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Yeah man I'm also upset that Valve will lose money.One thing I noticed in this thread is that anyone arguing how this is a great move for the consumer seems to have no understanding of how the market works. The reason why reselling physical copies is a thing protected by the law is because once a physical product is purchased its handling/maintenance is fully handled by the one who purchased it. Meaning that the distributor, developer or publisher are completely left out of the equation and are no longer spending any amount of resources on said physical product.
With digital goods however once the product is sold its still being handled/maintained by the distributor. Meaning that the distributor, developer or publisher are still forced to actively spend money to maintain said product, even if its intended as a single use product(single player). If nothing else there is need to maintain a server where a copy is stored and from which you download said copy, this generates perpetual expenses that need to be somehow covered.
What all this means is that digital distributors cannot function with used sales as a option as they would be effectively burning money on maintnance of products for which they never received any or very little payment. If anything this would only encourage platforms like steam to switch to a subscription based model to cover the additional overhead of re-sold copies. I hope I do not need to explain why that is bad for the consumer.
And how exactly is this my problem?No one ever said that. Its just that you keep constantly misconstruing the whole issue. You talk about steam and its servers as if it was a spell with 0 mana cost that the evil greedy wizard Gab'e Newell refuses to cast for free. And you do this while everyone is trying to explain to you that no its not for free and that forcing resale of digital goods is seriously threatening stability of all digital store fronts.
You need to think about this in a scope beyond yourself and your wallet. Just as a simple example: Say that 1 GB of downloaded data costs steam 5 cents. So if you buy a indie game of that size for 10$ steam gets 3$(but since they cover the transaction fee its more like 2,25$ but whatever). For a single user that downloads that game about once or thrice its a very manageable 5-15 cent expense. But with reselling you enter a territory where that expense absolutely looses that cap and can go to infinity. So for those 3$ steam got for the initial sale it would take only 60 downloads to burn through that, so about 20-60 people need to buy and resell said game which for a 1gb indie game(so about 5-8 hours in length) is not exactly hard to achieve. So after those 20-60 people re-bought said game steam is effectively loosing money on it. Multiply this sort of behavior a few thousand times per month and you are effectively forcing steam into bankrupcy. Notice that I did not even consider the casts of maintaining workshop forums or a potential market place, those would only accelerate the process.
See? This is the problem with re-selling digital goods. Not your BS about "steam making its bed".
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