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Star Wars: Squadrons ranks, rewards and progressions

cormack12

Gold Member
Source: https://www.ea.com/games/starwars/squadrons/news/pilot-briefing-ranks-rewards-progression

As we’ve said since back when we revealed Squadrons at EA Play Live 2020, this is a self-contained game, where all progression, unlocks and rewards are earned solely through play. Today, we’re going into more details about how we’ll entertain and reward you for as many hours as you put into the game!

The core pillars of Squadrons’ online experience (outside of the game modes themselves) are Challenges, Operations, and your Level. Within each of these are ways for you to be rewarded with Glory, a currency only earned by playing that’s used to unlock cosmetics.

You’ll also get Experience (XP) while playing from just about everything, allowing you to level up and earn Requisition, the currency used to unlock ship components.

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CHALLENGES

Your main forms of reward beyond post-match earnings will be through Challenges. Daily and Operation Challenges; they’re timed, rotating objectives you can complete to get rewards while playing.

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OPERATIONS & RANKS

Operations are 8-week cycles that happen in Squadrons, and each Operation brings with it a set of unique cosmetic rewards that can only be earned by completing its Challenges. Certain Challenges also offer unique rewards, too, so once they’re gone, you won’t be able to get the cosmetic unless the Operation Challenges return one day. Seeing which pilots are showing off their unique flair will be a good way to tell if you’re up against a dedicated ace.

Also tied into these 8-week resets is your Fleet Battles rank. With every Operation’s conclusion and the start of a new one, your competitive rank tied to Fleet Battles will reset, allowing for a regular reassessment of your skills. To get your first rank, you’ll need to play in ten placement matches.


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The ranks are as follows from lowest to highest:

Maverick - Hotshot - Hero - Valiant - Legend - Galactic Ace

Thomas Mir: Operations are our take on competitive play through a ranked ladder system that resets every 8 weeks—a way for our players to test their skills and teamwork capabilities in our more strategic mode: Fleet Battles.

The system is built to encourage players to improvement their skills without being overly punishing if you run into some bad luck:


  • Players are protected from demotion into lower divisions for the length of an active Operation. (Editor’s note: This means you cannot drop from Legend to Valiant but you can drop from Legend III to Legend II.)
  • At the end of the Operation, players receive Glory based on the maximum Rank achieved rather than their current Rank. This is to push pilots to go as far as they can!
Players also get exclusive helmets upon reaching the Valiant, Legend, and Galactic Ace Ranks for the first time. These are the same across all Operations, so if you didn’t manage to get the ones you wanted during your first Operation, you can still get them in the upcoming ones.


LEVELS
Players also have their own personal level. Your level is a linear progression path that does not reset, unlike your competitive rank. For the first forty levels, you’ll unlock Requisition points that can be used to unlock ship components. If you’re one of our more dedicated pilots and you hit level 40, you’ll have enough points to unlock all components, allowing you to try out every potential starfighter build. Our goal with levelling isn’t that you’ll get more powerful as you level up, but rather that you’ll have more options available to you (via components) as you play.

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Last edited:

Sentenza

Member
Not gonna lie, I'm looking forward for this game mostly for the single player content and MAYBE some casual multiplayer every now and then, but the "progression system" is something I couldn't give a shit about if I was PAID to care.
 
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