the Mountain on PSVR2 was an immense experience – for me PS5's VR kit is a must buy
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