Phire Phox
Banned
Starfox Adventures 2
Variety. And nobody can say on-foot sections don't work -- only that they haven't worked well the way they've been done so far.
But picture this: For every 10 Arwing missions, you have one on-foot mission, and that on-foot mission plays like Sin & Punishment for the on-rails section, and like a mixture of Bayonetta (stylish character action) and Vanquish (high-speed TPS) for the all-range section, and then the boss section is a one-on-one rival duel in the style of Metal Gear Rising. Would this really be a terrible way to mix things up every 10 Arwing missions? Of course not. It would be welcome variety.
The key is that it's done well -- and certainly that much is possible, with the right developer talent (I.E. PlatinumGames).
Why do some of you want more on foot stuff? I don't think it works well with the Arwing gameplay.
It's nice to hope that it could be done well. Of course it'll be a good addition if it's done well. However, is it necessary? Are on-foot missions essential for a Star Fox game? Time and resources spent on developing a good on-foot gameplay design could take away from refining and perfecting the Arwing gameplay - and the Arwing gameplay is the primary focus of a Star Fox game.
Would Sin and Punishment, Bayonetta, and MGR have had as good gameplay as they have if the devs also had to have developed a deep and compelling flying vehicle aspect to their game as well? What you're describing for the on foot missions sounds like it could make a decent game on its own. I don't think that really needs the Star Fox IP.
The reason it hasn't worked well is because they've tried to use the Arwing gameplay and apply it to the character on-foot. That's always been a dumb idea, an on-foot character shouldn't control just like the vehicles.
If done correctly the one foot sections could be a lot of fun...
Right, that is part of the problem. Also agreed that it could be a lot of fun if done correctly. However...
There is only so much time you can spend on the game development, so it would have been easier to use the existing Arwing framework and tack that on to the foot missions. I just think that there's no point in adding on foot missions when the time could be better spent elsewhere.
Besides, to me, the essentials of Star Fox is about going pew pew pew in my Arwing, flying around, dodging obstacles, and dogfighting. I don't need to get out of my plane. I don't want to get out of my plane.
It's not like I'm going to get off my dragon in Panzer Dragoon, am I?
At this point, Starfox is also known for it's on foot sections. Removing those, it's just another generic on-rails shooter. Why not remove the story and the landmaster and just have waves of enemies appearing? If they didn't waste time on those other aspects, imagine how complex the waves of enemies and the movement algorithms could be.
Starfox needs to move forward and beyond the limitations of the old consoles it used to be on. When I imagine the perfect Starfox, it's a combination Mass Effect 2 cover shooter when on foot and Rogue Leader while flying... I imagine the multiplayer from the Gamecube with better on-foot controls and various online modes, If done well, Starfox could be Nintendo's online multiplayer juggernaught. Make each character hace different classes to choose from. Make your Arwing upgradeable. Have Great Fox "flying fortress" type battles where you're controlling the turrets. Make it "more."
Yeah, it's known for how bad they are and how many wish those sections didn't exist.At this point, Starfox is also known for it's on foot sections.
Not necessarily. Star Fox is at its core, an on-rails shooter. Extraneous elements that don't add anything good to the game should not be included (however I still agree that if "done well", it could be a positive. I just don't have much faith that it can be.)At this point, Starfox is also known for it's on foot sections. Removing those, it's just another generic on-rails shooter.
Well, the game's got to have at least a story. This isn't a completely zero-sum game where everything taken out is only going to be a benefit to the Arwing gameplay. I just think it applies more to the idea of not needing on-foot missions in a game that's supposed to be about flying a kickass ship in an on-rails shooting setting.Why not remove the story and the landmaster and just have waves of enemies appearing? If they didn't waste time on those other aspects, imagine how complex the waves of enemies and the movement algorithms could be.
Starfox needs to move forward and beyond the limitations of the old consoles it used to be on. When I imagine the perfect Starfox, it's a combination Mass Effect 2 cover shooter when on foot and Rogue Leader while flying... I imagine the multiplayer from the Gamecube with better on-foot controls and various online modes, If done well, Starfox could be Nintendo's online multiplayer juggernaught. Make each character hace different classes to choose from. Make your Arwing upgradeable. Have Great Fox "fly fortress" type battles where you're controlling the turrets. Make it "more."
I would say part of the reason for the downturn in the Star Fox IP has been that the Arwing focus has been downplayed.Fox has been in more games on foot than he has been in just the Arwing... A lot of new fans only know him from Smash and would buy the game wanting to run around with a blaster and personal shield.
There's a reason most people think that the series peaked at Star Fox 64. Since then, they've gone farther and farther away from what most people are expecting out of a "Star Fox game", and they haven't met with much success.
I would say part of the reason for the downturn in the Star Fox IP has been that the Arwing focus has been downplayed.
As far as being in more games on foot than in an Arwing, that applies to Star Fox Adventures, Star Fox Assault, and Smash. Adventures and Smash aren't even Star Fox games. Adventures used to be Dinosaur Planet before Nintendo decided to slap the Star Fox IP over it. I don't think most Smash players expect to play as Fox himself just as much as they'd expect to play Captain Falcon as a human playable character, in an F-Zero game.
That would be a good way to strengthen player attachment to the individual characters.If they keep the mission structure, it should be separated by hub areas. I want to walk around in the Great Fox between battles and talk to people, buy parts for my Arwing, choose my loadout for the next mission. I want armor upgrades, a "Training Room" that functions as the online multiplayer lobby. If they are going to bring starfox back, they need to do so with gusto.
A completely store-free experience that's basically Star Fox for SNES but with better graphics and new stages.
I'll even settle for an HD remake of SNES Star Fox. Good enough for me.
As a once-in-a-while mission type meant to keep Arwing levels from getting stale, on-foot sections could work great.
In spirit they would be similar to the Arwing missions, alternating between on-rails (in the style of Sin & Punishment) and all-range, the latter playing like Nintendo's take on Robotron -- waves of enemies coming from all directions, and you take them on with TPS action reminiscent of Vanquish, and melee combat reminiscent of Bayonetta. It all then culminates in an intense one-on-one rival dual like the kind seen in Metal Gear Rising. Imagine the Mistral battle from MGRR, but instead of Raiden and Mistral, it's Fox and Wolf going head-to-head with their combat staffs.
And then it's back to the Arwing, and the next 10 missions are all in your ship. The ship itself could mix it up by implementing the transformable mech form that was in the unreleased Star Fox II for the Super NES. Whenever the Arwing needs to infiltrate an installation, shut down ground fortifications, etc, it can transform into its bipedal mech form -- like a Gundam changing from a starfighter to a mobile suit. It would then have an all-new set of moves, fulfilling a new purpose.
Likewise with the Landmaster -- my idea to make it amphibious would add a great deal of variety to the Landmaster missions, since it could assume a "Blue Marine Mode" and roll straight into the water, slicing surf like a high-speed gunboat or diving underwater as a submersible. Giving the Landmaster a pair of anti-gravity treads that would allow it to scale sheer surfaces and drive upside-down on ceilings would also be fun -- imagine a level where you're driving up the side of skyscraper as it's bombarded by enemy forces.
It wouldn't be redundant next to the mech, either, since it would feature entirely different handling and have the ability to scale walls and ceilings and travel across and under water. The Landmaster is the versatile ground option where the mission is on ground from the start. The mech is meant more for situations encountered by the Arwing, like infiltrating a space station under siege, or destroying anti-air turrets.
And going back to the Arwing -- it's easy to picture Kamiya giving it the TW101 treatment with a high degree of customization, including upgrades, new subsystems and armaments to equip. I also like the idea of extendable appendages that can deploy like arms underneath the Arwing, for close combat (swatting aside enemies within reach) or for grappling foes or manipulating objects. Imagine a QTE boss finisher, where a dreadnought tries to rush down Fox's Arwing, and Fox pins the nose of it between the arms of his Arwing, slowing it down. SO. COOL.![]()
Perhaps. I understand why you want Star Fox to have a grander vision, and I too am saddened at how Star Fox as a brand is languishing at the moment. But I don't know if stuffing in all those kinds of aspects is really going to achieve what you envision. It kinda sounds like you just want to play Mass Effect of Rogue Squadron with Star Fox characters.
Assault was nothing but walking backwards.Or maybe he wants them to take what they did with Assault and actually improve on it instead of walking backwards.
Depends on how you look at it. The multiplayer was some of the absolute best on the GameCube, which is no small feat with competition like Melee, Double Dash, etc. The vehicle missions were solid, but the campaign as a whole was on the short side (even by the arcadey standards set by SF64 -- at least that game had branching paths to the end to incentivize multiple playthroughs).Assault was nothing but walking backwards.
Or maybe he wants them to take what they did with Assault and actually improve on it instead of walking backwards.
Assault was nothing but walking backwards.
Or maybe he wants them to take what they did with Assault and actually improve on it instead of walking backwards.
I honestly can't believe I'm seeing more lobbying for fucking on-foot Star Fox.
ROGUE LEADER. STAR FOX. MIX. PROFIT.
The multiplayer was so great, being able to run around and switch vehicles on the fly. It's was like Warhawk before Warhawk (PS3 version) -- all land-and-air skirmishes. I still fondly remember running on foot between Cornernian skyscrapers while my brother tried to dive-bomb me with the Arwing, and then getting the Landmaster and driving up on the overpass to shoot him out of the sky.![]()
Hahaha, that sounds AWESOME! XD Reminds me of my brother and I playing Capture the Flag in Warhawk I'll infiltrate the enemy base and grab the flag, he'll fly in with the Warhawk, I'll hop on his wing, and then he'll gingerly rise into the air and try to hover back to base without me slipping off. XDI remember a friend and I having a short duel while standing on top of an arwing as it was flying.
To make my wishlist in the OP even dreamier, I went back and amended it to be co-developed by PlatinumGames AND Treasure. :-O
A dream team collaboration! The best-playing and most action-packed action game EVER!
Platinum+Kamiyaaaaa X Miyamotooooooo!!!!!
Give me local and online co-op and battle modes!!!!
Dat Fur!!!!
![]()
I just want Star Fox 64 part 2, without any of the bullshit they added in later games. Is it too much to ask for, Nintendo?
I want lush landscapes, barren wastes, towers of lava and lava caverns, complex military bases, and all the areas from 64 revisited.
I honestly can't believe I'm seeing more lobbying for fucking on-foot Star Fox.
ROGUE LEADER. STAR FOX. MIX. PROFIT.
An HD remake of the SNES and n64 games
A game just like 64.
Keep it simple, I don't care if I can finish the game in 2 hours.
Kamiya has said in the past that the Star Fox series is one of his all-time favorites (perhaps his No. 1 favorite!), and he'd love Nintendo to come to his office and stick a gun to his head and make him make a new Star Fox. Kamiya also happens to be one of the greatest action game developers of all time, with no shortage of ideas, as all of his games attest (Okami, Bayonetta, TW101, etc).Also why do people want Kamiya/Platinum Games on Star Fox so badly? I mean I wouldn't oppose to it, but have they made a rail shooter before? It always feel like everyone wants them to make everything they like.
Keyword being "was". There's a reason people aren't lining up to make them.I don't want that.
I want flying. That's it. I have other games for arena combat. Starfox was my game for on rails space shooters.
Agreed, that's why several people attest that something needs to be done to it instead of adding it back in exactly as it was.Why do some of you want more on foot stuff? I don't think it works well with the Arwing gameplay.
It's nice to hope that it could be done well. Of course it'll be a good addition if it's done well. However, is it necessary? Are on-foot missions essential for a Star Fox game?
Funny that you mention 2 other series in dissipating genres that don't sell...Would Sin and Punishment, Bayonetta, and MGR have had as good gameplay as they have if the devs also had to have developed a deep and compelling flying vehicle aspect to their game as well?
It's not like I'm going to get off my dragon in Panzer Dragoon, am I?
I think the reason is because it hasn't evolved. They had Namco working on it and people got excited thinking of what the Ace Combat guys would do with Starfox... Instead they got what the Ace Combat guys would do if they tried to copy Starfox64 with on-foot sections that still controlled like Starfox64... and it was terrible.
3D marios don't play like the 2D ones, and that's fine. Let Starfox evolve too. An on-rails no frills shooter is ok for an eShop "disposable" title. But if they're going to throw an actual budget behind it to make a full retail title, make it a full retail title with all that is entailed.
...
Why would you remove that? It is a part of Starox, and a necessary one if you ask me... otherwise it just becomes the same old boring game you played almost 20 years ago. (It wasn't boring back when it came out on N64 because it was an exciting advancement, now though? Well, there's a reason the rerelease on 3DS isn't highly acclaimed.)
Nostalgia's good and all, but don't let it hold a franchise back. Starfox has been shackled by it for too long.
...
If they make a new Starfox, it won't be strictly for the long-time fans who either don't have enough numbers to make the more recent games sale, or have turned their backs on the old formula... If they're smart they'll also target the modern gamer...
Of course he does. I agreed that "if done well", it could work. But this argument can be used for anything.
You and the handful of other people who care about rail shooters as a genre. But you can't resurrect Star Fox for a literal handful of people.Basically this, I want Star Fox to be just an arcadey rail shooter again.
No, but evolution is. It's part of a dying genre, so changing things up a bit may be what it needs for the series to keep going. I'd go as far as to say that evolution of what "defines" Star Fox is damn near MANDATORY for it to survive, otherwise it will just become another Ice Climber or Mach Rider, forgotten by all but the most staunch fans. Kid Icarus lives and became relevant again because it evolved, and this series needs the same.
GAF baffles me... on the one hand, people argue that Nintendo doesn't venture from their game's standard formulae and how it's costing them marketshare. But mention Star Fox? Those same people will ask you to strip it to its barest of bones, because anything beyond the standard formula is unnecessary or even downright revolting.
It just feels strange to me.
My dream:
A true squeal to SNES Star Fox.
Same triangles and boxy polygons in 1080p 60fps. I actually loved the original's art style. Also bring the feel back from the first game by making the music in the same style as well; the SNES game has the best music in series imo.