The story so far has been that the PS5 had tiny advantages in a handful of old/cross-gen games because Xbox uses a new GDK while the PS5 has the same development environment as the PS4. In another handful of old/cross-gen games, Xbox is slightly better and sometimes much better than the PS5, but people like to forget about that for some reason. Most games are basically a draw though.
There are also some Xbox advantages you "forgot" to mention, namely better BC (FPS boost, Auto HDR, generally substantially higher resolutions) and VRR (which btw also entirely erases two of the PS5 advantages you mentioned). The smaller file sizes also barely make a difference so far, unless you have slow internet of course.
As for the "definitive next gen console features", I haven't tried the Dual Sense rumble yet, but from what I heard it's very hit and miss depending on the game, and people turn it off in multiplayer because it's distracting (and it seems to make the controller more damage prone?). Basically a gimmick unless a game dev takes the time to implement it really well.
You're also acting like Xbox doesn't have an SSD. Really weird tbh.
I'm also doing literally the opposite of what you're suggesting. I'm going to get a PS5 in 3 or so years, once they have a couple of must-have games out, and I'm gonna pay 20 bucks for each and have fun with them for a while. I'll stick to Gamepass in the meantime, because if I tied myself to "exclusives" only, I'd have nothing to play 10 out of 12 months in a year (that's with all 3 consoles combined btw).
>The story so far has been that the PS5 had tiny advantages in a handful of old/cross-gen games because Xbox uses a new GDK while the PS5 has the same development environment as the PS4. In another handful of old/cross-gen games, Xbox is slightly better and sometimes much better than the PS5, but people like to forget about that for some reason. Most games are basically a draw though.
The story the ps5 is somehow staying even or ahead in cross gen titles despite having inferior backward compatibility tech and being “weaker”. If power was ever really going to come into play it’s when you are essentially brute forcing games to run better.
The story is also games on ps5 are more fun with the controller that actually feels like it’s from 2020 rather than 2012.
>There are also some Xbox advantages you "forgot" to mention, namely better BC (FPS boost, Auto HDR, generally substantially higher resolutions) and VRR (which btw also entirely erases two of the PS5 advantages you mentioned). The smaller file sizes also barely make a difference so far, unless you have slow internet of course.
Vast majority of console gamers don’t have vrr capable TVs and by the time the feature becomes more common place I imagine the ps5 will get it. All those other things are focused playing old games. I didn’t pay 500 dollars just to unplug my ps4 and stick all the same discs in my ps5, sorry. And I think you’re one of the first people I’ve seen actually bring up all these bc features ever since Microsoft actually gave Xbox owners some other talking points at e3. But no definitely very widely used features
And please take notice I said the story of this gen. Once the ball gets a rolling on new games for current consoles only it’s laughable to think backwards compatibility features will continue to be even a talking point. They aren’t console sellers same way Microsoft’s efforts on it didn’t cause a surge in Xbox one sales. As for file sizes, we recently saw a test where the same set of games on both consoles had the ps5 with a considerable amount of extra space compared to the series x, despite having over 100 less usable gigs. That’s significant unless you plan on buying a 10 gig external ssd or deleting every game you aren’t currently playing.
>As for the "definitive next gen console features", I haven't tried the Dual Sense rumble yet, but from what I heard it's very hit and miss depending on the game, and people turn it off in multiplayer because it's distracting (and it seems to make the controller more damage prone?). Basically a gimmick unless a game dev takes the time to implement it really well.
Even in its “misses” or games that don’t use it too much, it’s still better than not having it. It’s hardly a gimmick when Sony has a massive amount of first party games already out and coming out that we know for a fact will use it exceptionally. It’s also been stellar in a plethora of games like control, metro, and cod. And yes I do turn it off in pvp multiplayer in cod only to keep my trigger finger as fast as I can, but uhh, I guess it’s flaw there is working too well. Thankfully the triggers aren’t the only feature there. In cod mp for example it’s still nice having the kill streak sounds come out of the speaker and I’ve been able to go without over the ear headphones because no one has trouble hearing me through the built in microphone in my controller. As for causing damage, the console is at like 8+ million units sold. If a feature used in most games in every controller was causing widespread damage we’d know. Not sure why im even arguing tactile features with someone that hasn’t used them.
>You're also acting like Xbox doesn't have an SSD. Really weird tbh.
We’ve seen what the ps5s ssd is capable of in first party titles already, literally eliminating loading times and the rifts in ratchet. It also has seemingly led to better overall looking games in the case of the above and outriders, where iq is higher on ps5 despite a lower resolution. I fully expect once devs actually upgrade their engines to fully take advantage of the ssds in the new consoles, the ps5 will having reliably quicker loading times.
>I'm also doing literally the opposite of what you're suggesting. I'm going to get a PS5 in 3 or so years, once they have a couple of must-have games out, and I'm gonna pay 20 bucks for each and have fun with them for a while. I'll stick to Gamepass in the meantime, because if I tied myself to "exclusives" only, I'd have nothing to play 10 out of 12 months in a year (that's with all 3 consoles combined btw).
cool. If I wanted to play the same old shit I’d sub to gamepass on my Xbox one where I could play literally every game currently on gamepass save for the medium (lol) and call it a day. Instead I’m getting games that make my jaw drop on a regular basis and have been feeling like a kid playing his ps2 again with the crazy leap in visuals and the new dual sense features. As for tying my self to exclusives, that’s so dumb. These exclusives are continuing to be some of the highest rated releases coming out. I’ve spaced demon souls, Astro bots, spider, returnal, ratchet, and then replayed ghosts and have literally have had some of the best gaming experiences on the market all in a row. Nothing third party on these new consoles competes with any of those to me. It’s so fascinating how people will downplay shit like that. third parties have been unpolished, money grubbing garbage more often than not lately. If there was a publisher that consistently delivered best in class games that don’t nickel and dime you, would sticking to their releases over others when possible be tying yourself to anything but quality? Also I’ve got disposable income, hence why I game. I don’t need to save the money and prefer a collection. Obviously gamepass subs are still an extreme minority so I’m not alone.